1
0
Fork 0
Commit graph

235 commits

Author SHA1 Message Date
Gijs de Rooy
992ab2ba50 Runway stopway materials, were never fully implemented apparently 2011-01-20 16:45:38 +01:00
gral@who.net
d10a9b8eff Adding files 2010-09-30 01:29:41 +02:00
gral@who.net
0ff2d597f5 Adding the files ... 2010-08-23 12:16:07 +02:00
gral@who.net
64c5757f6d Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718 New combination of snow and glacier/permanent snow 2010-08-22 23:05:46 +02:00
gral@who.net
5a39f0738c As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
gral@who.net
1a9bf761fe Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
gral@who.net
2815e36789 Added low-res textures for forest (high-res already changed) 2010-08-13 11:02:21 +02:00
fredb
52c46e87c9 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
ehofman
da8d8679de Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
ehofman
9c58ea2c9e now without the typo.. 2010-02-20 12:50:39 +00:00
ehofman
db6f793793 revert to previous 2010-02-20 10:07:23 +00:00
ehofman
32e9adc221 New set of splash screens 2010-02-20 10:03:23 +00:00
ehofman
3b962cadfe Cumulus clouds from real photographs. Rename the original texture. 2009-10-22 12:22:07 +00:00
durk
0a7625593e Stuart Buchanan:
Improvements to the cloudsystem:
        - A new xml format
        - Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.
2009-10-02 05:43:42 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
stuart
29541548b6 Updated Cumulus cloud textures from Argyle. 2009-04-29 20:22:00 +00:00
stuart
d1f0e836ee Updated Cloud textures and layer definitions from Heiko SCHULZ. 2008-12-14 17:59:21 +00:00
fredb
4cd1c72bda New cloud textures and layout from Heiko Schulz 2008-11-30 23:14:19 +00:00
curt
d39df8c1e1 Remove depricated .rgb and .rgba textures which are now converted to .png 2008-10-30 23:58:20 +00:00
fredb
a24f54b7e8 3D clouds from Stuart Buchanan. Need a recent driver update, --enable-clouds3d option and a Weather Scenario to show up 2008-10-26 09:38:46 +00:00
sydadams
37bba43061 re adding rgb sky textures until patch is applied 2008-10-14 04:22:23 +00:00
sydadams
0d92354f3b Switching Textures to png format 2008-10-14 00:52:33 +00:00
sydadams
97c7c1c68f adding new tree textures 2008-02-15 04:50:46 +00:00
sydadams
f23ba6322d winter texture updates 2008-02-11 07:50:32 +00:00
sydadams
6b7ace320a Adding missing winter textures ...more to come 2008-02-11 06:52:30 +00:00
timoore
cefe3edeb2 Latest trees update from Stuart Buchanan.
Random variation of tree texture maps.
2008-02-07 23:11:38 +00:00
mfranz
bebbbc28e6 s/asphault/asphalt/ 2007-05-13 11:44:35 +00:00
durk
75a82f8db3 New Textures for Mark's dynamic sun color change code. These replace the
original halo.rgba file.
2006-07-27 05:14:06 +00:00
mfranz
708fd9b924 adjust colors 2006-04-23 21:03:57 +00:00
mfranz
7208f2d695 thanks to Erik's texture map I can now drop empty.rgb altogether and just
specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:40:58 +00:00
mfranz
6e36a0a8db now even smaller: 576 Bytes on disk, 64 bytes in memory 2006-04-22 09:45:50 +00:00
mfranz
5e192df677 now really empty. Kind of. 2006-04-21 15:00:09 +00:00
mfranz
4c3c3310c4 save some texture memory by setting a very small 8x8 texture. Otherwise
the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
1f466f51ef moved start/stop frame to end; fix divider 2006-04-11 16:01:09 +00:00
mfranz
ecbf793035 replace sign textures by (ugly ;-) lower-res versions. At this occasion also
change names to lower-case for consistency reasons.)
2006-04-10 15:34:41 +00:00
mfranz
f08eeef5af sign fonts:
Y ... black on yellow            -> direction, destination, boundary
R ... white on red               -> mandatory instruction
L ... yellow on black with frame -> runway/taxiway location
B ... white on black             -> runway distance remaining
2006-04-09 19:24:23 +00:00
curt
0373808413 Rob Oates:
Newest set of textures.
2006-04-04 21:01:14 +00:00
curt
8b339c2786 Rob Oates:
I've made adjustments to the following textures based on everyon's feedback:

Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes

the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
curt
8912cce27a Rob Oates:
New textures update:

Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.

