916 lines
27 KiB
XML
916 lines
27 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
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<PropertyList>
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<name>Effects/building</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<texture n="0">
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<type>2d</type>
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<image>Textures/buildings.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- Normal Map -->
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<normalmap-enabled type="int"> 1 </normalmap-enabled>
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<normalmap-dds type="int"> 0 </normalmap-dds>
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<normalmap-tiling type="float"> 1.0 </normalmap-tiling>
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<texture n="2">
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<image>Textures/buildings-normalmap_orig.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>repeat</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- Light Map -->
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<texture n="3">
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<image>Textures/buildings-lightmap.png</image>
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<type>2d</type>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<lightmap-enabled type="int"> 1 </lightmap-enabled>
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<lightmap-multi type="int"> 0 </lightmap-multi>
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<lightmap-factor type="float" n="0">
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<use>/sim/time/sun-angle-rad</use>
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</lightmap-factor>
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<lightmap-color type="vec3d" n="0"> 0.3 0.3 0.3 </lightmap-color>
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<!--<lightmap-factor type="float" n="1">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
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<lightmap-factor type="float" n="2">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
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<lightmap-factor type="float" n="3">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>-->
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<!-- Reflection -->
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<reflection-enabled type="int"> 1 </reflection-enabled>
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<reflect-map-enabled type="int"> 1 </reflect-map-enabled>
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<reflection-correction type="float"> -0.15 </reflection-correction>
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<reflection-dynamic type="int"> 0 </reflection-dynamic>
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<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
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<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
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<reflection-noise type="float"> 0.0 </reflection-noise>
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<texture n="5">
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z>
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</images>
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</texture>
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<texture n="6">
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<!-- instance information from shader -->
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<type>2d</type>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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</texture>
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<!--Ambient correction -->
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<ambient-correction type="float"> 0.0 </ambient-correction>
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<dirt-enabled type="int"> 0 </dirt-enabled>
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<dirt-color type="vec3d"> 0.0 0.0 0.0 </dirt-color>
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<dirt-factor type="float"> 0.0 </dirt-factor>
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<material>
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<active>true</active>
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<color-mode-uniform>1</color-mode-uniform>
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<ambient type="vec4d">0.6 0.6 0.6 1.0</ambient>
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<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
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<specular type="vec4d">0.0 0.0 0.0 1.0</specular>
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<emissive type="vec4d">0.02 0.02 0.02 1.0</emissive>
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<shininess>0.1</shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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<color-mode-uniform>ambient-and-diffuse</color-mode-uniform>
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<!-- DIFFUSE -->
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</material>
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<material-id>0</material-id>
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<blend>
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<active>0</active>
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<source>0</source>
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<destination>0</destination>
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</blend>
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<shade-model>flat</shade-model>
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<cull-face>back</cull-face>
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<rendering-hint>opaque</rendering-hint>
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<!-- fog include for atmospheric scattering-->
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<visibility>
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<use>/environment/ground-visibility-m</use>
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</visibility>
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<avisibility>
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<use>/environment/visibility-m</use>
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</avisibility>
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<lthickness>
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<use>/environment/ground-haze-thickness-m</use>
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</lthickness>
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<scattering>
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<use>/rendering/scene/scattering</use>
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</scattering>
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<ground_scattering>
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<use>/environment/surface/scattering</use>
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</ground_scattering>
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<terminator>
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<use>/environment/terminator-relative-position-m</use>
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</terminator>
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<fogtype>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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<terrain_alt>
