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516 commits

Author SHA1 Message Date
Thorsten Renk
8e03960e3b Tentative procedural skid marks for paved runways, work in progress 2015-10-27 15:18:45 +02:00
Thorsten Renk
def0ee20d4 Vertical offset for ALS landing lights by Wayne Bragg 2015-10-22 12:06:12 +03:00
Thorsten Renk
9a53f8e331 Improvements to ALS dirt runway shader effect 2015-10-19 12:25:07 +03:00
Thorsten Renk
403e18728a Change to light balance in ALS space shader 2015-10-09 19:48:37 +03:00
Thorsten Renk
b45611c4f1 Tweaks to high quality space shader 2015-08-28 10:13:29 +03:00
Thorsten Renk
87a2f55562 Higher quality space shaders 2015-08-27 14:46:05 +03:00
Thorsten Renk
454fa8df8f More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
Thorsten Renk
a48dea9e48 Lightning for AW with ALS support - work in progress 2015-08-11 16:28:32 +03:00
Thorsten Renk
93e314a02a Irradiance map and residual ambience support for ALS model interior effect 2015-08-08 13:37:15 +03:00
Thorsten Renk
c548463f5d Grain overlay support for ALS model interior effect 2015-08-07 10:23:39 +03:00
Thorsten Renk
003eb87022 Lightmap support for ALS model interior effect 2015-08-07 09:46:45 +03:00
Thorsten Renk
834350b4cc Lightmap for reflections in ALS glass effect 2015-08-06 12:26:47 +03:00
Thorsten Renk
80b0d64b4d ALS in-cockpit flashlight effect by Wayne Bragg 2015-06-07 08:57:23 +03:00
Emilian Huminiuc
52887ad7c3 Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
Effects/model-combined.eff: use copies instead of tied properties Shaders/ubershader: fix reflection rotation for dynamic reflections.
2015-05-25 16:29:56 +02:00
Thorsten Renk
aec9efe2e4 User-controlled bounding box utilization for thruster flame 2015-05-23 11:48:14 +03:00
Thorsten Renk
b17cd267ef Improvements to flame effect 2015-05-22 10:51:54 +03:00
Thorsten Renk
44f8e5f672 Procedural thruster flames, work in progress 2015-05-21 11:28:21 +03:00
Emilian Huminiuc
9d7b575a45 Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
Add ALS specific vertex shader for ubershader.vert and buildings-ubershader.vert named model-ALS-ultra.vert and buildings-model-ALS-ultra.vert respectively. This partly reverts 3dc0e641c1 . Aircraft modelers and other consumers need not take any action.
2015-05-14 14:56:04 +02:00
Thorsten Renk
5fba8d301f Spaceflight shader effect with altitude dependent mixture of ambient and diffuse light 2015-05-06 13:59:28 +03:00
Edward d'Auvergne
278b311511 Removal of the unused executable bit from the affected Shaders files. 2015-04-29 17:45:52 +02:00
Thorsten Renk
e4be2917be Implicit lightmap support for ALS model interior effect 2015-04-21 09:01:31 +03:00
Thorsten Renk
fa7085b965 Tentative fix for ATI water reflection issue 2015-04-18 11:08:33 +03:00
Thorsten Renk
bc184f21de Fix low angle odd colors for Earthview 2015-04-18 09:29:04 +03:00
Emilian Huminiuc
3dc0e641c1 Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
Also fixes some bugs exposed on AMD GPUs
2015-03-29 13:49:36 +02:00
Thorsten Renk
59e01f4edc Improvements and bugfixes for orbital rendering 2015-03-29 13:16:19 +03:00
Thorsten Renk
1a327a9549 Bugfix for low transparency handling 2015-03-24 09:04:06 +02:00
Thorsten Renk
62b7946a0a Glare parameter and side window support for glass effect 2015-03-21 08:39:56 +02:00
Thorsten Renk
19c57ca01d Bugfix for incorrect lighting in overcast weather 2015-03-16 11:00:15 +02:00
Thorsten Renk
1a169d6de3 More work on ALS glass and cockpit interior 2015-03-16 10:47:10 +02:00
Thorsten Renk
