Thorsten Renk
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bc184f21de
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Fix low angle odd colors for Earthview
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2015-04-18 09:29:04 +03:00 |
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Emilian Huminiuc
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3dc0e641c1
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Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
Also fixes some bugs exposed on AMD GPUs
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2015-03-29 13:49:36 +02:00 |
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Thorsten Renk
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59e01f4edc
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Improvements and bugfixes for orbital rendering
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2015-03-29 13:16:19 +03:00 |
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Thorsten Renk
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1a327a9549
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Bugfix for low transparency handling
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2015-03-24 09:04:06 +02:00 |
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Thorsten Renk
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62b7946a0a
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Glare parameter and side window support for glass effect
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2015-03-21 08:39:56 +02:00 |
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Thorsten Renk
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19c57ca01d
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Bugfix for incorrect lighting in overcast weather
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2015-03-16 11:00:15 +02:00 |
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Thorsten Renk
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1a169d6de3
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More work on ALS glass and cockpit interior
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2015-03-16 10:47:10 +02:00 |
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Thorsten Renk
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419ae89ae2
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Glass effect maintenance - lightcurve adjustment and damage support
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2015-03-12 09:21:02 +02:00 |
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Thorsten Renk
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8beeb39932
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Wiper and fog map for ALS glass effect
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2015-03-11 11:04:48 +02:00 |
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Thorsten Renk
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92a38e95da
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Cockpit interior shadow and caustic effect for ALS
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2015-03-10 13:53:11 +02:00 |
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Thorsten Renk
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87c3bf5772
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Interior glass effect with dynamic environment response for ALS
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2015-03-10 13:43:08 +02:00 |
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Thorsten Renk
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76206b88a0
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ALS fake aircraft shadow technique based on projecting a duplicate model
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2015-03-05 10:01:28 +02:00 |
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Thorsten Renk
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a8ee47ddc5
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Consistent shadow tree fog color for ALS
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2015-02-25 15:36:31 +02:00 |
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Thorsten Renk
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3b44cbd6bd
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Random vegetation shadows for ALS
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2015-02-20 09:55:13 +02:00 |
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Thorsten Renk
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27740a17f7
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Intel GPUs seem to be more picky...
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2015-02-18 17:27:37 +02:00 |
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Thorsten Renk
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ce77fcfac9
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
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Stuart Buchanan
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281469611b
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Fixed directional lighting.
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2015-01-05 20:49:40 +00:00 |
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Thorsten Renk
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c1e7703d78
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Shader support for aircraft shadows
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2014-12-16 13:40:30 +02:00 |
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Thorsten Renk
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1ad83ec6e5
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Bugfix - restore deep shade model for ALS terrain
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2014-12-16 13:39:49 +02:00 |
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Thorsten Renk
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2c0513816c
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
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Thorsten Renk
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576f72ba53
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No Mie scattering effect when sun is down for ALS clouds
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2014-12-12 10:31:12 +02:00 |
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Thorsten Renk
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dacf52ef56
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More ALS maintenance
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2014-12-12 10:04:56 +02:00 |
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Thorsten Renk
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ccfcfad7db
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Fix small color mismatch in skydome code
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2014-12-11 13:07:09 +02:00 |
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Thorsten Renk
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f2c81c9dcb
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ALS maintenance, haze color balance at low light improved and dependent on air pollution
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2014-12-11 13:02:40 +02:00 |
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Thorsten Renk
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fddf1edc54
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Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
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2014-12-03 13:50:05 +02:00 |
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Thorsten Renk
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dc791861d2
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ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,...
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2014-12-02 11:18:02 +02:00 |
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Thorsten Renk
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47aca39183
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Kill specular channel after sundown in ALS model shader
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2014-11-30 14:08:40 +02:00 |
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Thorsten Renk
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85486a0f51
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Airport keep follows autumn coloring
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2014-11-30 13:30:56 +02:00 |
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Thorsten Renk
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9855d16735
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Tentative hack to avoid black triangles in urban terrain problem when urban effect is used
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2014-11-17 10:23:14 +02:00 |
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Thorsten Renk
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4e9ba3e560
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Basic ALS + AW infrastructure to use new cloud transparency parameter
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2014-11-16 12:28:09 +02:00 |
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Thorsten Renk
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77e382be75
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Continuous water coloring between ocean and inland
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2014-11-12 09:16:32 +02:00 |
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Thorsten Renk
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fc85e049c9
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Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
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2014-11-08 10:42:42 +02:00 |
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Thorsten Renk
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9d2a0c9456
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vec3 is not the same as float
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2014-11-05 08:47:02 +02:00 |
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Thorsten Renk
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b35f326634
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Consistent Rayleigh haze for trees is hard...