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<use>/environment/mean-terrain-elevation-m</use>
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</terrain_alt>
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<overcast>
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<use>/rendering/scene/overcast</use>
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</overcast>
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<eye_alt>
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<use>/sim/rendering/eye-altitude-m</use>
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</eye_alt>
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<snow_level>
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<use>/environment/snow-level-m</use>
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</snow_level>
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<dust_cover_factor>
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<use>/environment/surface/dust-cover-factor</use>
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</dust_cover_factor>
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<fogtype>
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<use>/sim/rendering/shaders/skydome</use>
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</fogtype>
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<fogstructure>
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<use>/environment/fog-structure</use>
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</fogstructure>
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<delta_T>
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<use>/environment/surface/delta-T-structure</use>
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</delta_T>
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<!-- END fog include -->
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<building-flag type="int">1</building-flag>
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</parameters>
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<!-- Atmospheric scattering technique with model shader-->
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<!-- Atmospheric scattering technique -->
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<technique n="4">
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<pass>
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<lighting>true</lighting>
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<material>
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<active>
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<use>material/active</use>
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</active>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>off</color-mode>
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</material>
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<render-bin>
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<bin-number>2</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<blend>
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<active>
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<use>blend/active</use>
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</active>
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<source>
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<use>blend/source</use>
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</source>
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<destination>
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<use>blend/destination</use>
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</destination>
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</blend>
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<rendering-hint>
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<use>rendering-hint</use>
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</rendering-hint>
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<texture-unit>
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<!-- The texture unit is always active because the shaders expect
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that. -->
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<unit>0</unit>
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<!-- If there is a texture, the type in the derived effect
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will be "2d". -->
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<type>
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<use>texture[0]/type</use>
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</type>
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<image>
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<use>texture[0]/image</use>
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</image>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<!--
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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-->
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<image>
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<use>texture[6]/image</use>
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</image>
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<type>
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<use>texture[6]/type</use>
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</type>
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<filter>
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<use>texture[6]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[6]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[6]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[6]/internal-format</use>
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</internal-format>
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</texture-unit>
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<vertex-program-two-side>
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<use>vertex-program-two-side</use>
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</vertex-program-two-side>
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<program>
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<vertex-shader n="0">Shaders/Default/building-default.vert</vertex-shader>
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<fragment-shader n="0">Shaders/Default/include_fog.frag</fragment-shader>
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<!--fog include-->
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<fragment-shader n="1">Shaders/Default/default.frag</fragment-shader>
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<attribute>
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<name>instancePosition</name>
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<index>10</index>
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</attribute>
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<attribute>
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<name>instanceScaleRotate</name>
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<index>11</index>
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</attribute>
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|
<attribute>
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<name>rotPitchWtex0x</name>
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<index>12</index>
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</attribute>
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<attribute>
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|
<name>wtex0yTex1xTex1y</name>
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<index>13</index>