A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.

And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.

If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62 New city textures. 2006-03-29 19:53:11 +00:00
curt
4a5c61ca89 Rob Oates:
New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
fredb
0bed47d554 Textures needed for european airports 2006-02-11 14:42:36 +00:00
ehofman
d48cfe0957 Adjust the white levels of the individual textures so the snow appears to be more consistent. 2005-11-08 09:41:01 +00:00
ehofman
4cd50dd588 Add winetr textures. 2005-10-23 12:35:39 +00:00
ehofman
bf34eb2d32 Add a pond and a reservoir texture. update the Town texture. 2005-10-23 09:28:12 +00:00
ehofman
b8ab119d06 Update the texture width to match 512 instead of 513 :-( 2005-07-31 17:21:55 +00:00
ehofman
31f7dd492a Update an old splash screen. 2005-07-31 17:18:20 +00:00
ehofman
8c641c44e3 Harald Johnson:
- new and updated sources for the new volumetric clouds
- 2 new textures for the clouds
- an update to the render dialog to enable/disable and change a few parameters
  for the new clouds
2005-04-24 11:18:27 +00:00
ehofman
d1711aefe5 Add a new splash screen. 2004-12-28 12:36:14 +00:00
curt
f3a020f20f New generic splash screen by Erik Hofman. 2004-12-03 20:24:30 +00:00
ehofman
40f484c5c5 Frederic Bouvier:
this texture should remove the black border of the
'few' cloud layer.
2004-06-07 18:50:34 +00:00
ehofman
9dfc88751a Updated normal textures. 2004-05-21 14:53:32 +00:00
ehofman
9ff38fc4ed Add the normal textures for the bump-mapped 2d cloud code. 2004-05-20 13:26:41 +00:00
ehofman
db4056f70d Adjust the color. General impression is it was too blue. 2004-04-05 12:49:48 +00:00
ehofman
1982c2eff9 Frederic prevers this one over my previous one. 2004-04-04 15:04:07 +00:00
ehofman
009c70328b Adjust color and shape of the texture a bit. 2004-04-04 14:04:02 +00:00
ehofman
6235cb1150 Added for Frederic's top/bottom cloud cloud layer patch. 2004-04-04 13:43:10 +00:00
ehofman
dda8a33fee Turn textures into grayscale to save texture memory 2004-03-12 22:22:07 +00:00
ehofman
1734216cf4 Remove unused alpha channel. 2004-03-12 22:19:52 +00:00
ehofman
352ab0418a Updated Dry Crop texture 2004-03-11 15:48:43 +00:00
ehofman
6a4cc33b67 Update the scattered clouds texture. The previous one has too much of a checkboard pattern. 2004-03-10 15:11:53 +00:00
ehofman
b1c8da4b56 Updated scattered clouds texture to match the others more closely. 2004-03-07 20:29:43 +00:00
ehofman
a036f8030a Remove an unused texture file 2004-03-07 18:48:29 +00:00
ehofman
e964239a14 Remove the alpha component to save some texture memory 2004-01-08 13:02:55 +00:00
ehofman
ad0347d0da Add a smaller version of pa_tiedown.rgb 2003-12-01 09:10:53 +00:00
ehofman
98c1bedb3b Update to remove some artifacts 2003-11-23 13:58:49 +00:00
ehofman
eed2d11f54 Add support for tundra and savanna coverage. Updated packice texture 2003-11-22 10:23:55 +00:00
ehofman
e276c927d4 Add tundra and savanna textures, adjust color settings of builtup.rgb 2003-11-22 10:22:01 +00:00
ehofman
d3f416d695 Make it a bit less 'static' 2003-11-21 23:05:35 +00:00
ehofman
831b861209 Updates. Mainly trying to remove repetitiveness and make it look more natural 2003-09-28 10:06:49 +00:00
ehofman
3a04b5b6e7 Updates. Mainly trying to remove repetitiveness and make it look more natural 2003-09-28 09:51:51 +00:00
ehofman
729994d306 Add a bit more color 2003-09-15 20:14:27 +00:00
ehofman
80694005eb Remove the repetative patern 2003-09-15 20:13:54 +00:00
ehofman
d704605004 Add a default airport cover 2003-09-15 20:13:41 +00:00
ehofman
5d043cc25e Enhancements and fixes 2003-09-12 09:18:17 +00:00
ehofman
fe334e738c A weak attempt to add beaches. We might want to remove this again if it turn's out not to be satisfactory 2003-09-07 13:17:27 +00:00
curt
6c7cf8ddb1 Initial revision. 2003-09-05 20:19:43 +00:00
ehofman
dac5402952 Add real displacement textures 2003-09-05 09:04:52 +00:00
curt
59865b084a Placeholder for low res version of diplaced threshold textures. 2003-09-05 01:47:03 +00:00
curt
1cfa6b1936 Added an intermittant stream texture (often called a "wash" in places that
actually have these.)
2003-09-04 01:25:41 +00:00
curt
d30cc31ceb New halo texture from Erik. 2003-08-14 18:24:03 +00:00
david
814e0afff0 Another, less elegant splash screen. 2003-07-08 01:33:20 +00:00
jimw
953e761c2a Proposed Wright Flyer splash image 2003-07-08 00:46:56 +00:00
curt
a4bc2ca82e Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
curt
a8612ab393 The low/default resolution of terrain textures should never be more than
256x256.  The Textures.high/ subdirectory is intended for the higher res
versions of the textures.  Scaled these 3 textures from 512x512 to 256x256.
2003-06-04 14:41:27 +00:00
jimw
7f49656050 Fixed aspect ratio 2003-05-25 03:42:50 +00:00
curt
87f788aa2a Updates to splash screens. 2003-05-19 20:36:07 +00:00
jimw
40fe1e2240 Added splash with P-51D 2003-05-16 15:26:25 +00:00
ehofman
68a7eff79b Update to more natural colors 2003-05-13 14:11:19 +00:00
jimw
b781bf8457 scattered cloud texture. Jim Wilson. 2003-05-04 23:19:02 +00:00
ehofman
4652b4a45f remove some artifacs, match the colours more closely and add some tidal waves 2003-05-04 09:13:37 +00:00
curt
7863a254fb Reduced low res versions of these textures to 256x256. We need to be a
bit careful of texture sizes since there are a lot of people out there
with 32Mb cards.
2003-04-30 02:50:23 +00:00
curt
0d486927b5 Updated mixed crop texture from Erik Hofman. 2003-04-30 02:37:35 +00:00
ehofman
c4a7445f1c Updated crop textures to make them match and make them nice 2003-04-25 13:29:43 +00:00
ehofman
29992d1f7a Remove some artifacts 2003-04-18 14:54:57 +00:00
ehofman
e42c5c0593 Update to real world colours 2003-04-06 14:32:15 +00:00
david
b7f1ccffa0 Use "coverage" instead of "type".
Rename "mostly-cloudy" to "broken" and "mostly-sunny" to "scattered",
to follow standard weather terminology.

