Compositor: Fixed render order of child effects
This commit is contained in:
parent
1f637b3ad3
commit
d1ab981110
34 changed files with 56 additions and 64 deletions
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@ -278,7 +278,7 @@
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</parameters>
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</parameters>
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<!-- put techniques at a "high" index to allow derived effects to
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<!-- put techniques at a "high" index to allow derived effects to
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insert their own techniques first. -->
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insert their own techniques first. -->
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<technique n="19">
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<technique n="16">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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@ -37,7 +37,7 @@
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<overlay_bias>0.0</overlay_bias>
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<overlay_bias>0.0</overlay_bias>
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<overlay_alpha>1.0</overlay_alpha>
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<overlay_alpha>1.0</overlay_alpha>
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</parameters>
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</parameters>
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<technique n="19">
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<technique n="16">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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@ -154,7 +154,7 @@
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</sea_b>
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</sea_b>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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<technique n="8">
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<technique n="6">
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<!-- FIXME: this technique number overlaps the one in model-default -->
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<!-- FIXME: this technique number overlaps the one in model-default -->
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<predicate>
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<predicate>
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<and>
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<and>
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@ -219,7 +219,7 @@
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</uniform>
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</uniform>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="9">
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<technique n="7">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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@ -616,7 +616,7 @@
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<!-- END fog include -->
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<!-- END fog include -->
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="19">
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<technique n="18">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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@ -146,7 +146,7 @@
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</parameters>
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</parameters>
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<!-- Atmospheric scattering technique with model shader-->
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<!-- Atmospheric scattering technique with model shader-->
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<!-- Atmospheric scattering technique -->
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<!-- Atmospheric scattering technique -->
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<technique n="7">
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<technique n="4">
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<pass>
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<pass>
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<lighting>true</lighting>
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<lighting>true</lighting>
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<material>
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<material>
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@ -338,7 +338,7 @@
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</uniform>
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</uniform>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="8">
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<technique n="5">
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<pass>
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<pass>
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<material>
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<material>
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<active>true</active>
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<active>true</active>
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@ -401,7 +401,7 @@
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</program>
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</program>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="9">
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<technique n="6">
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<pass>
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<pass>
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<material>
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<material>
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<active>true</active>
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<active>true</active>
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@ -464,7 +464,7 @@
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</program>
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</program>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="18">
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<technique n="16">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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@ -578,7 +578,7 @@
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</program>
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</program>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="19">
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<technique n="17">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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@ -9,7 +9,7 @@
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<chute_bend>0.0</chute_bend>
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<chute_bend>0.0</chute_bend>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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<technique n="19">
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<technique n="18">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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@ -1,7 +1,7 @@
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<?xml version='1.0' encoding='UTF-8'?>
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<?xml version='1.0' encoding='UTF-8'?>
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<PropertyList>
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<PropertyList>
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<name>Effects/cityLM</name>
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<name>Effects/cityLM</name>
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<inherits-from>/Effects/model-combined-deferred</inherits-from>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<parameters>
