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Author SHA1 Message Date
torsten
862730999e Anders Gidenstam:
I suspect that work around for the /ai/models/model-added listener problem
(i.e. that the listener is called in the middle of the process of
adding/removing a MP entry) isn't the right way to solve the problem.

The attached patch instead defer processing of the added/removed
MP entries in the multiplayer Nasal module until the next time the Nasal
subsystem is executed. This should prevent the problematic execution of
the Nasal listener callback in the middle of C++ MP code.
2009-10-11 11:57:58 +00:00
sydadams
a48eb09c7d Updated the view popup , and restored the original indentation 2009-10-09 00:21:32 +00:00
sydadams
bb72475b3d added the view-name-popup property ,set to true 2009-10-09 00:19:58 +00:00
jmt
5a29a9b4d5 Make the route-manager dialog synchronize text-field state again, and disable some buttons when a route is already active. More work to do in this area. 2009-10-08 22:34:53 +00:00
jmt
3b275abc32 Allow the NAV/GPS slave to be toggled from the generic GPS dialog. 2009-10-08 22:07:09 +00:00
sydadams
1a840e6399 remove commented out code 2009-10-08 05:04:21 +00:00
sydadams
6e4fce2e8d changed condition properties so each coud be enabled from the dialog 2009-10-08 02:53:37 +00:00
sydadams
4dbe45348c added a /sim/view-name-popup bool to enable / disable the viewname popup ... enabled by default 2009-10-08 02:21:18 +00:00
sydadams
a2a0534aab added a separate "effects" dialog, may need tweaking still
Added an option in the View Options to shut off the view name popup
2009-10-08 02:19:37 +00:00
jmt
1f345e1cda Updated GPS and route-manager dialogs, in sync with the core FGFS changes. 2009-10-05 21:10:11 +00:00
stuart
e633fabdb3 Updated replay dialog:
- Dynamic view selection for replay (note that it doesn't go back to the original view after replay).
- Helpful keys (because most people forget the p p stops the replay).
2009-10-04 20:49:43 +00:00
durk
5c9f8532eb Make the "use-custom-scenery-data" property more generic. This will also
enable us to use it for loading airport geometry data, as well as using the
shared model repository that is maintained by the custom scenery project.
2009-10-04 07:52:54 +00:00
stuart
2989ab314a Updated documentation for the new 3D clouds code, describing the new XML format, and some hints for editing clouds. 2009-10-03 20:34:56 +00:00
torsten
1ed2d16f22 New definition for FlightLink's Rudder Control Module.
Didn't work in Linux because of a quirk in the controller and the joydev kernel module.
Works out of the box now. (Requires HID/eventinput enabled)
2009-10-02 19:00:15 +00:00
durk
0a7625593e Stuart Buchanan:
Improvements to the cloudsystem:
        - A new xml format
        - Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.
2009-10-02 05:43:42 +00:00
durk
5507664a2c Stuart Buchanan:
Improvements to the cloudsystem:
	- A new xml format
	- Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.
2009-10-02 05:43:09 +00:00
curt
10e9086b69 New joystick definition from tarot at unistra dot fr 2009-10-01 01:33:52 +00:00
martin
953d867749 John Holden:
Lava Texture. If someone comes up with something better, I'm all for
using that instead. This is just a recolorized dirt.
2009-09-30 05:22:57 +00:00
jmt
1531446fb2 From Lauri Peltonen (Zan):
These two patches allow use of external shaders as the tree and 3d cloud
shaders. The shaders are Shaders/3dcloud.{frag|vert} and
Shaders/tree.{frag|vert}. If the shader files are not found, the
original shaders included in the source are used.

This makes testing modifications to the shaders easier and faster. End
users should see no difference when using this.
2009-09-29 07:41:11 +00:00
jmt
69edaea2f4 Dave Perry:
Added GS out of range flag to Instruments-3d/vor.

