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Author SHA1 Message Date
curt
0373808413 Rob Oates:
Newest set of textures.
2006-04-04 21:01:14 +00:00
david
3f0112392a Corrections to examples from Alexis Bory. 2006-04-04 19:16:26 +00:00
mfranz
3ef957b66c increase precision of output lon/lat values 2006-04-02 17:52:33 +00:00
mfranz
d52d4e9a8b - restore old $FG_HOME in <help>
- print target path to terminal
- minor optimization
2006-04-02 17:35:47 +00:00
mfranz
8c4a9aefb7 update <help> to reflect new MS Win "/sim/fg-home" path 2006-04-01 12:12:27 +00:00
curt
8b339c2786 Rob Oates:
I've made adjustments to the following textures based on everyon's feedback:

Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes

the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
mfranz
bb81487bdb spell flightgear correctly (that's why I said "almost the truth" :-) 2006-03-31 18:03:32 +00:00
mfranz
90e3cfb973 say almost the whole truth about the export file path 2006-03-31 18:00:09 +00:00
mfranz
2b1445dfd4 forgot one 2006-03-31 17:29:02 +00:00
mfranz
46435d3eef documentation update 2006-03-31 17:15:36 +00:00
mfranz
cd39d50c16 whoops ... /model is already reserved -> name it back to /cursor 2006-03-31 17:12:32 +00:00
mfranz
cb2f06992f empty input fields. (You usually call that dialog to enter a new airport.
Use "reset"/Shift-Esc to go to the start airport again.)
2006-03-31 10:30:46 +00:00
mfranz
0aad05f9a8 - add title <hrule>
- remove comment about values not being permanent. (-> $FG_HOME/autosave.xml
2006-03-31 10:29:07 +00:00
mfranz
870ca890e9 high-res screenshots don't work; they save a huge image with 3x3 times the
same lowres screen
2006-03-31 10:27:05 +00:00
mfranz
753ac09c0d support filtering. The [Search] button is only there for people who don't
know that the <Tab> key validates the input, too.
2006-03-31 10:26:08 +00:00
curt
8912cce27a Rob Oates:
New textures update:

Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.

A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.

And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.

If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62 New city textures. 2006-03-29 19:53:11 +00:00
durk
aba4a636ee AI Traffic related fixes. All base package traffic files again refer
correctly to an existing Boeing 737 (the new 737-300). Also updated
the aircraft_demo.xml to reflect this change. Added an initial version of
a logical ground network file for KSFO airport.
2006-03-29 18:07:10 +00:00
mfranz
952c006a08 Stuart BUCHANAN:
avoid long lines, because they aren't displayed *at all* with plib <= 1.8.4
if they stick out of the screen on the left side
2006-03-28 22:54:16 +00:00
curt
fc0286c79c Updated materials entries to match the next textures. 2006-03-27 15:55:59 +00:00
curt
4a5c61ca89 Rob Oates:
New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
mfranz
f433e090b6 distance measuring isn't ready yet 2006-03-27 13:23:44 +00:00
mfranz
b82a276062 - add cursor/selected model coords output again
- move counter to status line output
2006-03-27 13:13:57 +00:00
david
6e5e59be23 Updates from Dave Perry:
I missed a few things in the last patch.
1.  prop size did not match prop disc size.
2.  rescaled yoke to match measured yoke.
3.  messed up hot spots for heading indicator knobs when I tweaked the
panel last patch.
The fix that could not wait was #3, so I also re-textured the pilot head
with outdoor face photos.  Yep, that's my face.  The hair is now
textured also which looks better close up.
2006-03-27 11:50:57 +00:00
mfranz
cc23971688 - initialize click coords
- display_status function
- add model count to status line
2006-03-25 18:30:32 +00:00
mfranz
f0d7ab3766 - remove stale comment
- add the yellow title line  :-)
2006-03-25 07:49:52 +00:00
mfranz
4039ff7e40 - add "sticky" buttons to keep last object's heading and/or roll/pitch
- fixed pos for model select dialog
- yet more cleanup
2006-03-24 15:33:06 +00:00
david
25e3db0bd1 Update from Dave Perry:
1. Added a pilot.