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<!-- Light Map -->
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<!-- Light Map -->
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<lightmap-enabled type="int">1</lightmap-enabled>
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<lightmap-enabled type="int">1</lightmap-enabled>
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@ -35,7 +35,7 @@
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<grain-fade-power type="float">1.3</grain-fade-power>
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<grain-fade-power type="float">1.3</grain-fade-power>
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<rock_strata>0</rock_strata>-->
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<rock_strata>0</rock_strata>-->
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</parameters>
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</parameters>
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<technique n="19">
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<technique n="16">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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@ -22,7 +22,7 @@
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<use>/environment/snow-level-m</use>
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<use>/environment/snow-level-m</use>
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</snow-level>
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</snow-level>
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</parameters>
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</parameters>
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<technique n="9">
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<technique n="7">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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@ -42,7 +42,7 @@
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<size_grain>30.0</size_grain>
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<size_grain>30.0</size_grain>
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<grain_strength>1.0</grain_strength>
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<grain_strength>1.0</grain_strength>
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</parameters>
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</parameters>
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<technique n="19">
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<technique n="15">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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</fogtype>
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</fogtype>
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<!-- END fog include -->
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<!-- END fog include -->
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</parameters>
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</parameters>
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<technique n="9">
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<technique n="7">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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@ -262,7 +262,7 @@
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<!-- END fog include -->
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<!-- END fog include -->
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="19">
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<technique n="18">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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@ -72,7 +72,7 @@
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<tangent type="int">6</tangent>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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<binormal type="int">7</binormal>
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</generate>
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</generate>
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<technique n="9">
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<technique n="7">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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<tangent type="int">6</tangent>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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<binormal type="int">7</binormal>
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</generate>
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</generate>
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<technique n="9">
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<technique n="7">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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@ -89,7 +89,7 @@
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</parameters>
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</parameters>
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<!-- fall back to a fixed pipeline technique equivalent to model-transparent otherwise -->
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<!-- fall back to a fixed pipeline technique equivalent to model-transparent otherwise -->
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<!-- Rembrandt technique of model-default comes at 10, so we insert before that -->
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<!-- Rembrandt technique of model-default comes at 10, so we insert before that -->
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<technique n="9">
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<technique n="7">
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<pass>
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<pass>
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<lighting>true</lighting>
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<lighting>true</lighting>
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<depth>
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<depth>
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@ -165,7 +165,7 @@
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</texture-unit>
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</texture-unit>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="19">
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<technique n="18">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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<use>/environment/aircraft-effects/wash-strength</use>
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<use>/environment/aircraft-effects/wash-strength</use>
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</wash-strength>
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</wash-strength>
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</parameters>
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</parameters>
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<technique n="19">
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<technique n="15">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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<tangent type="int">6</tangent>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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<binormal type="int">7</binormal>
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</generate>
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</generate>
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<technique n="9">
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<technique n="7">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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</parameters>
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</parameters>
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<!-- fall back to a fixed pipeline technique equivalent to model-transparent otherwise -->
