460 lines
11 KiB
XML
460 lines
11 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
|
|
<PropertyList>
|
|
<name>Effects/chute</name>
|
|
<inherits-from>Effects/model-default</inherits-from>
|
|
<parameters>
|
|
<chute_force>1.0</chute_force>
|
|
<chute_projection_z>0.0</chute_projection_z>
|
|
<chute_fold>0.0</chute_fold>
|
|
<chute_bend>0.0</chute_bend>
|
|
<!-- END fog include -->
|
|
</parameters>
|
|
<technique n="18">
|
|
<scheme>als-lighting</scheme>
|
|
<predicate>
|
|
<and>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<active>
|
|
<use>material/active</use>
|
|
</active>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>
|
|
<use>material/color-mode</use>
|
|
</color-mode>
|
|
</material>
|
|
<blend>
|
|
<active>
|
|
<use>blend/active</use>
|
|
</active>
|
|
<source>
|
|
<use>blend/source</use>
|
|
</source>
|
|
<destination>
|
|
<use>blend/destination</use>
|
|
</destination>
|
|
</blend>
|
|
<shade-model>
|
|
<use>shade-model</use>
|
|
</shade-model>
|
|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<render-bin>
|
|
<bin-number>10</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<rendering-hint>
|
|
<use>rendering-hint</use>
|
|
</rendering-hint>
|
|
<texture-unit>
|
|
<!-- The texture unit is always active because the shaders expect
|
|
that. -->
|
|
<unit>0</unit>
|
|
<!-- If there is a texture, the type in the derived effect
|
|
will be "2d". -->
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<!--
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
-->
|
|
</texture-unit>
|
|
<vertex-program-two-side>
|
|
<use>vertex-program-two-side</use>
|
|
</vertex-program-two-side>
|
|
<program>
|
|
<vertex-shader>Shaders/ALS/chute.vert</vertex-shader>
|
|
<fragment-shader>Shaders/ALS/model-base.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/hazes.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/secondary_lights.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/noise.frag</fragment-shader>
|
|
<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>visibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>visibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>avisibility</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>avisibility</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>lthickness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>ground_scattering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terminator</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terrain_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>terrain_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>overcast</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>eye_alt</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>cloud_self_shading</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>moonlight</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>moonlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>air_pollution</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>chute_force</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>chute_force</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>chute_fold</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>chute_fold</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>chute_bend</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>chute_bend</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>chute_projection_z</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>chute_projection_z</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>gamma</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>gamma</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>brightness</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>brightness</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_filtering</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_filtering</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_night_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_night_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_IR_vision</name>
|
|
<type>bool</type>
|
|
<value>
|
|
<use>use_IR_vision</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>delta_T</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>delta_T</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_grey</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_grey</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fact_black</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fact_black</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_pitch_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_pitch_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>view_heading_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_heading_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>field_of_view</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>view_fov</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light1_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light1_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light2_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light2_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>landing_light3_offset</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>landing_light3_offset</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>geo_light_r</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>geo_light_r</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>geo_light_g</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>geo_light_g</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>geo_light_b</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>geo_light_b</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>geo_light_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>geo_light_x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>geo_light_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>geo_light_y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>geo_light_z</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>geo_light_z</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>geo_light_radius</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>geo_light_radius</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>geo_ambience</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>geo_ambience</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>material/color-mode-uniform</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_searchlight</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_searchlight</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_alt_landing_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_alt_landing_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_geo_light</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>use_geo_light</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_xsize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_xsize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>display_ysize</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>display_ysize</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>quality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>quality_level</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>tquality_level</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>tquality_level</use>
|
|
</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|