Frederic Bouvier
d0cc5bcf5e
Add an attribution to the water shader
2010-12-05 14:44:02 +01:00
Frederic Bouvier
426b7f8ae3
reflect-bump-spec shader improvement by i4dnf
2010-11-20 21:21:05 +01:00
Frederic Bouvier
7c608c2003
Restore QDM urban shader technique for quality level >= 4
2010-11-02 22:31:39 +01:00
Frederic Bouvier
7d82264b79
Revert "Urban shader using Quadtree Displacement Mapping"
...
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
2010-11-02 21:31:31 +01:00
Frederic Bouvier
7e816deb44
Revert "Small fix to the urban shader"
...
This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
2010-11-02 21:31:00 +01:00
Frederic Bouvier
77174294ce
Small fix to the urban shader
2010-10-27 09:17:10 +02:00
Frederic Bouvier
758f691a1c
Local Weather version 0.9 by Thorsten Renk
2010-10-26 21:42:36 +02:00
Frederic Bouvier
a3813bda8d
Urban shader using Quadtree Displacement Mapping
2010-10-25 22:37:05 +02:00
Frederic Bouvier
21ae0c8c69
To spare few GPU cycle
2010-10-03 09:15:33 +02:00
Frederic Bouvier
6e559ab4eb
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
Frederic Bouvier
e4da5245e8
Merge commit 'refs/merge-requests/28' of git://gitorious.org/fg/fgdata into gral/water2
2010-10-03 08:48:20 +02:00
gral@who.net
43a69d8371
Small clean up
2010-09-30 01:46:52 +02:00
gral@who.net
3cdf9da27a
Next version of water shader, some clean up
2010-09-30 01:29:16 +02:00
Frederic Bouvier
3e563df3a4
Remove reflection modulation by shininess factor (bump map alpha channel)
2010-09-26 08:41:50 +02:00
Stuart Buchanan
5d2845a540
Minor change to urban shader to mak building sides vertical.
2010-09-25 22:28:56 +01:00
Frederic Bouvier
2bc5c2177a
Don't scale alpha when using reflection coefficient
2010-09-21 19:59:22 +02:00
Frederic Bouvier
52c646b2cc
Better use of clamp
2010-09-21 09:21:44 +02:00
Frederic Bouvier
ee8d70b3bf
Use specular factor of bumpspec map (alpha channel) to modulate reflection factor
2010-09-21 09:17:07 +02:00
Frederic Bouvier
d734e32bd5
Modified reflect effect to include bumpspec. Original effect untouched
2010-09-21 08:23:13 +02:00
Frederic Bouvier
a875bcbbb4
Add forgotten files
2010-09-10 21:49:16 +02:00
Frederic Bouvier
a0803ad074
Local Weather v0.85 by Thorsten Renk
2010-09-10 08:52:21 +02:00
gral@who.net
cf0f7c298c
Fix: bringing back constantColor in crop shaders
2010-09-03 09:37:52 +02:00
gral@who.net
f08cd1f12d
Forest pixel shader edit, reduce bias mix (was: bright forest)
2010-09-01 14:58:55 +02:00
gral@who.net
7bf4dc5795
Reactivate blue for forest.frag
2010-08-28 00:54:06 +02:00
gral@who.net
71a7c8cf72
Removed different colorstrips, flickering between forest/herbtundra
2010-08-28 00:38:20 +02:00
gral@who.net
269a999c4d
Adding season colour in forest/herbtundra/glacier effects
2010-08-28 00:13:52 +02:00
Frederic Bouvier
9dc13921cd
Merge commit 'refs/merge-requests/36' of git://gitorious.org/fg/fgdata into gral/glacier
2010-08-25 23:16:43 +02:00
gral@who.net
197200149c
Better herbtundra colour and transition
2010-08-25 22:50:57 +02:00
gral@who.net
f5ba5006fd
Better transitions
2010-08-25 20:56:19 +02:00
Frederic Bouvier
c41a732339
Merge commit 'refs/merge-requests/30' of git://gitorious.org/fg/fgdata into gral/glacier
2010-08-25 20:47:56 +02:00
gral@who.net
5fb6550b8e
Changes for better terrain, but not so good forest
2010-08-25 20:08:23 +02:00
gral@who.net
d135816375
Getting the relief back for forest
2010-08-25 17:20:54 +02:00
gral@who.net
8e645e61f5
Added relief code to new effects and shaders
2010-08-24 14:53:42 +02:00
gral@who.net
64c5757f6d
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
Frederic Bouvier
e1726953c1
Fix a shader problem reported by Tat
2010-08-23 08:53:18 +02:00
gral@who.net
10f97d1718
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
gral@who.net
1286a77977
Added vegetation level to the forest shader, at least for rock/forest in the
2010-08-21 22:47:56 +02:00
gral@who.net
1ee6d35136
Shader Crop: Adding snow and snowlevel adjustement, clean up
2010-08-21 16:51:13 +02:00
gral@who.net
07c6ffedc0
Adding snow and snowlevel adjustement
2010-08-21 14:27:25 +02:00
gral@who.net
5a39f0738c
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
Tim Moore
cc5502c509
Merge branch 'topic/shaderopt'
2010-08-14 00:13:53 +02:00
Tim Moore
d27174028e
shader optimizations
...
Use two-pass rendering for some shaders to reduce the cost of expensive shaders.
Implement some material animations using a shader uniform.
Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
Tim Moore
43ab6827a3
eliminate constantColor from varying values
2010-08-14 00:13:15 +02:00
Vivian Meazza
c1e565403b
Adjust contrail parameters, add missing file
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-07 11:13:26 +01:00
Vivian Meazza
b4f226c092
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-01 22:54:35 +01:00
Tim Moore
c964caa845
workaround for gl_FrontFacing bug
...
gl_FrontFacing isn't well supported on some Macintosh / ATI combinations.
2010-06-15 19:29:24 +02:00
Frederic Bouvier
eb47297d94
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
Vivian Meazza
505d87394d
Fix for AMD - remove OpenGL reference
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-06-04 11:15:58 +01:00
timoore
74f70ee3e4
Another go at the landmass geometry shader, using fewer varying parameters
...
Author: Tim Moore <timoore@redhat.com>
2010-04-30 15:20:36 +00:00
fredb
b3760e64b5
Fix line endings
2010-04-24 16:47:01 +00:00