1155 lines
29 KiB
XML
1155 lines
29 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
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<PropertyList>
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<name>Effects/agriculture</name>
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<inherits-from>Effects/crop</inherits-from>
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<parameters>
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<material>
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<ambient type="vec4d">
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0.2 .2 0.2 1.0
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</ambient>
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<diffuse type="vec4d">
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.8 .8 .8 1.0
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</diffuse>
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<specular type="vec4d">
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0.0 0.0 0.0 1.0
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</specular>
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<emissive type="vec4d">
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0.0 0.0 0.0 1.0
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</emissive>
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<shininess>1.2</shininess>
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</material>
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<texture n="0">
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<image>Textures/Terrain/unknown.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<!-- also repeat -->
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<!--
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<wrap-r>clamp-to-border</wrap-r>
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-->
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<!-- float, signed-integer, integer -->
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="11">
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<image>Textures/Terrain/void.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="16">
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<image>Textures/Terrain/void.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="13">
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<image>Textures/Terrain/rock_alt.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<texture n="14">
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<image>Textures/Terrain/grain_texture.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>repeat</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<transparent>false</transparent>
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<render-bin>
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<bin-number>0</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<material-id>0</material-id>
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<grain_strength>0.5</grain_strength>
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<overlay_fraction>0.5</overlay_fraction>
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<overlay_scale>1000.0</overlay_scale>
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<rotation_flag>0</rotation_flag>
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<rotation_scale>2000.0</rotation_scale>
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<distortion_factor>0.3</distortion_factor>
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<uv_xoffset>0.0</uv_xoffset>
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<uv_yoffset>0.0</uv_yoffset>
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<intrinsic_wetness>0.0</intrinsic_wetness>
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<dust_resistance>1.0</dust_resistance>
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<raise_vertex type="bool">false</raise_vertex>
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<visibility>
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<use>/environment/ground-visibility-m</use>
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</visibility>
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<avisibility>
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<use>/environment/visibility-m</use>
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</avisibility>
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<lthickness>
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<use>/environment/ground-haze-thickness-m</use>
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</lthickness>
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<scattering>
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<use>/rendering/scene/scattering</use>
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</scattering>
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<ground_scattering>
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<use>/environment/surface/scattering</use>
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</ground_scattering>
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<terminator>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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<terrain_alt>
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<use>/environment/mean-terrain-elevation-m</use>
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</terrain_alt>
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<overcast>
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<use>/rendering/scene/overcast</use>
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</overcast>
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<eye_alt>
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<use>/sim/rendering/eye-altitude-m</use>
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</eye_alt>
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<snow_level>
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<use>/environment/snow-level-m</use>
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</snow_level>
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<snow_thickness_factor>
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<use>/environment/surface/snow-thickness-factor</use>
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</snow_thickness_factor>
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<dust_cover_factor>
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<use>/environment/surface/dust-cover-factor</use>
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</dust_cover_factor>
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<lichen_cover_factor>
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<use>/environment/surface/lichen-cover-factor</use>
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</lichen_cover_factor>
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<wetness>
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<use>/environment/surface/wetness</use>
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</wetness>
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<fogtype>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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<fogstructure>
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<use>/environment/fog-structure</use>
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</fogstructure>
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<cloud_self_shading>
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<use>/environment/cloud-self-shading</use>
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</cloud_self_shading>
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<moonlight>
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<use>/environment/moonlight</use>
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</moonlight>
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<season>
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<use>/environment/season</use>
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</season>
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<wind_effects>
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<use>/sim/rendering/shaders/wind-effects</use>
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</wind_effects>
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<windE>
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<use>/environment/sea/surface/wind-from-east-fps</use>
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</windE>
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<windN>
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<use>/environment/sea/surface/wind-from-north-fps</use>
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</windN>
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<quality_level>
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<use>/sim/rendering/shaders/landmass</use>
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</quality_level>
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<tquality_level>
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<use>/sim/rendering/shaders/transition</use>
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</tquality_level>
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<cloudpos1_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[0]</use>
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</cloudpos1_x>
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<cloudpos1_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[0]</use>
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</cloudpos1_y>
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<cloudpos2_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[1]</use>
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</cloudpos2_x>
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<cloudpos2_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[1]</use>
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</cloudpos2_y>
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<cloudpos3_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[2]</use>
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</cloudpos3_x>
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<cloudpos3_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[2]</use>
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</cloudpos3_y>
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<cloudpos4_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[3]</use>
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</cloudpos4_x>
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<cloudpos4_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[3]</use>
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</cloudpos4_y>
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<cloudpos5_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[4]</use>
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</cloudpos5_x>
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<cloudpos5_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[4]</use>
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</cloudpos5_y>
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<cloudpos6_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[5]</use>
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</cloudpos6_x>
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<cloudpos6_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[5]</use>
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</cloudpos6_y>
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<cloudpos7_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[6]</use>
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</cloudpos7_x>
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<cloudpos7_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[6]</use>
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</cloudpos7_y>
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<cloudpos8_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[7]</use>
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</cloudpos8_x>
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<cloudpos8_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[7]</use>
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</cloudpos8_y>
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<cloudpos9_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[8]</use>
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</cloudpos9_x>
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<cloudpos9_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[8]</use>
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</cloudpos9_y>
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<cloudpos10_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[9]</use>
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</cloudpos10_x>
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<cloudpos10_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[9]</use>
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</cloudpos10_y>
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<cloudpos11_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[10]</use>
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</cloudpos11_x>
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<cloudpos11_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[10]</use>
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</cloudpos11_y>
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<cloudpos12_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[11]</use>
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</cloudpos12_x>
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<cloudpos12_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[11]</use>
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</cloudpos12_y>
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<cloudpos13_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[12]</use>
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</cloudpos13_x>
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<cloudpos13_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[12]</use>
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</cloudpos13_y>
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<cloudpos14_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[13]</use>
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</cloudpos14_x>
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<cloudpos14_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[13]</use>
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</cloudpos14_y>
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<cloudpos15_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[14]</use>
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</cloudpos15_x>
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<cloudpos15_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[14]</use>
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</cloudpos15_y>
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<cloudpos16_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[15]</use>
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</cloudpos16_x>
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<cloudpos16_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[15]</use>