Century III upgrades
 1.  Implemented the two 20 sec checks for GS arm documented in the autopilot POH page 30.
 2.  Fixed bug that made GS capture not work if the ALT switch was turned off for a few moments to do a step-down approach.
2009-09-18 08:58:10 +00:00
sydadams
dfcae6b00f added mousewheel action to knobs 2009-09-17 21:02:05 +00:00
sydadams
1fc72cdd84 restored DME/RNAV distance display 2009-09-17 20:49:43 +00:00
sydadams
f0df2324d8 Added shift-LMB to the volume knob for the push-pull ident 2009-09-17 07:44:39 +00:00
sydadams
2aba2cd493 fixed frequency tranfer to nav when tuning on unused channel 2009-09-17 07:18:13 +00:00
sydadams
255d3f2790 removed obsolete file 2009-09-16 19:49:51 +00:00
sydadams
9e89aa315b pick animation updates 2009-09-16 17:40:46 +00:00
sydadams
f14087c807 code cleanup 2009-09-16 06:08:53 +00:00
curt
c9d2b8be5b Add an <input> section to this file so that a saved "truth" file can be
replayed back at a later time.
2009-09-14 18:03:20 +00:00
jmt
310c375ebc PA-24 and PA-26 glideslope fixes from Dave Perry, including updated autopilot gains. 2009-09-13 08:10:56 +00:00
jmt
4678f67cb2 Initial work on standardising glideslope needle behaviour in aircraft. C172P works (including KAP140 APPR capture), and Primus-1000 based aircraft display correctly. 2009-09-09 10:49:36 +00:00
ehofman
4f0cab99f6 Add easy reloading of generic network protocol 2009-09-07 07:33:15 +00:00
torsten
24204e2e75 don't ignore the latest multiplayer pilot 2009-09-05 20:22:14 +00:00
abory
9f28c3d5a9 - Alexis Bory: Added Mirage F1. 2009-08-31 20:30:50 +00:00
sydadams
a8c7c8080f fixed off center volume knob 2009-08-31 05:23:49 +00:00
torsten
9b1796dce9 New true type font family 2009-08-30 08:55:41 +00:00
torsten
d84531bc36 Added support for osgText in models. This file documents the xml structure for the configuration. 2009-08-24 18:07:51 +00:00
ehofman
f0ecd16f3c Removed a line too many. 2009-08-22 12:36:38 +00:00
ehofman
43027bcc00 comment out unused code and add proper reflections for specular and diffuse color 2009-08-22 12:08:32 +00:00
torsten
b005174e7c added the debug-events tag 2009-08-12 06:09:13 +00:00
torsten
6856dd15dc Initial support for the 3dconnexion SpaceNavigator 3D-mouse.
Needs the event input subsystem.
2009-08-11 15:57:32 +00:00
timoore
44ec84e6f6 Remove empty parameters sections from effects
They break inheritance of parameters from a parent
2009-08-09 21:52:06 +00:00
sydadams
d7329ce4e0 transponder controller animation update 2009-08-09 21:25:07 +00:00
torsten
50e7bd1ff2 Stuart Buchanan: I've been working on a small patch to allow trees to be grouped together into woods. This allows what seems to me to be a more realistic grouping of trees for farmland in particular. 2009-08-09 10:51:51 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
vmmeazza
53e5e5120f Update slaved property 2009-07-20 07:45:21 +00:00
timoore
30f844c961 fixes to terrain shader
Handle emission and light model ambient value.

Test if shininess is 0 to avoid pow(0, 0), which is undefined.
2009-07-19 18:54:10 +00:00
timoore
a3adbc74cb Effects documentation. 2009-07-15 22:50:03 +00:00
timoore
6a5ad11aa7 Toggle effects use with property 2009-07-15 22:49:53 +00:00
timoore
7a202515e8 Use texture instead of texture0 in terrain shader
This is better property list style.
2009-07-15 22:49:44 +00:00
timoore
d4d89d2793 Terrain effect has a shader 2009-07-15 22:49:36 +00:00