1
0
Fork 0

Removed a line too many.

This commit is contained in:
ehofman 2009-08-22 12:36:38 +00:00
parent 43027bcc00
commit f0ecd16f3c

View file

@ -69,10 +69,10 @@ bumped=max(normalize(refract(lightVec, normalize(bump), 0.3)), 0.0);
vec3 Eye = normalize(-ecPosition.xyz);
vec3 Reflected = normalize(reflect(-normalize(lightVec), normalize(VNormal+vec3(0.0,0.0,na*0.10-0.24))));
//Reflected = normalize(reflect(-normalize(lightVec), normalize(VNormal)));
//vec3 bump = normalize(VNormal+vec3(0.0, 0.0, na)-0.9);
//vec3 bumped;
vec3 bump = normalize(VNormal+vec3(0.0, 0.0, na)-0.9);
vec3 bumped;
// = max(dot(normalize(Normal.xyz), normalize(bump)), vec3(0.0, 0.0, 0.0));
//bumped=max(normalize(refract(lightVec, normalize(bump), 0.16)), 0.0);
bumped=max(normalize(refract(lightVec, normalize(bump), 0.16)), 0.0);
vec4 ambientColor = gl_LightSource[0].ambient;
vec4 light = ambientColor;
@ -90,7 +90,7 @@ c1 *= light;
// HERE IS GOOD
// c1 += (vec4(0.3, 0.34, 0.4, 1.0)-0.1)*gl_LightSource[0].diffuse * (bumped.r+bumped.g+bumped.b);
c1 += (vec4(0.3, 0.34, 0.4, 1.0)-0.1)*gl_LightSource[0].diffuse * (bumped.r+bumped.g+bumped.b);
float ReflectedEye = max(dot(Reflected, Eye), 0.0);
c1 += gl_LightSource[0].diffuse*0.4 * pow(ReflectedEye, 20.0);
c1 += gl_LightSource[0].specular * pow(ReflectedEye, 400.0/*gl_FrontMaterial.shininess*/);