2. Cleaned up the panel, added a working park brake lever, added the
remaining placards, added "materials lighting for the remaining
switches and knobs tied to the nave light switch.

3. Doubled the resolution of the transparent rgb, added propdisc spin,
and realigned all in the ac file so the spin was concentric.
2006-03-24 03:52:14 +00:00
mfranz
74c64deaef allow to cycle through model lise (space + cur up/down) 2006-03-24 00:20:22 +00:00
mfranz
275292c0b4 make model select dialog entries immediately effective. That way one can
keep the dialog open and quickly select & plant.
2006-03-23 19:06:18 +00:00
mfranz
6fe96ded5b - reset display timer on model planting
- increase display time for active/selected status line
2006-03-23 16:56:55 +00:00
mfranz
864d515856 Vassilii KHACHATUROV: add rain parameter set
"an addition to preferences.xml, listing the current defaults (i.e.,
it'll work the same without this one applied, but is there for the docu.
sake)"
2006-03-23 16:33:41 +00:00
mfranz
fae858dbe3 - fix default model initialization
- add status line (green: active model -- clicks will plant it;
                   orange: selected model -- adjustable/removable)
- make manually selected models active (that is: further clicks will plant
  this model type); doesn't apply to automatically selected models (after
  removing)
- cleanup
TODO: yet more cleanup, add missing terminal output, etc.
2006-03-23 16:16:44 +00:00
mfranz
d61de93a6e be slightly more efficient and slightly less verbose 2006-03-22 22:08:15 +00:00
curt
6e72f56735 Update to match cvs source code. 2006-03-22 21:24:29 +00:00
mfranz
484fb41f10 support multiple models that can be chosen from list (TODO: clean up) 2006-03-22 20:25:58 +00:00
mfranz
5d818af2c3 make port number immutable, too. Otherwise one could make it write to
localhost:25 etc.
2006-03-17 12:28:28 +00:00
mfranz
7b0a152fbc SECURITY: only the owner of this file can change the voice host. not
aircraft *-set.xml files. Otherwise someone could offer an aircraft
for download that sets the host to one of their machines and lets a
nasal script write arbitrary information there. (Not that we had a lot
of sensible information. Yet.)
2006-03-17 12:25:27 +00:00
mfranz
377ab6e1fa - write data to $FG_HOME/ufo-cursor.xml
- print model name in window title
- more help entries
2006-03-16 16:24:52 +00:00
mfranz
2cfa125201 try to guess if model is SHARED or STATIC 2006-03-15 20:37:38 +00:00
mfranz
24f360dfd1 - add "upright" button to zero roll/pitch
- add "dump" button  (same as d-key)
2006-03-15 16:16:47 +00:00
mfranz
f1362484ef swap ufo and cursor dump 2006-03-15 15:50:35 +00:00
mfranz
40e530c300 set custom cursor with $ fgfs --aircraft=ufo --prop:cursor=Models/Airport/... 2006-03-15 15:35:52 +00:00
mfranz
48245e20d5 add dialog for cursor positioning. HOWTO:
- fly ufo to target
- click on terrain to place cursor
- open Tab-key dialog, adjust cursor position
- dump position/orientation (d-key)
2006-03-15 14:27:47 +00:00
mfranz
a5cdda9b8d first stab at cursor support: click at the terrain to position the cursor,
press `d' to dump the cursor and ufo coordinates to the console.
2006-03-15 00:29:53 +00:00
curt
a335e72a59 Fix the glideslope needles so they peg at +/- 0.7 degrees off course. 2006-03-13 20:19:06 +00:00
ehofman
e13e20883d Sync. w. JSBSim CVS. 2006-03-13 15:27:14 +00:00
mfranz
c7d1118f29 fix wrong description 2006-03-12 10:13:43 +00:00
mfranz
9934ee29d3 5 is a bit too small. And now I'm *really* done. :-) 2006-03-11 12:20:49 +00:00
mfranz
09a284358e reverse flaps up/down (this feels more naturally for an UFO ;-) 2006-03-11 12:01:24 +00:00