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2014-11-04 12:33:29 +02:00 |
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Thorsten Renk
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997854abab
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Raindrop effect for wet runway
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2014-11-01 20:10:55 +02:00 |
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Thorsten Renk
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8cf4460729
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Cleanup and skylight reflection improved ALS wet runway effect
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2014-11-01 15:42:54 +02:00 |
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Thorsten Renk
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1417650438
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Trees are affected by ALS Rayleigh haze
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2014-10-31 13:51:11 +02:00 |
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Thorsten Renk
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6376ba1964
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Improvements to sky reflection in ALS water shaders
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2014-10-31 12:25:59 +02:00 |
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Thorsten Renk
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bd6d46a63c
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Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
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2014-10-24 09:36:03 +03:00 |
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Thorsten Renk
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37faf4a9d0
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Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance
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2014-10-22 09:22:06 +03:00 |
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Thorsten Renk
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01afaab2e1
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ALS procedural rock work
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2014-10-19 13:22:20 +03:00 |
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Thorsten Renk
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7192bd1feb
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ALS rock effect development
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2014-10-17 15:05:26 +03:00 |
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Thorsten Renk
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0570d5699d
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Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress)
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2014-10-16 12:11:21 +03:00 |
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Thorsten Renk
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5c0a0d2305
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mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
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2014-10-16 10:24:27 +03:00 |
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Thorsten Renk
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67867d8a32
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ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect
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2014-10-13 09:24:14 +03:00 |
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Thorsten Renk
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afaac563db
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ALS secondary lights and Rayleigh haze for agriculture effect
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2014-10-13 08:57:39 +03:00 |
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Thorsten Renk
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52dc0e9e69
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No changing gl_Vertex, ATI/AMD may not tolerate it
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2014-10-13 08:32:23 +03:00 |
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Thorsten Renk
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f8f8e9b709
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ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
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2014-10-12 11:13:58 +03:00 |
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Thorsten Renk
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17b03d0b99
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Bugfixes for ALS water shader lower terrain quality inconsistencies
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2014-10-11 16:46:12 +03:00 |
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Thorsten Renk
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20dda77d6f
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ALS secondary lights and Rayleigh haze for model ubershader and random buildings
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2014-10-11 16:12:19 +03:00 |
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Thorsten Renk
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77e5cc4c9f
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Tentative fix for taxiway line z-fighting within ALS
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2014-10-10 11:20:19 +03:00 |
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Thorsten Renk
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dfb8073607
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ALS secondary lights and Rayleigh haze for urban effect
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2014-10-10 10:16:12 +03:00 |
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Thorsten Renk
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b2fd34b3f4
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ALS secondary lights work on water
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2014-10-09 10:52:44 +03:00 |
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Thorsten Renk
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63bfbcbb4a
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ALS secondary lights illuminate fog, work in progress
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2014-10-08 13:26:30 +03:00 |
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Thorsten Renk
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f3cc0ac539
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Optional second landing light and light offset control for ALS
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2014-10-06 09:43:51 +03:00 |
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Thorsten Renk
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ac92428ff3
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Correct FOV scaling of lightspots
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2014-10-05 17:28:04 +03:00 |
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Thorsten Renk
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33d1d8c70d
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Generic secondary lights (landing light and searchlight) for ALS
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2014-10-05 14:08:29 +03:00 |
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Thorsten Renk
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379d3c1437
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Cleanup and Rayleigh haze for runway and airport keep effects
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2014-10-04 11:32:45 +03:00 |
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Thorsten Renk
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4ac3620f5b
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Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
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2014-10-03 13:49:38 +03:00 |
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Thorsten Renk
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9c5c34e82d
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Directional dependence of intensity for lights, work in progress
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2014-08-13 10:52:59 +03:00 |
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Thorsten Renk
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6b67f6938b
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Improved runway shoulder to greenspace transitions
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2014-08-04 11:05:19 +03:00 |
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Thorsten Renk
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17d792d9c3
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Overlay texturing for airport keep with definitions for US Southwest
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2014-08-04 10:52:41 +03:00 |
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Thorsten Renk
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46e2402f2f
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Improved fading for runway lights at night for ALS (work in progress)
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2014-07-30 12:21:09 +03:00 |
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Thorsten Renk
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eeef7633fb
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Hires noise strength parameter for ALS airport keep shader
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2014-06-17 09:37:23 +03:00 |
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Thorsten Renk
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17799e8450
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Vertically stratified noise function for ALS
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2014-05-14 13:01:14 +03:00 |