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<!-- fall back to a fixed pipeline technique equivalent to model-transparent otherwise -->
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<!-- Rembrandt technique of model-default comes at 10, so we insert before that -->
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<!-- Rembrandt technique of model-default comes at 10, so we insert before that -->
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<technique n="9">
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<technique n="7">
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<pass>
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<pass>
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<lighting>true</lighting>
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<lighting>true</lighting>
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<depth>
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<depth>
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</texture-unit>
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</texture-unit>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="19">
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<technique n="18">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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<tangent type="int">6</tangent>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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<binormal type="int">7</binormal>
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</generate>
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</generate>
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<technique n="8">
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<technique n="6">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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<!-- END fog include -->
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<!-- END fog include -->
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="9">
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<technique n="7">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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<transparent>true</transparent>
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<transparent>true</transparent>
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<raise_vertex type="bool">true</raise_vertex>
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<raise_vertex type="bool">true</raise_vertex>
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</parameters>
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</parameters>
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<technique n="19">
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<technique n="15">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<equal>
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<equal>
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<name>Effects/model-combined-transparent</name>
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<name>Effects/model-combined-transparent</name>
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<inherits-from>Effects/model-combined</inherits-from>
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<inherits-from>Effects/model-combined</inherits-from>
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<!-- Rembrandt rendering -->
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<!-- Rembrandt rendering -->
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<technique n="9">
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<technique n="6">
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<predicate>
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<predicate>
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<and>
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<and>
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<equal>
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<equal>
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<binormal type="int">7</binormal>
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<binormal type="int">7</binormal>
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</generate>-->
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</generate>-->
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<!-- Default rendering -->
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<!-- Default rendering -->
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<technique n="9">
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<technique n="7">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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@ -843,7 +843,7 @@ please see Docs/README.model-combined.eff for documentation
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</uniform>
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</uniform>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="19">
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<technique n="18">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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</uniform>
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</uniform>
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</pass>
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</pass>
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</technique>-->
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</technique>-->
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<technique n="19">
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<technique n="16">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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<ra-irradiance-map-type type="int">0</ra-irradiance-map-type>
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<ra-irradiance-map-type type="int">0</ra-irradiance-map-type>
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<ra-irradiance-map-strength type="float">0.0</ra-irradiance-map-strength>
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<ra-irradiance-map-strength type="float">0.0</ra-irradiance-map-strength>
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</parameters>
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</parameters>
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<technique n="18">
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<technique n="17">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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</uniform>
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</uniform>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="19">
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<technique n="18">
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<scheme>als-lighting</scheme>
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<scheme>als-lighting</scheme>
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<predicate>
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<predicate>
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<and>
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<and>
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<binormal type="int">7</binormal>
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<binormal type="int">7</binormal>
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</generate>-->
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</generate>-->
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<!-- Default rendering -->
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<!-- Default rendering -->
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<technique n="9">
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<technique n="7">
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<predicate>
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<predicate>