419ae89ae2 Glass effect maintenance - lightcurve adjustment and damage support 2015-03-12 09:21:02 +02:00
Thorsten Renk
8beeb39932 Wiper and fog map for ALS glass effect 2015-03-11 11:04:48 +02:00
Thorsten Renk
92a38e95da Cockpit interior shadow and caustic effect for ALS 2015-03-10 13:53:11 +02:00
Thorsten Renk
87c3bf5772 Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
Thorsten Renk
76206b88a0 ALS fake aircraft shadow technique based on projecting a duplicate model 2015-03-05 10:01:28 +02:00
Thorsten Renk
a8ee47ddc5 Consistent shadow tree fog color for ALS 2015-02-25 15:36:31 +02:00
Thorsten Renk
3b44cbd6bd Random vegetation shadows for ALS 2015-02-20 09:55:13 +02:00
Thorsten Renk
27740a17f7 Intel GPUs seem to be more picky... 2015-02-18 17:27:37 +02:00
Thorsten Renk
ce77fcfac9 European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
Stuart Buchanan
281469611b Fixed directional lighting. 2015-01-05 20:49:40 +00:00
Thorsten Renk
c1e7703d78 Shader support for aircraft shadows 2014-12-16 13:40:30 +02:00
Thorsten Renk
1ad83ec6e5 Bugfix - restore deep shade model for ALS terrain 2014-12-16 13:39:49 +02:00
Thorsten Renk
2c0513816c ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
Thorsten Renk
576f72ba53 No Mie scattering effect when sun is down for ALS clouds 2014-12-12 10:31:12 +02:00
Thorsten Renk
dacf52ef56 More ALS maintenance 2014-12-12 10:04:56 +02:00
Thorsten Renk
ccfcfad7db Fix small color mismatch in skydome code 2014-12-11 13:07:09 +02:00
Thorsten Renk
f2c81c9dcb ALS maintenance, haze color balance at low light improved and dependent on air pollution 2014-12-11 13:02:40 +02:00
Thorsten Renk
fddf1edc54 Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes 2014-12-03 13:50:05 +02:00
Thorsten Renk
dc791861d2 ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,... 2014-12-02 11:18:02 +02:00
Thorsten Renk
47aca39183 Kill specular channel after sundown in ALS model shader 2014-11-30 14:08:40 +02:00
Thorsten Renk
85486a0f51 Airport keep follows autumn coloring 2014-11-30 13:30:56 +02:00
Thorsten Renk
9855d16735 Tentative hack to avoid black triangles in urban terrain problem when urban effect is used 2014-11-17 10:23:14 +02:00
Thorsten Renk
4e9ba3e560 Basic ALS + AW infrastructure to use new cloud transparency parameter 2014-11-16 12:28:09 +02:00
Thorsten Renk
77e382be75 Continuous water coloring between ocean and inland 2014-11-12 09:16:32 +02:00
Thorsten Renk
fc85e049c9 Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example 2014-11-08 10:42:42 +02:00
Thorsten Renk
9d2a0c9456 vec3 is not the same as float 2014-11-05 08:47:02 +02:00
Thorsten Renk
b35f326634 Consistent Rayleigh haze for trees is hard... 2014-11-04 12:33:29 +02:00
Thorsten Renk
997854abab Raindrop effect for wet runway 2014-11-01 20:10:55 +02:00
Thorsten Renk
8cf4460729 Cleanup and skylight reflection improved ALS wet runway effect 2014-11-01 15:42:54 +02:00
Thorsten Renk
1417650438 Trees are affected by ALS Rayleigh haze 2014-10-31 13:51:11 +02:00
Thorsten Renk
6376ba1964 Improvements to sky reflection in ALS water shaders 2014-10-31 12:25:59 +02:00
Thorsten Renk
bd6d46a63c Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc 2014-10-24 09:36:03 +03:00
Thorsten Renk
37faf4a9d0 Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance 2014-10-22 09:22:06 +03:00
Thorsten Renk
01afaab2e1 ALS procedural rock work 2014-10-19 13:22:20 +03:00
Thorsten Renk
7192bd1feb ALS rock effect development 2014-10-17 15:05:26 +03:00
Thorsten Renk
0570d5699d Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress) 2014-10-16 12:11:21 +03:00
Thorsten Renk
