Thorsten Renk
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eeef7633fb
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Hires noise strength parameter for ALS airport keep shader
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2014-06-17 09:37:23 +03:00 |
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Thorsten Renk
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17799e8450
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Vertically stratified noise function for ALS
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2014-05-14 13:01:14 +03:00 |
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Thorsten Renk
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27438ea54c
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Fresnel reflection for ALS runway shader
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2014-05-14 12:45:54 +03:00 |
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Thorsten Renk
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bba99d5313
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Texture reading offsets for agriculture effect
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2014-05-09 09:41:41 +03:00 |
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Thorsten Renk
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dd72bbb5fa
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Sky irradiance reflection for ALS water shader
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2014-05-09 09:06:34 +03:00 |
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Thorsten Renk
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3970bad285
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Updates to Earthview, based on work by Anton Gomez Alvedro
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2014-05-05 15:27:32 +03:00 |
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Thorsten Renk
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021133e657
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Agriculture de-tiling effect for ALS terrain rendering
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2014-05-05 14:27:33 +03:00 |
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Thorsten Renk
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c3a92a4799
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Slope line noise pattern for ALS terrain rendering
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2014-04-28 09:24:19 +03:00 |
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Thorsten Renk
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5a2ada9619
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Updates to Earthview
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2014-04-25 09:40:32 +03:00 |
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Thorsten Renk
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4e13342019
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Slope line pattern for the noise library
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2014-04-25 09:20:02 +03:00 |
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Thorsten Renk
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23d7f41481
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Earthview orbital rendering based on the NASA Visible Earth image collection
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2014-04-24 10:37:41 +03:00 |
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Thorsten Renk
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6fa9d8ac88
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Randomness for ALS surface lights lense flare
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2014-04-24 09:43:28 +03:00 |
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Thorsten Renk
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364cc9b087
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Cleanup in shader code
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2014-04-24 09:33:06 +03:00 |
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Thorsten Renk
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426a4a0a6c
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GUI option and some internal tweaks for cloud shadow functionality
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2014-04-17 12:39:53 +03:00 |
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Thorsten Renk
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4ea8047b69
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ALS terrain shader uses noise library
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2014-04-17 12:23:45 +03:00 |
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Thorsten Renk
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b1d909b22e
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Domain tiling effect for ALS tree shader
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2014-04-17 12:18:11 +03:00 |
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Thorsten Renk
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6cce2e64d4
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Moved cloud shadows for vegetation into vertex shader, has much better performance
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2014-03-17 09:01:20 +02:00 |
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Thorsten Renk
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553fd2c171
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Cloud shadows for runway shader effect
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2014-03-17 08:49:49 +02:00 |
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Thorsten Renk
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26836af986
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Model ubershader retains some glossiness due to sky irradiance even in indirect light
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2014-03-14 11:02:18 +02:00 |
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Thorsten Renk
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35d841adf5
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Cloud shadows for airfield green
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2014-03-14 09:39:24 +02:00 |
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Thorsten Renk
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80819daa68
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Cloud shadows for random vegetation
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2014-03-14 09:30:45 +02:00 |
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Thorsten Renk
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572a720388
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Cloud shadows for water shader effect
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2014-03-11 12:25:47 +02:00 |
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Thorsten Renk
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a05863e541
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Cloud shadows for urban effect/random buildings
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2014-03-11 11:53:57 +02:00 |
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James Turner
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cbe18617fd
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My GLSL compiler is stricter than yours.
- Apple GLSL strongly objects to mismatched function declaration /
return value type, and similarly to mismatched function declaration /
lvalue type.
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2014-03-10 17:57:04 +00:00 |
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Thorsten Renk
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7cebb2963e
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Better lighting balance for ALS water shader in very low light /night
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2014-03-10 10:43:55 +02:00 |
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Thorsten Renk
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3a87e5a514
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Experimental support for cloud shadows on the terrain
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2014-03-10 10:29:14 +02:00 |
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Thorsten Renk
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87a960a048
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Tentative fix for high altitude/low sun rendering artefacts in ALS skydome
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2014-02-28 10:40:05 +02:00 |
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Thorsten Renk
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4286141f2a
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Improvements and environment dependence to rendering of runway lighting for ALS
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2014-02-28 09:15:41 +02:00 |
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Thorsten Renk
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1d25257604
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Surface light effect and shaders for ALS
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2014-02-25 10:49:37 +02:00 |
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Thorsten Renk
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22e3852cad
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Impostors simulating distant clouds for Advanced Weather / ALS
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2014-02-17 10:21:26 +02:00 |
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Thorsten Renk
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1c1bcda8d6
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Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
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2014-01-30 11:08:35 +02:00 |
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Clément de l'Hamaide
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3132b761d0
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Improve runway reflection shader by Emilian H.
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2014-01-23 17:23:03 +01:00 |
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Thorsten Renk
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aae72d7266
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High quality dirt runway effect for ALS
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2014-01-23 13:16:20 +02:00 |
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Emilian Huminiuc
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7f183e0117
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Remove intermediate quality settings from the ubershader. Fix a texture.
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2014-01-15 23:30:03 +01:00 |
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James Turner
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8862167700
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Fix ubershader for Mac, in more places.
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2014-01-12 17:06:23 +00:00 |
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James Turner
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bb640294d8
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Fix Uberhader-Rembrandt bug on Mac.
My parser is stricter than your parser. (Unless you're on Ati-non-Mac)
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2014-01-11 22:32:22 +00:00 |
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Stuart Buchanan
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b2f261ea0a
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Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
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2013-12-28 20:36:49 +00:00 |
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Stuart Buchanan
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825abab643
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Fix for black clouds on ATI (bug 1160)
http://code.google.com/p/flightgear-bugs/issues/detail?id=1160
Fix by Emilian Huminiuc.
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2013-12-25 23:14:04 +00:00 |
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Tomash Brechko
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e5d8163d64
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Ubershader: account for specular light component only once.
Both files have "fragColor += Specular * nmap.a;" later in the source.
The patch is suggested by Emilian Huminiuc.
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2013-11-27 16:30:32 +00:00 |
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Thorsten Renk
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4a2d427a85
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Ocean depth map support for ALS
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2013-11-23 12:15:52 +02:00 |
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Thorsten Renk
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d13d72b2f7
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Bugfix correcting tree fog lighting for cloudy days and low sun
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2013-11-22 09:20:38 +02:00 |
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Vivian Meazza
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af22245993
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Sea colour effect by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2013-11-03 18:41:16 +00:00 |
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Clément de l'Hamaide
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40013ba1c7
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ubershader: restore lightmap feature
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2013-10-21 13:27:35 +02:00 |
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Thorsten Renk
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c11ac7295c
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Fogline blur effect for Atmospheric Light Scattering high-detail shader
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2013-10-17 11:09:42 +03:00 |
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Thorsten Renk
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bdd9520ca5
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Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
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2013-08-29 15:15:51 +03:00 |
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Thorsten Renk
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e0679636ee
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Wake shader effect for Atmospheric Light Scattering framework
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2013-08-28 14:58:21 +03:00 |
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James Turner
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105983702f
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Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
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2013-06-25 22:50:39 +01:00 |
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Thorsten Renk
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b9c573ea11
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Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
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2013-06-13 13:26:37 +03:00 |
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Gijs de Rooy
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c53d5c12ba
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Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting.
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2013-06-08 13:05:37 +02:00 |
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Thorsten Renk
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c937881caf
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Shader trick to generate surf at steep coastlines
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2013-06-07 14:35:25 +03:00 |
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