Frederic Bouvier
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7e1ed19307
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Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
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2012-05-04 09:34:00 +02:00 |
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Emilian Huminiuc
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f26472f614
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Remove useless include_fog.vert from some of the effects.
Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-05-03 00:01:59 +03:00 |
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Stuart Buchanan
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98e7a194e8
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Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
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2012-04-24 21:55:37 +01:00 |
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Frederic Bouvier
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c05b12a6ab
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Change normal encoding method to get rid of RG16 textures and buffers
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2012-04-13 00:01:12 +02:00 |
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Frederic Bouvier
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b857fb2d7c
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Rembrandt: convert urban effect
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2012-04-09 18:52:24 +02:00 |
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Emilian Huminiuc
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4df2af2cef
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SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-02-14 18:39:58 +02:00 |
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Frederic Bouvier
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5026322da4
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Revert unwanted change
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2011-12-17 18:22:51 +01:00 |
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Frederic Bouvier
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0726910feb
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Urban shader: fix best quality and cleanup quality level
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2011-12-17 17:21:35 +01:00 |
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Gijs de Rooy
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6c971211b8
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
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Frederic Bouvier
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6b6b5484c0
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Urban shader doesn't need GL_ARB_shader_texture_lod for quality level below 4.0. If needed, the shader should be split to have different requirements between levels.
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2011-12-11 12:42:48 +01:00 |
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Mathias Froehlich
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8eaedfae57
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Correct extension handling in the urban fragment shader.
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2011-12-08 08:58:36 +01:00 |
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Gijs de Rooy
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2ca355bc82
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Fix issue #511: effects use new property for snow-level
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2011-12-06 11:33:19 +01:00 |
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Vivian Meazza
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b8d57b9474
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Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-11-28 15:02:20 +00:00 |
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Frederic Bouvier
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7c608c2003
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Restore QDM urban shader technique for quality level >= 4
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2010-11-02 22:31:39 +01:00 |
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Frederic Bouvier
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7d82264b79
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Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
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2010-11-02 21:31:31 +01:00 |
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Frederic Bouvier
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a3813bda8d
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Urban shader using Quadtree Displacement Mapping
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2010-10-25 22:37:05 +02:00 |
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fredb
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64f351935b
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Add snow to urban shader
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2010-04-10 17:32:07 +00:00 |
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fredb
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714c500fa9
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Use quality level inside urban fragment shader
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2010-04-10 14:35:02 +00:00 |
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fredb
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9638e607cf
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Use new "/sim/rendering/quality-level" property
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2010-04-10 13:59:24 +00:00 |
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fredb
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2ed5074122
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Use actual texture coverage
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2010-04-10 10:08:27 +00:00 |
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fredb
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71ff1ae846
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Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
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2010-04-10 09:40:41 +00:00 |
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fredb
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7ebe34e95c
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Put the color of night lighting in a uniform
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2010-03-28 17:20:04 +00:00 |
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fredb
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0d930f3b68
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Urban texture coverage was changed lately
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2010-03-22 22:30:57 +00:00 |
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fredb
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f8e595361a
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Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
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2010-03-22 22:00:44 +00:00 |
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fredb
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c9236ad565
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First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
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2010-03-12 22:25:19 +00:00 |
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