5c0a0d2305 mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi 2014-10-16 10:24:27 +03:00
Thorsten Renk
67867d8a32 ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect 2014-10-13 09:24:14 +03:00
Thorsten Renk
afaac563db ALS secondary lights and Rayleigh haze for agriculture effect 2014-10-13 08:57:39 +03:00
Thorsten Renk
52dc0e9e69 No changing gl_Vertex, ATI/AMD may not tolerate it 2014-10-13 08:32:23 +03:00
Thorsten Renk
f8f8e9b709 ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
Thorsten Renk
17b03d0b99 Bugfixes for ALS water shader lower terrain quality inconsistencies 2014-10-11 16:46:12 +03:00
Thorsten Renk
20dda77d6f ALS secondary lights and Rayleigh haze for model ubershader and random buildings 2014-10-11 16:12:19 +03:00
Thorsten Renk
77e5cc4c9f Tentative fix for taxiway line z-fighting within ALS 2014-10-10 11:20:19 +03:00
Thorsten Renk
dfb8073607 ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
Thorsten Renk
b2fd34b3f4 ALS secondary lights work on water 2014-10-09 10:52:44 +03:00
Thorsten Renk
63bfbcbb4a ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
Thorsten Renk
f3cc0ac539 Optional second landing light and light offset control for ALS 2014-10-06 09:43:51 +03:00
Thorsten Renk
ac92428ff3 Correct FOV scaling of lightspots 2014-10-05 17:28:04 +03:00
Thorsten Renk
33d1d8c70d Generic secondary lights (landing light and searchlight) for ALS 2014-10-05 14:08:29 +03:00
Thorsten Renk
379d3c1437 Cleanup and Rayleigh haze for runway and airport keep effects 2014-10-04 11:32:45 +03:00
Thorsten Renk
4ac3620f5b Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done 2014-10-03 13:49:38 +03:00
Thorsten Renk
9c5c34e82d Directional dependence of intensity for lights, work in progress 2014-08-13 10:52:59 +03:00
Thorsten Renk
6b67f6938b Improved runway shoulder to greenspace transitions 2014-08-04 11:05:19 +03:00
Thorsten Renk
17d792d9c3 Overlay texturing for airport keep with definitions for US Southwest 2014-08-04 10:52:41 +03:00
Thorsten Renk
46e2402f2f Improved fading for runway lights at night for ALS (work in progress) 2014-07-30 12:21:09 +03:00
Thorsten Renk
eeef7633fb Hires noise strength parameter for ALS airport keep shader 2014-06-17 09:37:23 +03:00
Thorsten Renk
17799e8450 Vertically stratified noise function for ALS 2014-05-14 13:01:14 +03:00
Thorsten Renk
27438ea54c Fresnel reflection for ALS runway shader 2014-05-14 12:45:54 +03:00
Thorsten Renk
bba99d5313 Texture reading offsets for agriculture effect 2014-05-09 09:41:41 +03:00
Thorsten Renk
dd72bbb5fa Sky irradiance reflection for ALS water shader 2014-05-09 09:06:34 +03:00
Thorsten Renk
3970bad285 Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
Thorsten Renk
021133e657 Agriculture de-tiling effect for ALS terrain rendering 2014-05-05 14:27:33 +03:00
Thorsten Renk
c3a92a4799 Slope line noise pattern for ALS terrain rendering 2014-04-28 09:24:19 +03:00
Thorsten Renk
5a2ada9619 Updates to Earthview 2014-04-25 09:40:32 +03:00
Thorsten Renk
4e13342019 Slope line pattern for the noise library 2014-04-25 09:20:02 +03:00
Thorsten Renk
23d7f41481 Earthview orbital rendering based on the NASA Visible Earth image collection 2014-04-24 10:37:41 +03:00
Thorsten Renk
6fa9d8ac88 Randomness for ALS surface lights lense flare 2014-04-24 09:43:28 +03:00
Thorsten Renk
364cc9b087 Cleanup in shader code 2014-04-24 09:33:06 +03:00
Thorsten Renk
426a4a0a6c GUI option and some internal tweaks for cloud shadow functionality 2014-04-17 12:39:53 +03:00
Thorsten Renk
4ea8047b69 ALS terrain shader uses noise library 2014-04-17 12:23:45 +03:00