Add "few".
2003-04-05 03:36:20 +00:00
curt
f805e16c43 Erik Hofman:
Updated irregular crop texture.
2003-03-05 19:51:05 +00:00
j4strngs
cefe2c205d Improved airport textures via Erik Hofman 2002-11-03 23:12:03 +00:00
david
6d7481018f This patch add modified (under the surface) reflections to the water
areas, and changes the water-lake.rgb texture (again). The latter is
because the photo's I used to refference the water surface apearence
were all take in the direction of the sun, causing the colour to be much
to bright.
2002-10-14 21:23:33 +00:00
david
4c7088772c Updated textures from Erik Hofman. 2002-10-14 21:19:32 +00:00
david
5a6cbb713f New terrain textures from Erik Hofman. 2002-09-27 18:25:59 +00:00
j4strngs
4fc92dfd85 fix copyright attribution 2002-09-08 20:49:51 +00:00
curt
a6d900b218 Erik Hofman:
This texture looks more like it actually is a mountainous area.
2002-09-05 17:49:40 +00:00
david
6afe03a37f Added new textures for barren rock, shrubland, and shallow tidal
water.  Actually, these are almost two years old, but I never
integrated them into the base package.
2002-09-04 12:39:38 +00:00
david
9dac2a57c3 New texture from Erik Hofman to supply a slightly less regular grid. 2002-08-05 18:54:28 +00:00
david
d06b189fe5 New texture from Erik Hofman:
I constructed a new water-lake texture wich doesn't show the artifacts
and looks more like rovers in photographs taken from a plane.
2002-08-04 17:16:30 +00:00
j4strngs
951ae43adb New splash screen from Cameron Moore 2002-07-30 04:11:35 +00:00
j4strngs
123519c03c Making way for new splashscreen 2002-07-30 04:10:48 +00:00
curt
afbd635621 Overwrite Splash1.rgb (which is our oldest splash screen) with Cameron's
Splash3.rgb from http://unbeatenpath.net/software/fgfs/Splash/
2002-07-30 02:35:40 +00:00
david
aa2d9b77ee New terrain textures from Erik Hofman. 2002-07-18 21:09:25 +00:00
david
c20570fb59 New mixed crop texture from Erik Hofman. 2002-07-04 16:39:42 +00:00
david
a791518d1d New crop textures from Erik Hofman. For now, irrcrop.rgb is still the
old one, and mixedcrop.rgb is just a copy of drycrop.rgb.  These look
much better than my old crop textures.
2002-06-28 17:21:46 +00:00
david
0bc58b2fc0 Added Town material and texture. 2002-02-01 01:38:10 +00:00
david
4f301120bf Added materials for roads and railroads. 2001-12-15 18:17:37 +00:00
curt
fb49ce81c6 Removed this texture because it came from a Microsoft paper:
http://www.gdconf.com/archives/proceedings/2000/arts_papers.html

