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313 commits

Author SHA1 Message Date
Thorsten Renk
2d2a5eb3be Replaced hard fogging near field cutoff by a sliding cutoff 2013-02-25 14:11:40 +02:00
Thorsten Renk
deba78c4da Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5 Configurable parameter support for detailed terrain shader quality level 2013-02-06 15:13:25 +02:00
Thorsten Renk
97349a17ef Bugfix for water flickering problem in Atmospheric Light Scattering 2013-02-06 13:48:45 +02:00
Thorsten Renk
0ee1a1053e Bugfix for airport grass shader 2013-02-04 15:19:58 +02:00
Thorsten Renk
4426b4a301 Bugfix for lower quality water shader in Atmospheric Light Scattering 2013-02-04 14:52:14 +02:00
Emilian Huminiuc
65e2b97c26 Sync with the other versions of the ubershader.
Remove useless forward declaration of fog_Func.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-02-01 13:22:14 +02:00
Thorsten Renk
9c95d09f60 Model ubershader for Atmospheric Light Scattering 2013-01-31 14:15:18 +02:00
Thorsten Renk
db546a6fd6 Bugfixes for random building in Atmosperhic Light Scattering 2013-01-30 10:04:27 +02:00
Thorsten Renk
15f85a6a89 Reduced flickering for airport grass shader 2013-01-25 14:50:04 +02:00
Thorsten Renk
c948d93444 Indonesia regional texturing definitions 2013-01-21 14:05:05 +02:00
Thorsten Renk
c1157b762a The ultra-terrain shader 2013-01-21 13:57:18 +02:00
Emilian Huminiuc
d098796d46 use world coordinates for noise texture lookup
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:51:23 +02:00
Emilian Huminiuc
72c876aec6 Ubershader fixes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Stuart Buchanan
4c4df3401e Do not render cloudlets on the back half of the cloud at ranges
of > 10km.  50% performance improvements seen under overcast conditions.
2012-12-16 22:20:23 +00:00
Stuart Buchanan
024f7494e4 Discard cloud fragments with a transparency >98% 2012-12-16 22:16:16 +00:00
Thorsten Renk
f4c828c4de Yet more bugfixes 2012-12-14 15:27:26 +02:00
Thorsten Renk
4d10e77226 Atmospheric Light Scattering shader bugfixes 2012-12-14 14:31:08 +02:00
Thorsten Renk
8bcc21263f Runway effect with bumpmap and snow for Atmospheric Light Scattering 2012-12-13 12:17:51 +02:00
Thorsten Renk
35f63578ac Improvements for the hires grass texture effect 2012-12-12 15:03:55 +02:00
Stuart Buchanan
cb1ce70688 Increase opacity of clouds, discard transparent fragments. 2012-12-05 21:37:16 +00:00
Stuart Buchanan
6d9168150d Fix random buildings after latest procedural texture changes. 2012-12-05 20:31:50 +00:00
Thorsten Renk
ed80612c98 Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
Stuart Buchanan
d722d98164 Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4 2012-12-01 20:51:30 +00:00
Thorsten Renk
3c1ee0527b Shader updates 2012-10-06 21:13:50 +01:00
Emilian Huminiuc
6e8f1b7fee Restore the foam to the Rembrandt water shader
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-10-06 14:14:27 +03:00
Stuart Buchanan
65dbc4cc0b Remove hardcoded maximum snow level. Now configured via Environment Settings. 2012-10-05 22:13:24 +01:00
Emilian Huminiuc
d1a44f10b7 Restore random buildings reflection.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:05 +03:00
Stuart Buchanan
2f0a1683b7 Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
Emilian Huminiuc
efe52f4bf9 ubershader: fix reflection under Rembrandt
model-combined & model-combined-deferred effects: improve Rembrandt behaviour, and provide better effects for transparent
surfaces under Rembrandt.

This change breaks current effects using normalmaps when inheriting from model-combined-deferred under
Rembrandt.
Aircraft developers please change the technique numbers in the "normalmap include" part of your effects file from
<technique n="8"> to <technique n="7"> (again, only if inheriting from model-combined-deferred, and using normalmaps)

Effects inheriting from model-combined do not neeed any adaptation.

Sorry for the nuisance caused by this change.

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 13:54:07 +03:00
Emilian Huminiuc
cc770cecb7 restore transition.frag that got broken
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-20 13:42:16 +03:00
Vivian Meazza
b3922c08c1 Merge branch 'master' of D:\Git_New\fgdata 2012-08-19 21:55:51 +01:00
Emilian Huminiuc
7d883b3db1 ubershader: reenable ambient-correction under Rembrandt
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-19 23:40:32 +03:00
Vivian Meazza
d09a45837f Merge branch 'master' of D:\Git_New\fgdata
Conflicts:
	Shaders/transition.frag

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-08-14 00:06:15 +01:00
Emilian Huminiuc
00c352f235 Hopefuly fix yet another weird behaviour on ATI gpus (take two)
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-13 23:58:12 +01:00
Emilian Huminiuc
56d84d24da Hopefuly fix yet another weird behaviour on ATI gpus
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-13 16:50:03 +03:00
Stuart Buchanan
4ec24853a8 Create an Environment Settings dialog for non-weather environment settings
such as snow level, dust, wetness, and texture set.

Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Frederic Bouvier
c20b4b1fbb No code change - Improve readability by reindenting files 2012-08-08 09:03:00 +02:00
Thorsten Renk
9be134b34d Procedural Texturing 2012-08-07 09:01:14 +02:00
Frederic Bouvier
ddfe61e323 Preserve film grain aspect ratio 2012-08-06 10:27:29 +01:00
Frederic Bouvier
52ae094a94 Add film wear to the cinema postprocessing effects 2012-08-06 10:27:21 +01:00
Frederic Bouvier
4a71f7a16d Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-06 10:27:17 +01:00
Frederic Bouvier
8e6ed31b94 Add lateral chromatic aberration (purple/green fringe) to the cinema postprocessing effects (Rembrandt) 2012-08-06 10:27:03 +01:00
Frederic Bouvier
5ebabff309 Make vignetting and distortion play nice together 2012-08-06 10:26:59 +01:00
Frederic Bouvier
5907f9469d Add radial lens distortion to the cinema postprocessing effects (Rembrandt) 2012-08-06 10:26:55 +01:00
Frederic Bouvier
5627a4e8f8 Cinema effects in the Rembrandt framework 2012-08-05 00:08:27 +01:00
Frederic Bouvier
6013f3360e Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
Stuart Buchanan
0e14a09698 Add rotation of trees, and fix issue 825 2012-07-31 21:44:38 +01:00
Emilian Huminiuc
e67d04ead9 Cleanup some implicit casts
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-31 21:40:15 +03:00
Stuart Buchanan
0604e3975b Add an additional random rotation to trees so the quads are not
all oriented N/S and E/W, helping to disguise the limited set of
textures used.
2012-07-24 22:12:11 +01:00