Thorsten Renk
bdd9520ca5
Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
2013-08-29 15:15:51 +03:00
Thorsten Renk
e0679636ee
Wake shader effect for Atmospheric Light Scattering framework
2013-08-28 14:58:21 +03:00
James Turner
105983702f
Fix a GLSL compile error on Mac
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(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
2013-06-25 22:50:39 +01:00
Thorsten Renk
b9c573ea11
Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
2013-06-13 13:26:37 +03:00
Gijs de Rooy
c53d5c12ba
Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting.
2013-06-08 13:05:37 +02:00
Thorsten Renk
c937881caf
Shader trick to generate surf at steep coastlines
2013-06-07 14:35:25 +03:00
Thorsten Renk
b3bb82dd88
Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
2013-06-07 13:31:34 +03:00
Stuart Buchanan
08243eb083
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
Stuart Buchanan
3929e8d091
Use square tree textures with reduce UV coordinates.
2013-05-19 21:30:20 +01:00
Stuart Buchanan
1e09cf85ef
Use step function rather than cast of boolean expression.
2013-05-13 22:59:25 +01:00
Stuart Buchanan
613db9668f
Fix warning on some GPUs.
2013-05-10 20:20:08 +01:00
Stuart Buchanan
5689d76dca
Change tree texture format from a 8x4 block to 32x1 to avoid UV bleeding problems.
2013-05-10 20:04:18 +01:00
Vivian Meazza
f025dd3e32
Tidy up formatting after reinstating Rainbow effect
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-28 09:27:38 +01:00
Vivian Meazza
8509e4acba
Consolidate Fresnel and rainbow look-up textures. Reinstate Rainbow effect in ALS shader
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 20:18:46 +01:00
Thorsten Renk
f62550e115
Optional overlay texture for models
2013-04-22 11:32:28 +03:00
Thorsten Renk
cea50f52ed
Proper wetness effect on runway and airfield green dependent on quality level
2013-04-22 10:41:44 +03:00
Thorsten Renk
c877c8b4e5
3d noise based fog and deeper shadows for lower quality terrain, urban and water shaders
2013-04-22 10:02:14 +03:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
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All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
4817183507
Isotropic lighting for trees in Atmospheric Light Scattering
2013-04-16 12:48:54 +03:00
Thorsten Renk
df35c11af2
Packice overlay and water color variations for high quality water shader in Atmospheric Light Scattering
2013-04-15 14:29:04 +03:00
Thorsten Renk
402d75a602
Deeper shadows and fog/snow continuity across terrain tiles for highest quality level terrain shader of Atmospheric Light Scattering
2013-04-15 14:00:22 +03:00
Thorsten Renk
2c6a962a34
Modified cloud lighting with dependence on air pollution
2013-04-09 09:52:19 +03:00
Thorsten Renk
f2ebbbbc70
Updates to Advanced Weather and cloud shaders - better support for low visibility conditions, improved framerates for Thunderstorm scenario
2013-03-01 09:40:05 +02:00
Thorsten Renk
9ffb8a3d52
'The Flag' for Atmospheric Light Scattering
2013-03-01 09:11:10 +02:00
Thorsten Renk
2d2a5eb3be
Replaced hard fogging near field cutoff by a sliding cutoff
2013-02-25 14:11:40 +02:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
930b3d4fd5
Configurable parameter support for detailed terrain shader quality level
2013-02-06 15:13:25 +02:00
Thorsten Renk
97349a17ef
Bugfix for water flickering problem in Atmospheric Light Scattering
2013-02-06 13:48:45 +02:00
Thorsten Renk
0ee1a1053e
Bugfix for airport grass shader
2013-02-04 15:19:58 +02:00
Thorsten Renk
4426b4a301
Bugfix for lower quality water shader in Atmospheric Light Scattering
2013-02-04 14:52:14 +02:00
Emilian Huminiuc
65e2b97c26
Sync with the other versions of the ubershader.
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Remove useless forward declaration of fog_Func.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-02-01 13:22:14 +02:00
Thorsten Renk
9c95d09f60
Model ubershader for Atmospheric Light Scattering
2013-01-31 14:15:18 +02:00
Thorsten Renk
db546a6fd6
Bugfixes for random building in Atmosperhic Light Scattering
2013-01-30 10:04:27 +02:00
Thorsten Renk
15f85a6a89
Reduced flickering for airport grass shader
2013-01-25 14:50:04 +02:00
Thorsten Renk
c948d93444
Indonesia regional texturing definitions
2013-01-21 14:05:05 +02:00
Thorsten Renk
c1157b762a
The ultra-terrain shader
2013-01-21 13:57:18 +02:00
Emilian Huminiuc
d098796d46
use world coordinates for noise texture lookup
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:51:23 +02:00
Emilian Huminiuc
72c876aec6
Ubershader fixes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2013-01-17 11:32:00 +02:00
Stuart Buchanan
4c4df3401e
Do not render cloudlets on the back half of the cloud at ranges
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of > 10km. 50% performance improvements seen under overcast conditions.
2012-12-16 22:20:23 +00:00
Stuart Buchanan
024f7494e4
Discard cloud fragments with a transparency >98%
2012-12-16 22:16:16 +00:00
Thorsten Renk
f4c828c4de
Yet more bugfixes
2012-12-14 15:27:26 +02:00
Thorsten Renk
4d10e77226
Atmospheric Light Scattering shader bugfixes
2012-12-14 14:31:08 +02:00
Thorsten Renk
8bcc21263f
Runway effect with bumpmap and snow for Atmospheric Light Scattering
2012-12-13 12:17:51 +02:00
Thorsten Renk
35f63578ac
Improvements for the hires grass texture effect
2012-12-12 15:03:55 +02:00
Stuart Buchanan
cb1ce70688
Increase opacity of clouds, discard transparent fragments.
2012-12-05 21:37:16 +00:00
Stuart Buchanan
6d9168150d
Fix random buildings after latest procedural texture changes.
2012-12-05 20:31:50 +00:00
Thorsten Renk
ed80612c98
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
Stuart Buchanan
d722d98164
Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4
2012-12-01 20:51:30 +00:00
Thorsten Renk
3c1ee0527b
Shader updates
2012-10-06 21:13:50 +01:00
Emilian Huminiuc
6e8f1b7fee
Restore the foam to the Rembrandt water shader
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-10-06 14:14:27 +03:00