Thorsten Renk
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1a169d6de3
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More work on ALS glass and cockpit interior
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2015-03-16 10:47:10 +02:00 |
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Thorsten Renk
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419ae89ae2
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Glass effect maintenance - lightcurve adjustment and damage support
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2015-03-12 09:21:02 +02:00 |
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Thorsten Renk
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8beeb39932
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Wiper and fog map for ALS glass effect
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2015-03-11 11:04:48 +02:00 |
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Thorsten Renk
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92a38e95da
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Cockpit interior shadow and caustic effect for ALS
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2015-03-10 13:53:11 +02:00 |
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Thorsten Renk
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87c3bf5772
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Interior glass effect with dynamic environment response for ALS
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2015-03-10 13:43:08 +02:00 |
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Thorsten Renk
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76206b88a0
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ALS fake aircraft shadow technique based on projecting a duplicate model
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2015-03-05 10:01:28 +02:00 |
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Thorsten Renk
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a8ee47ddc5
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Consistent shadow tree fog color for ALS
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2015-02-25 15:36:31 +02:00 |
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Thorsten Renk
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3b44cbd6bd
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Random vegetation shadows for ALS
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2015-02-20 09:55:13 +02:00 |
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Thorsten Renk
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27740a17f7
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Intel GPUs seem to be more picky...
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2015-02-18 17:27:37 +02:00 |
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Thorsten Renk
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ce77fcfac9
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European deciduous trees change autumn color in ALS
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2015-02-18 10:35:00 +02:00 |
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Stuart Buchanan
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281469611b
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Fixed directional lighting.
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2015-01-05 20:49:40 +00:00 |
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Thorsten Renk
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c1e7703d78
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Shader support for aircraft shadows
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2014-12-16 13:40:30 +02:00 |
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Thorsten Renk
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1ad83ec6e5
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Bugfix - restore deep shade model for ALS terrain
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2014-12-16 13:39:49 +02:00 |
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Thorsten Renk
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2c0513816c
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ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
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2014-12-15 15:50:47 +02:00 |
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Thorsten Renk
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576f72ba53
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No Mie scattering effect when sun is down for ALS clouds
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2014-12-12 10:31:12 +02:00 |
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Thorsten Renk
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dacf52ef56
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More ALS maintenance
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2014-12-12 10:04:56 +02:00 |
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Thorsten Renk
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ccfcfad7db
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Fix small color mismatch in skydome code
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2014-12-11 13:07:09 +02:00 |
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Thorsten Renk
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f2c81c9dcb
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ALS maintenance, haze color balance at low light improved and dependent on air pollution
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2014-12-11 13:02:40 +02:00 |
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Thorsten Renk
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fddf1edc54
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Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
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2014-12-03 13:50:05 +02:00 |
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Thorsten Renk
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dc791861d2
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ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,...
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2014-12-02 11:18:02 +02:00 |
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Thorsten Renk
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47aca39183
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Kill specular channel after sundown in ALS model shader
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2014-11-30 14:08:40 +02:00 |
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Thorsten Renk
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85486a0f51
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Airport keep follows autumn coloring
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2014-11-30 13:30:56 +02:00 |
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Thorsten Renk
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9855d16735
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Tentative hack to avoid black triangles in urban terrain problem when urban effect is used
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2014-11-17 10:23:14 +02:00 |
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Thorsten Renk
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4e9ba3e560
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Basic ALS + AW infrastructure to use new cloud transparency parameter
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2014-11-16 12:28:09 +02:00 |
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Thorsten Renk
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77e382be75
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Continuous water coloring between ocean and inland
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2014-11-12 09:16:32 +02:00 |
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Thorsten Renk
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fc85e049c9
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Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
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2014-11-08 10:42:42 +02:00 |
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Thorsten Renk
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9d2a0c9456
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vec3 is not the same as float
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2014-11-05 08:47:02 +02:00 |
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Thorsten Renk
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b35f326634
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Consistent Rayleigh haze for trees is hard...
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2014-11-04 12:33:29 +02:00 |
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Thorsten Renk
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997854abab
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Raindrop effect for wet runway
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2014-11-01 20:10:55 +02:00 |
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Thorsten Renk
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8cf4460729
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Cleanup and skylight reflection improved ALS wet runway effect
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2014-11-01 15:42:54 +02:00 |
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Thorsten Renk
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1417650438
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Trees are affected by ALS Rayleigh haze
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2014-10-31 13:51:11 +02:00 |
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Thorsten Renk
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6376ba1964
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Improvements to sky reflection in ALS water shaders
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2014-10-31 12:25:59 +02:00 |
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Thorsten Renk
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bd6d46a63c
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Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
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2014-10-24 09:36:03 +03:00 |
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Thorsten Renk
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37faf4a9d0
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Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance
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2014-10-22 09:22:06 +03:00 |
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Thorsten Renk
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01afaab2e1
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ALS procedural rock work
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2014-10-19 13:22:20 +03:00 |
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Thorsten Renk
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7192bd1feb
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ALS rock effect development
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2014-10-17 15:05:26 +03:00 |
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Thorsten Renk
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0570d5699d
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Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress)
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2014-10-16 12:11:21 +03:00 |
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Thorsten Renk
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5c0a0d2305
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mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
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2014-10-16 10:24:27 +03:00 |
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Thorsten Renk
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67867d8a32
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ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect
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2014-10-13 09:24:14 +03:00 |
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Thorsten Renk
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afaac563db
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ALS secondary lights and Rayleigh haze for agriculture effect
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2014-10-13 08:57:39 +03:00 |
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Thorsten Renk
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52dc0e9e69
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No changing gl_Vertex, ATI/AMD may not tolerate it
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2014-10-13 08:32:23 +03:00 |
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Thorsten Renk
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f8f8e9b709
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ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
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2014-10-12 11:13:58 +03:00 |
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Thorsten Renk
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17b03d0b99
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Bugfixes for ALS water shader lower terrain quality inconsistencies
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2014-10-11 16:46:12 +03:00 |
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Thorsten Renk
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20dda77d6f
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ALS secondary lights and Rayleigh haze for model ubershader and random buildings
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2014-10-11 16:12:19 +03:00 |
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Thorsten Renk
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77e5cc4c9f
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Tentative fix for taxiway line z-fighting within ALS
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2014-10-10 11:20:19 +03:00 |
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Thorsten Renk
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dfb8073607
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ALS secondary lights and Rayleigh haze for urban effect
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2014-10-10 10:16:12 +03:00 |
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Thorsten Renk
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b2fd34b3f4
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ALS secondary lights work on water
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2014-10-09 10:52:44 +03:00 |
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Thorsten Renk
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63bfbcbb4a
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ALS secondary lights illuminate fog, work in progress
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2014-10-08 13:26:30 +03:00 |
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Thorsten Renk
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f3cc0ac539
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Optional second landing light and light offset control for ALS
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2014-10-06 09:43:51 +03:00 |
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Thorsten Renk
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ac92428ff3
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Correct FOV scaling of lightspots
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2014-10-05 17:28:04 +03:00 |
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