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</attribute>
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|
<attribute>
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|
<name>rtex0xRtex0y</name>
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<index>14</index>
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</attribute>
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<attribute>
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<name>rooftopscale</name>
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<index>15</index>
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</attribute>
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</program>
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<!-- BEGIN fog include -->
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<!--<uniform>
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<name>visibility</name>
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<type>float</type>
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<value>
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<use>visibility</use>
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</value>
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</uniform>
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<uniform>
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<name>avisibility</name>
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<type>float</type>
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<value>
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<use>avisibility</use>
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</value>
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</uniform>
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<uniform>
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<name>hazeLayerAltitude</name>
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<type>float</type>
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<value>
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<use>lthickness</use>
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</value>
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</uniform>
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<uniform>
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<name>scattering</name>
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<type>float</type>
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<value>
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<use>scattering</use>
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</value>
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</uniform>
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<uniform>
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<name>terminator</name>
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<type>float</type>
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<value>
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<use>terminator</use>
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</value>
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</uniform>-->
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<uniform>
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<name>fogType</name>
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<type>int</type>
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<value>
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<use>fogtype</use>
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</value>
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</uniform>
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<!-- END fog include -->
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<uniform>
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<name>texture</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>dataBuffer</name>
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<type>sampler-1d</type>
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<value type="int">1</value>
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</uniform>
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|
<uniform>
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<name>colorMode</name>
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<type>int</type>
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<value>
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<use>material/color-mode-uniform</use>
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</value>
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</uniform>
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</pass>
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</technique>
|
|
<technique n="5">
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<pass>
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<material>
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<active>true</active>
|
|
<color-mode-uniform>1</color-mode-uniform>
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|
<ambient type="vec4d">0.6 0.6 0.6 1.0</ambient>
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|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<specular type="vec4d">0.0 0.0 0.0 1.0</specular>
|
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<emissive type="vec4d">0.02 0.02 0.02 1.0</emissive>
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|
<shininess>0.1</shininess>
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<color-mode>ambient-and-diffuse</color-mode>
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<color-mode-uniform>ambient-and-diffuse</color-mode-uniform>
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</material>
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<texture-unit n="4">
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<unit>4</unit>
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<image>
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<use>texture[3]/image</use>
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</image>
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<type>
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<use>texture[3]/type</use>
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</type>
|
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<filter>
|
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<use>texture[3]/filter</use>
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</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<program n="0">
|
|
<vertex-shader n="0">Shaders/Default/building-ubershader.vert</vertex-shader>
|
|
<attribute>
|
|
<name>instancePosition</name>
|
|
<index>10</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>instanceScaleRotate</name>
|
|
<index>11</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rotPitchWtex0x</name>
|
|
<index>12</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>wtex0yTex1xTex1y</name>
|
|
<index>13</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rtex0xRtex0y</name>
|
|
<index>14</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rooftopscale</name>
|
|
<index>15</index>
|
|
</attribute>
|
|
</program>
|
|
</pass>
|
|
</technique>
|
|
<technique n="6">
|
|
<pass>
|
|
<material>
|
|
<active>true</active>
|
|
<color-mode-uniform>1</color-mode-uniform>
|
|
<ambient type="vec4d">0.6 0.6 0.6 1.0</ambient>
|
|
<diffuse type="vec4d">1.0 1.0 1.0 1.0</diffuse>
|
|
<specular type="vec4d">0.0 0.0 0.0 1.0</specular>
|
|
<emissive type="vec4d">0.02 0.02 0.02 1.0</emissive>
|
|
<shininess>0.1</shininess>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
