* Improved 3D models and textures of all levers, toggles, seats, magneto keys, EGT gauge and attitude indicator
* New recess casings to all panel instruments
* Improved labels of panel texture
* Added 3D models to cockpit:
- Alternate static source knob
- Glove pocket to panel (holds GPS device when not in use)
- Lighter hole
- Overhead panel light switches for red flood, gauge post, and white dome/courtesy lights
- Low Voltage LED
- Sunvisors
- PPT cables connected to the yokes
* New ammeter gauge matching the model used in the 172P
* Light maps for red flood, gauge post and white dome light
* ALS procedural lights (glare) for red flood, gauge post, white dome and wing courtesy light
* Light map illumination and procedural glare responds to available light and dims during daylight
* Re-positioned and improved 3D models and textures of all levers
* Added ambient occlusion map to all interior textures
* Added glass effect for gauges
* New sounds, including when clicking on the checklist, adding/removing control lock, mounting/dismounting GPS, opening/closing glove pocket, opening/closing the window latches, extending/retracting the water rudder cable
* Better sound for flaps lever and motor
* Interlocked master switch (BAT and ALT)
* GPS antenna is now up by default
* GPS night mode
* Amphibious gear advisor activated
* New amphibious gear lever
* Expanded help tool tips
* Add subtle glass reflection to panel instruments and radio stack
* Moved tutorials to Hilo Airport (PHTO)
* Improved tutorials and added two new ones: take off and landing for float variants
* Much improved propeller model
* Improved handle animation of doors and baggage door
* Doors should now be closed from the inside using the door strap
* Air resistance will force an open door or baggage door backwards
* Improved taxi and landing lights, VHF antennas and recessed fuel caps
* Model ribs to show through broken wing
* Improvements to tail and rudder, including animated rudder cables
* Cowling now protrudes around the nose
* Front windshield redesign to allow for proper vent fittings
* Tie-down connections on the wing look a little more realistic
* Added a vent line pipe to the left wing
* New landing gear strut steps and improved strut to fuselage connection
* Improved textures of air intake, cockpit bars, trim wheel, propeller, glare shield, tires
* Add two sided prop blur to livery system
* Moved panel upwards
* Improved flap model and animation
* New exterior door handles and relocated bottom door hinges
* Added GPS device with a new texture and added mount
* Added rudder pedal push rod model, sump port models, animated cabin air vent, engine compartment vent, wing vent holes, elevator trim tab
* New disc brakes, cowling handhold, animated oil door and cap, animated fuel caps
* Improved ground equipment
* The f key can be used to toggle the flash light
* Changes to the FDM:
* Allow aerodynamic interaction between the aircraft and AI traffic models
* Make the pitch axis less sensitive to control. Increase the adverse yaw, also results in a better slip-skid-ball behaviour
* Added a new HD livery: N73429
* Improved sounds:
* Better engine sound based on a real recording
* New idle engine sound which is cross-faded with the regular engine sound so that it is only perceived at low RPMs. It has that characteristic "rumbling" of low RPM
* New crank and engine start sounds, much improved from the default ones. In particular, the engine now starts with a large "thump" just like a real engine does
* New sound for when the engine is cut, also based on a real 172 recording
* New sounds for the primer lever, a low volume squeak sound based on reference videos of startup procedures
* Added registrations to the bottom wing of all liveries
* Implemented engine damage when flying at a RPM higher than the red mark
* More advanced oil management and consumption calculation
* Improved hydrodynamic modeling
* Support mooring (including rope and buoy animation) and spawning at a seaport
**Fixes**:
* Animation of primer and carburettor heat levers so that they don't just flip between their binary positions
* Autopilot buttons are now animated
* Applied shadow effect to more objects in the cabin
* Fixed a bug with the control lock being added to a hidden yoke
* Fix some switches in the KMA 20 instrument changing the dials in the two radio's below it
* Improved DME clickspots
* Nose wheel is no longer buried in the ground
* Fix collision of beacon lights with beacon lamp model