       Pattern Reduction in Massively Tiled Scenes (word doc)
2001-11-29 15:44:02 +00:00
curt
64c42659f1 Initial revision. 2001-09-03 20:56:08 +00:00
curt
94fcf991cc Added taxiway textures. 2001-06-22 21:54:12 +00:00
curt
e310421d44 Updated for a more "sparkly" look. 2001-06-11 20:29:16 +00:00
curt
3d74d92be2 Initial revision. 2001-04-20 15:19:51 +00:00
curt
a26b576c95 Moved rocks-desert into terrain textures. 2000-12-05 20:36:29 +00:00
curt
a8ceff42e9 Updated terrain textures. 2000-11-08 16:42:48 +00:00
curt
a9b4f57d63 Initial revision. 2000-11-06 17:53:27 +00:00
curt
38c732063d Added some material aliases. 2000-11-03 21:18:29 +00:00
curt
e9b5956a55 Removed. 2000-11-03 20:33:06 +00:00
curt
22af7aa98e Removed ... 2000-11-03 20:29:26 +00:00
j4strngs
09abc6933a Moved 2000-10-23 01:14:50 +00:00
j4strngs
deaf17e1e1 MOved 2000-10-23 01:02:54 +00:00
j4strngs
e9d1e8d3a2 Moved 2000-10-23 00:56:59 +00:00
j4strngs
88300a08f8 MOved:wq 2000-10-23 00:52:23 +00:00
j4strngs
984b3d2b50 MOved 2000-10-23 00:49:09 +00:00
j4strngs
ab6b8e1ff2 Moved 2000-10-23 00:47:26 +00:00
j4strngs
ec1313ce4e Moved to Unused 2000-10-23 00:31:20 +00:00
j4strngs
82b9d18f24 Initial revision 2000-10-22 21:05:31 +00:00