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Thorsten Renk
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27438ea54c
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Fresnel reflection for ALS runway shader
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2014-05-14 12:45:54 +03:00 |
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Thorsten Renk
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bba99d5313
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Texture reading offsets for agriculture effect
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2014-05-09 09:41:41 +03:00 |
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Thorsten Renk
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dd72bbb5fa
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Sky irradiance reflection for ALS water shader
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2014-05-09 09:06:34 +03:00 |
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Thorsten Renk
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3970bad285
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Updates to Earthview, based on work by Anton Gomez Alvedro
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2014-05-05 15:27:32 +03:00 |
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Thorsten Renk
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021133e657
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Agriculture de-tiling effect for ALS terrain rendering
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2014-05-05 14:27:33 +03:00 |
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Thorsten Renk
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c3a92a4799
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Slope line noise pattern for ALS terrain rendering
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2014-04-28 09:24:19 +03:00 |
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Thorsten Renk
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5a2ada9619
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Updates to Earthview
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2014-04-25 09:40:32 +03:00 |
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Thorsten Renk
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4e13342019
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Slope line pattern for the noise library
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2014-04-25 09:20:02 +03:00 |
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Thorsten Renk
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23d7f41481
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Earthview orbital rendering based on the NASA Visible Earth image collection
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2014-04-24 10:37:41 +03:00 |
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Thorsten Renk
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6fa9d8ac88
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Randomness for ALS surface lights lense flare
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2014-04-24 09:43:28 +03:00 |
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Thorsten Renk
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364cc9b087
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Cleanup in shader code
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2014-04-24 09:33:06 +03:00 |
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Thorsten Renk
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426a4a0a6c
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GUI option and some internal tweaks for cloud shadow functionality
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2014-04-17 12:39:53 +03:00 |
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Thorsten Renk
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4ea8047b69
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ALS terrain shader uses noise library
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2014-04-17 12:23:45 +03:00 |
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Thorsten Renk
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b1d909b22e
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Domain tiling effect for ALS tree shader
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2014-04-17 12:18:11 +03:00 |
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Thorsten Renk
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6cce2e64d4
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Moved cloud shadows for vegetation into vertex shader, has much better performance
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2014-03-17 09:01:20 +02:00 |
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Thorsten Renk
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553fd2c171
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Cloud shadows for runway shader effect
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2014-03-17 08:49:49 +02:00 |
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Thorsten Renk
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26836af986
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Model ubershader retains some glossiness due to sky irradiance even in indirect light
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2014-03-14 11:02:18 +02:00 |
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Thorsten Renk
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35d841adf5
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Cloud shadows for airfield green
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2014-03-14 09:39:24 +02:00 |
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Thorsten Renk
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80819daa68
|
Cloud shadows for random vegetation
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2014-03-14 09:30:45 +02:00 |
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Thorsten Renk
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572a720388
|
Cloud shadows for water shader effect
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2014-03-11 12:25:47 +02:00 |
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Thorsten Renk
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a05863e541
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Cloud shadows for urban effect/random buildings
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2014-03-11 11:53:57 +02:00 |
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James Turner
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cbe18617fd
|
My GLSL compiler is stricter than yours.
- Apple GLSL strongly objects to mismatched function declaration /
return value type, and similarly to mismatched function declaration /
lvalue type.
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2014-03-10 17:57:04 +00:00 |
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Thorsten Renk
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7cebb2963e
|
Better lighting balance for ALS water shader in very low light /night
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2014-03-10 10:43:55 +02:00 |
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Thorsten Renk
|
3a87e5a514
|
Experimental support for cloud shadows on the terrain
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2014-03-10 10:29:14 +02:00 |
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Thorsten Renk
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87a960a048
|
Tentative fix for high altitude/low sun rendering artefacts in ALS skydome
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2014-02-28 10:40:05 +02:00 |
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Thorsten Renk
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4286141f2a
|
Improvements and environment dependence to rendering of runway lighting for ALS
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2014-02-28 09:15:41 +02:00 |
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Thorsten Renk
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1d25257604
|
Surface light effect and shaders for ALS
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2014-02-25 10:49:37 +02:00 |
|
Thorsten Renk
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22e3852cad
|
Impostors simulating distant clouds for Advanced Weather / ALS
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2014-02-17 10:21:26 +02:00 |
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Thorsten Renk
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1c1bcda8d6
|
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
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2014-01-30 11:08:35 +02:00 |
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Clément de l'Hamaide
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3132b761d0
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Improve runway reflection shader by Emilian H.
|
2014-01-23 17:23:03 +01:00 |
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Thorsten Renk
|
aae72d7266
|
High quality dirt runway effect for ALS
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2014-01-23 13:16:20 +02:00 |
|
Emilian Huminiuc
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7f183e0117
|
Remove intermediate quality settings from the ubershader. Fix a texture.
|
2014-01-15 23:30:03 +01:00 |
|
James Turner
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8862167700
|
Fix ubershader for Mac, in more places.
|
2014-01-12 17:06:23 +00:00 |
|
James Turner
|
bb640294d8
|
Fix Uberhader-Rembrandt bug on Mac.
My parser is stricter than your parser. (Unless you're on Ati-non-Mac)
|
2014-01-11 22:32:22 +00:00 |
|
Stuart Buchanan
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b2f261ea0a
|
Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
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2013-12-28 20:36:49 +00:00 |
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