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<and>
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<and>
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<property>/sim/rendering/shaders/quality-level</property>
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<property>/sim/rendering/shaders/quality-level</property>
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</uniform>
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</uniform>
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</pass>
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</pass>
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</technique>
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</technique>
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<technique n="19">
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<technique n="18">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
|
|
@ -59,7 +59,7 @@
|
||||||
<tangent type="int">6</tangent>
|
<tangent type="int">6</tangent>
|
||||||
<binormal type="int">7</binormal>
|
<binormal type="int">7</binormal>
|
||||||
</generate>
|
</generate>
|
||||||
<technique n="19">
|
<technique n="17">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
|
|
@ -35,7 +35,7 @@
|
||||||
<grain-fade-power type="float">1.3</grain-fade-power>
|
<grain-fade-power type="float">1.3</grain-fade-power>
|
||||||
<rock_strata>0</rock_strata>-->
|
<rock_strata>0</rock_strata>-->
|
||||||
</parameters>
|
</parameters>
|
||||||
<technique n="19">
|
<technique n="16">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
|
|
@ -254,7 +254,7 @@
|
||||||
<tangent type="int">6</tangent>
|
<tangent type="int">6</tangent>
|
||||||
<binormal type="int">7</binormal>
|
<binormal type="int">7</binormal>
|
||||||
</generate>
|
</generate>
|
||||||
<technique n="9">
|
<technique n="7">
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
<property>/sim/rendering/shaders/quality-level</property>
|
<property>/sim/rendering/shaders/quality-level</property>
|
||||||
|
@ -548,7 +548,7 @@
|
||||||
</uniform>
|
</uniform>
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="19">
|
<technique n="16">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
|
|
||||||
<PropertyList>
|
|
||||||
<scheme>
|
|
||||||
<name>als-shadow</name>
|
|
||||||
<fallback>Effects/shadow-pass</fallback>
|
|
||||||
</scheme>
|
|
||||||
</PropertyList>
|
|
|
@ -14,7 +14,7 @@
|
||||||
<geo_ambience type="float">0.0</geo_ambience>
|
<geo_ambience type="float">0.0</geo_ambience>
|
||||||
<use_geo_light type="int">0</use_geo_light>
|
<use_geo_light type="int">0</use_geo_light>
|
||||||
</parameters>
|
</parameters>
|
||||||
<technique n="8">
|
<technique n="5">
|
||||||
<pass>
|
<pass>
|
||||||
<program>
|
<program>
|
||||||
<vertex-shader n="0">Shaders/ALS/space-ultra.vert</vertex-shader>
|
<vertex-shader n="0">Shaders/ALS/space-ultra.vert</vertex-shader>
|
||||||
|
@ -950,7 +950,7 @@
|
||||||
</uniform>
|
</uniform>
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="9">
|
<technique n="6">
|
||||||
<pass>
|
<pass>
|
||||||
<program>
|
<program>
|
||||||
<vertex-shader n="0">Shaders/ALS/space-base.vert</vertex-shader>
|
<vertex-shader n="0">Shaders/ALS/space-base.vert</vertex-shader>
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
<PropertyList>
|
<PropertyList>
|
||||||
<name>Effects/space</name>
|
<name>Effects/space</name>
|
||||||
<inherits-from>Effects/model-default</inherits-from>
|
<inherits-from>Effects/model-default</inherits-from>
|
||||||
<technique n="9">
|
<technique n="7">
|
||||||
<pass>
|
<pass>
|
||||||
<program>
|
<program>
|
||||||
<vertex-shader n="0">Shaders/ALS/space-base.vert</vertex-shader>
|
<vertex-shader n="0">Shaders/ALS/space-base.vert</vertex-shader>
|
||||||
|
|
|
@ -33,7 +33,7 @@
|
||||||
<overlay_autumn_flag>0</overlay_autumn_flag>
|
<overlay_autumn_flag>0</overlay_autumn_flag>
|
||||||
<overlay_secondary_flag>0</overlay_secondary_flag>
|
<overlay_secondary_flag>0</overlay_secondary_flag>
|
||||||
</parameters>
|
</parameters>
|
||||||
<technique n="19">
|
<technique n="16">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
|
|
@ -86,7 +86,7 @@ parameters :
|
||||||
<tangent type="int">6</tangent>
|
<tangent type="int">6</tangent>
|
||||||
<binormal type="int">7</binormal>
|
<binormal type="int">7</binormal>
|
||||||
</generate>-->
|
</generate>-->
|
||||||
<technique n="9">
|
<technique n="7">
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
<property>/sim/rendering/shaders/quality-level</property>
|
<property>/sim/rendering/shaders/quality-level</property>
|
||||||
|
|
|
@ -48,7 +48,7 @@
|
||||||
<tangent type="int">6</tangent>
|
<tangent type="int">6</tangent>
|
||||||
<binormal type="int">7</binormal>
|
<binormal type="int">7</binormal>
|
||||||
</generate>
|
</generate>
|
||||||
<technique n="8">
|
<technique n="6">
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
<property>/sim/rendering/shaders/quality-level</property>
|
<property>/sim/rendering/shaders/quality-level</property>
|
||||||
|
@ -319,7 +319,7 @@
|
||||||
<!-- END fog include -->
|
<!-- END fog include -->
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="9">
|
<technique n="7">
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
<property>/sim/rendering/shaders/quality-level</property>
|
<property>/sim/rendering/shaders/quality-level</property>
|
||||||
|
@ -533,7 +533,7 @@
|
||||||
</uniform>
|
</uniform>
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="18">
|
<technique n="15">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
@ -1387,7 +1387,7 @@
|
||||||
<!-- END fog include -->
|
<!-- END fog include -->
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="19">
|
<technique n="16">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
|
|
@ -334,7 +334,7 @@
|
||||||
<tangent type="int">6</tangent>
|
<tangent type="int">6</tangent>
|
||||||
<binormal type="int">7</binormal>
|
<binormal type="int">7</binormal>
|
||||||
</generate>
|
</generate>
|
||||||
<technique n="9">
|
<technique n="7">
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
<property>/sim/rendering/shaders/water</property>
|
<property>/sim/rendering/shaders/water</property>
|
||||||
|
@ -713,7 +713,7 @@
|
||||||
<!-- END fog include -->
|
<!-- END fog include -->
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="18">
|
<technique n="15">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
@ -1606,7 +1606,7 @@
|
||||||
<!-- END fog include -->
|
<!-- END fog include -->
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="19">
|
<technique n="16">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
|
|
@ -334,7 +334,7 @@
|
||||||
<tangent type="int">6</tangent>
|
<tangent type="int">6</tangent>
|
||||||
<binormal type="int">7</binormal>
|
<binormal type="int">7</binormal>
|
||||||
</generate>
|
</generate>
|
||||||
<technique n="8">
|
<technique n="6">
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
<property>/sim/rendering/shaders/quality-level</property>
|
<property>/sim/rendering/shaders/quality-level</property>
|
||||||
|
@ -772,7 +772,7 @@
|
||||||
</uniform>
|
</uniform>
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="9">
|
<technique n="7">
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
<property>/sim/rendering/shaders/quality-level</property>
|
<property>/sim/rendering/shaders/quality-level</property>
|
||||||
|
@ -1167,7 +1167,7 @@
|
||||||
</uniform>
|
</uniform>
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="18">
|
<technique n="15">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
@ -2040,7 +2040,7 @@
|
||||||
<!-- END fog include -->
|
<!-- END fog include -->
|
||||||
</pass>
|
</pass>
|
||||||
</technique>
|
</technique>
|
||||||
<technique n="19">
|
<technique n="16">
|
||||||
<scheme>als-lighting</scheme>
|
<scheme>als-lighting</scheme>
|
||||||
<predicate>
|
<predicate>
|
||||||
<and>
|
<and>
|
||||||
|
|
Loading…
Reference in a new issue