<color-mode-uniform>ambient-and-diffuse</color-mode-uniform>
|
|
</material>
|
|
<texture-unit n="4">
|
|
<unit>4</unit>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[3]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<program n="0">
|
|
<vertex-shader n="0">Shaders/Default/building-ubershader.vert</vertex-shader>
|
|
<attribute>
|
|
<name>instancePosition</name>
|
|
<index>10</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>instanceScaleRotate</name>
|
|
<index>11</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rotPitchWtex0x</name>
|
|
<index>12</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>wtex0yTex1xTex1y</name>
|
|
<index>13</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rtex0xRtex0y</name>
|
|
<index>14</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rooftopscale</name>
|
|
<index>15</index>
|
|
</attribute>
|
|
</program>
|
|
</pass>
|
|
</technique>
|
|
<technique n="16">
|
|
<scheme>als-lighting</scheme>
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/quality-level</property>
|
|
<property>/sim/rendering/shaders/model</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<!--<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient><use>material/ambient</use></ambient>
|
|
<diffuse><use>material/diffuse</use></diffuse>
|
|
<specular><use>material/specular</use></specular>
|
|
<emissive><use>material/emissive</use></emissive>
|
|
<shininess><use>material/shininess</use></shininess>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
<alpha-test>false</alpha-test>
|
|
<shade-model>flat</shade-model>
|
|
<cull-face>back</cull-face>
|
|
<render-bin>
|
|
<bin-number>-1</bin-number>
|
|
<bin-name>RenderBin</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<image><use>texture[0]/image</use></image>
|
|
<filter><use>texture[0]/filter</use></filter>
|
|
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader>Shaders/Default/building-default.vert</vertex-shader>
|
|
<fragment-shader>Shaders/Default/trivial.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<color-mask type="vec4d">0 0 0 0</color-mask>
|
|
</pass>-->
|
|
<pass>
|
|
<texture-unit n="4">
|
|
<unit>4</unit>
|
|
<image>
|
|
<use>texture[3]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[3]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[3]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[3]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[3]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[3]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader n="0">Shaders/ALS/building-model-ultra.vert</vertex-shader>
|
|
<!--<fragment-shader n="0">Shaders/ALS/model-ultra.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/ALS/cloud-shadowfunc.frag</fragment-shader>
|
|
<fragment-shader n="2">Shaders/ALS/hazes.frag</fragment-shader>
|
|
<fragment-shader n="3">Shaders/ALS/secondary_lights.frag</fragment-shader>
|
|
<fragment-shader n="4">Shaders/ALS/filters.frag</fragment-shader>-->
|
|
<attribute>
|
|
<name>instancePosition</name>
|
|
<index>10</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>instanceScaleRotate</name>
|
|
<index>11</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rotPitchWtex0x</name>
|
|
<index>12</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>wtex0yTex1xTex1y</name>
|
|
<index>13</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rtex0xRtex0y</name>
|
|
<index>14</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rooftopscale</name>
|
|
<index>15</index>
|
|
</attribute>
|
|
</program>
|
|
</pass>
|
|
</technique>
|
|
<technique n="17">
|
|
<scheme>als-lighting</scheme>
|
|
<predicate>
|
|
<and>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
<alpha-test>false</alpha-test>
|
|
<shade-model>flat</shade-model>
|
|
<cull-face>back</cull-face>
|
|
<render-bin>
|
|
<bin-number>-1</bin-number>
|
|
<bin-name>RenderBin</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<image>
|
|
<use>texture[6]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[6]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[6]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[6]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[6]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[6]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<program>
|
|
<!--<vertex-shader n="0">Shaders/Default/include_fog.vert</vertex-shader>-->
|
|
<!--<vertex-shader n="1">Shaders/Default/building-default.vert</vertex-shader>-->
|
|
<vertex-shader>Shaders/Default/building-default.vert</vertex-shader>
|
|
<fragment-shader>Shaders/Default/trivial.frag</fragment-shader>
|
|
<!--<fragment-shader n="0">Shaders/Default/include_fog.frag</fragment-shader>
|
|
<fragment-shader n="1">Shaders/Default/terrain-nocolor.frag</fragment-shader>-->
|
|
<attribute>
|
|
<name>instancePosition</name>
|
|
<index>10</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>instanceScaleRotate</name>
|
|
<index>11</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rotPitchWtex0x</name>
|
|
<index>12</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>wtex0yTex1xTex1y</name>
|
|
<index>13</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rtex0xRtex0y</name>
|
|
<index>14</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rooftopscale</name>
|
|
<index>15</index>
|
|
</attribute>
|
|
</program>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dataBuffer</name>
|
|
<type>sampler-1d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
<color-mask type="vec4d">0 0 0 0</color-mask>
|
|
</pass>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>ambient-and-diffuse</color-mode>
|
|
</material>
|
|
<blend>false</blend>
|
|
<alpha-test>false</alpha-test>
|
|
<shade-model>flat</shade-model>
|
|
<cull-face>back</cull-face>
|
|
<render-bin>
|
|
<bin-number>
|
|
<use>render-bin/bin-number</use>
|
|
</bin-number>
|
|
<bin-name>
|
|
<use>render-bin/bin-name</use>
|
|
</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<image>
|
|
<use>texture[6]/image</use>
|
|
</image>
|
|
<type>
|
|
<use>texture[6]/type</use>
|
|
</type>
|
|
<filter>
|
|
<use>texture[6]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[6]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[6]/wrap-t</use>
|
|
</wrap-t>
|
|
<internal-format>
|
|
<use>texture[6]/internal-format</use>
|
|
</internal-format>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader>Shaders/ALS/building.vert</vertex-shader>
|
|
<fragment-shader>Shaders/ALS/terrain-base.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/hazes.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/noise.frag</fragment-shader>
|
|
<attribute>
|
|
<name>instancePosition</name>
|
|
<index>10</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>instanceScaleRotate</name>
|
|
<index>11</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rotPitchWtex0x</name>
|
|
<index>12</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>wtex0yTex1xTex1y</name>
|
|
<index>13</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rtex0xRtex0y</name>
|
|
<index>14</index>
|
|
</attribute>
|
|
<attribute>
|
|
<name>rooftopscale</name>
|
|
<index>15</index>
|
|
</attribute>
|
|
</program>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud_self_shading</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>moonlight</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>moonlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>dataBuffer</name>
|
|
<type>sampler-1d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>2</value>
|
|
<!-- AMBIENT_AND_DIFFUSE -->
|
|
</uniform>
|
|
<depth>
|
|
<function>lequal</function>
|
|
<write-mask type="bool">false</write-mask>
|
|
</depth>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|