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</cloudpos16_y>
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<cloudpos17_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[16]</use>
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</cloudpos17_x>
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<cloudpos17_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[16]</use>
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</cloudpos17_y>
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<cloudpos18_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[17]</use>
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</cloudpos18_x>
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<cloudpos18_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[17]</use>
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</cloudpos18_y>
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<cloudpos19_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[18]</use>
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</cloudpos19_x>
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<cloudpos19_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[18]</use>
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</cloudpos19_y>
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<cloudpos20_x>
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<use>/local-weather/cloud-shadows/cloudpos-x[19]</use>
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</cloudpos20_x>
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<cloudpos20_y>
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<use>/local-weather/cloud-shadows/cloudpos-y[19]</use>
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</cloudpos20_y>
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<cloud_shadow_flag>
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<use>/local-weather/cloud-shadows/cloud-shadow-flag</use>
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</cloud_shadow_flag>
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</parameters>
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<!-- put techniques at a "high" index to allow derived effects to
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insert their own techniques first. -->
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<technique n="16">
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<scheme>als-lighting</scheme>
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<predicate>
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<and>
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<and>
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<less-equal>
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<value type="float">6.0</value>
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<float-property>/sim/rendering/shaders/landmass</float-property>
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</less-equal>
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<less-equal>
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<value type="float">6.0</value>
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<float-property>/sim/rendering/shaders/transition</float-property>
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</less-equal>
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<less-equal>
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<value type="float">1.0</value>
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<float-property>/sim/rendering/shaders/crop</float-property>
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</less-equal>
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</and>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<material>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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</material>
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<blend>
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<use>transparent</use>
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</blend>
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<alpha-test>
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<use>transparent</use>
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</alpha-test>
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<shade-model>smooth</shade-model>
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<cull-face>back</cull-face>
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<render-bin>
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<bin-number>
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<use>render-bin/bin-number</use>
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</bin-number>
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<bin-name>
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<use>render-bin/bin-name</use>
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</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<image>
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<use>texture[0]/image</use>
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</image>
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<type>
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<use>texture[0]/type</use>
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</type>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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|
<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<internal-format>
|
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<use>texture[0]/internal-format</use>
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</internal-format>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<image>
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<use>texture[13]/image</use>
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</image>
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<type>
|
|
<use>texture[13]/type</use>
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</type>
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<filter>
|
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<use>texture[13]/filter</use>
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</filter>
|
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<wrap-s>
|
|
<use>texture[13]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[13]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[13]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>4</unit>
|
|
<type>
|
|
<use>texture[14]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[14]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[14]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[14]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[14]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[14]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>5</unit>
|
|
<type>
|
|
<use>texture[16]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[16]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[16]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[16]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[16]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[16]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader>Shaders/ALS/terrain-ultra.vert</vertex-shader>
|
|
<vertex-shader>Shaders/ALS/filters.vert</vertex-shader>
|
|
<fragment-shader>Shaders/ALS/agriculture.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/cloud-shadowfunc.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/noise.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/hazes.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/secondary_lights.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>grain_strength</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>grain_strength</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>intrinsic_wetness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>intrinsic_wetness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overlay_fraction</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overlay_fraction</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overlay_scale</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overlay_scale</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>rotation_scale</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>rotation_scale</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>distortion_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>distortion_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>uv_xoffset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>uv_xoffset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>uv_yoffset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>uv_yoffset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dust_resistance</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dust_resistance</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_lat</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_lat</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_lon</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_lon</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snowlevel</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>snow_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>snow_thickness_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>snow_thickness_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dust_cover_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>dust_cover_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>lichen_cover_factor</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lichen_cover_factor</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wetness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>wetness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fogstructure</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fogstructure</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud_self_shading</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>moonlight</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>moonlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>season</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>season</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>air_pollution</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_pitch_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_heading_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_fov</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light1_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light2_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light3_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light3_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- filtering -->
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>gamma</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>brightness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_night_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_IR_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_filtering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>delta_T</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_grey</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_grey</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_black</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_black</use>
|
|
</value>
|
|
</uniform>
|
|
<!-- cloud shadows -->
|
|
<uniform>
|
|
<name>cloudpos1_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos1_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos1_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos2_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos2_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos3_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos3_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos4_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos4_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos5_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos5_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos6_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos6_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos7_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos7_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos8_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos8_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos9_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos9_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos10_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos10_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos11_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos11_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos12_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos12_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos13_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos13_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos14_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos14_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos15_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos15_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos16_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos16_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos17_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos17_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos18_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos18_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos19_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos19_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloudpos20_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloudpos20_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindE</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windE</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>WindN</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>windN</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>quality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>tquality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>wind_effects</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>wind_effects</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_shadow_flag</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>cloud_shadow_flag</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>rotation_flag</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>rotation_flag</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_searchlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_alt_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_xsize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_ysize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>raise_vertex</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>raise_vertex</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>mix_texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">5</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>grain_texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">4</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>gradient_texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value>
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<depth>
|
|
<function>lequal</function>
|
|
</depth>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|