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# License
By making a contribution to this project, I certify that: (a) The contribution was created in whole or in part by me and I have the right to submit it under the open source license indicated in the file; or
(b) The contribution is based upon previous work that, to the best of my knowledge, is covered under an appropriate open source license and I have the right under that license to
submit that work with modifications, whether created in whole or in part by me, under the same open source license (unless I am permitted to submit under a different license), as Indicated in the file; or
(c) The contribution was provided directly to me by some other person who certified (a), (b) or (c) and I have not modified it.
(d) I understand and agree that this project and the contribution are public and that a record of the contribution (including all personal information I submit with it, including my sign-off) is maintained indefinitely and may be redistributed consistent with this project or the open source license(s) involved.
This project is licensed under the GPL version 2 or later.
Some files are licensed under CC-BY or CC0. Attribution is given in the [Thanks](https://github.com/c172p-team/c172p-detailed/blob/master/Thanks) file.
# Reporting bugs or features
Try to be concise when describing the problem. Add screenshots if they can clearly show that something is wrong.
The `master` branch of this project should be used together with the development version of FlightGear. If you're using a released version, you should mention the version number.
# Fixing a bug or adding a feature
Before you starting creating any patches, make sure you first check the bug or feature hasn't already been reported. See the [issues](https://github.com/c172p-team/c172p-detailed/issues) page. Beginners should consider looking for issues with the label [good first bug](https://github.com/c172p-team/c172p-detailed/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+bug%22).
For the repository containing the texture files for the liveries and instruments (including their .xcf files), visit [c172p-detailed-liveries](https://github.com/gilbertohasnofb/c172p-detailed-liveries).
1. Open an issue describing the bug or the feature that you would like to implement. This is so that we can try to reproduce the bug or discuss the feature.
2. Fork the repository and create a branch called `issue-X` where X is the issue number.
3. Submit a new pull request. Make sure you add to the opening comment the text `Fixes #X` where X is the issue number. This will cause Github to create a reference to the issue and when the PR gets merged, the issue will be automatically closed.
Make sure your branch only contains clean commits. Try to avoid `Merge branch...` commits. If you work on the branch from multiple computers or with multiple users, you should use `git pull --rebase` before you push your locally created commits.
Your commits should tell a story how you fixed a bug or implemented a feature. If you have made a commit and want to fix some small mistakes in it, you can use `git commit --amend`. If you need to clean up your commits history by squashing or removing commits, you should use [interactive rebasing](https://www.atlassian.com/git/tutorials/merging-vs-rebasing). You can rebase using `git rebase -i master` or `git rebase -i HEAD~5` to fix your last 5 commits for example.
Don't try to modify parts of the code that do not fix/implement your bug/feature. This will make it more difficult to do code reviews.
Make sure all files have a license that is compatible with the GPL version 2. Files licensed under the CC-BY and CC0 are okay. Make sure you give attribution by modifying the [Thanks](https://github.com/c172p-team/c172p-detailed/blob/master/Thanks) file.
Try to avoid massive commits that fix multiple issues. Use multiple commits instead. For binary files this advice can be ignored.
Write good commit messages (see below)
Make sure your XML and Nasal code follows the coding style guidelines (see below)
# Writing good commit messages
To make the code reviews easier and help the future maintainers of this project to understand what you did and why, you should write clear commits messages.
Make sure the commit message is at most 72 characters. If necessary, leave the second line blank and write a more detailed explanation messages starting on the third line.
Use the imperative mood. Use words like "Fix" and "Add" instead of "Fixed" and "Added".
Wrap the message manually to 72 characters so that you don't have to manually scroll in order to read them.
Do not end with a period.
See [this blog post](https://chris.beams.io/posts/git-commit/) on how to write good commit messages.
# Coding style guidelines
Use 4 spaces indentation for the XML and Nasal files. For example, to find XML files that contain tabs, execute:
```sh
find . -type f -name "*.xml" -exec grep -HP '\t' {} \;
```
If you think it's necessary to fully reformat an XML, execute:
```sh
XMLLINT_INDENT=" " xmllint --format the-file.xml --output the-file.xml
```
This will also remove any blank lines, so you have to reinsert them manually.
Try to avoid trailing whitespace. You can check this with `git diff --check`.
Use the [Stroustrup](https://en.wikipedia.org/wiki/Indentation_style#Variant:_Stroustrup) indentation style for the curly brackets. Do not emit curly brackets for single statements.
Don't use spaces inside parenthesis, but use them around keywords and operators. Write `if (a == b) {` instead of `if( a ==b){`
Do not commit commented-out code or files that are no longer needed. Remove the code or the files.
Use `maketimer` instead of `settimer`. Systems should be written in JSBSim if possible.
# Creating a release
See the [wiki page "Release process and versioning"](https://github.com/Juanvvc/c172p-detailed/wiki/Release-process-and-versioning) how to do a release.

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<?xml version="1.0"?>
<PropertyList>
<params>
<engine>
<damage-smoke>sim/multiplay/generic/bool[0]</damage-smoke>
</engine>
</params>
<particlesystem>
<name>startup</name>
<texture>smoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<condition>
<property alias="/params/engine/damage-smoke"/>
</condition>
<emissive>false</emissive>
<lighting>false</lighting>
<align>billboard</align>
<!-- billboard / fixed -->
<attach>world</attach>
<!-- world / local-->
<placer>
<type>point</type>
<!-- sector / segments / point -->
</placer>
<shooter>
<theta-min-deg>150</theta-min-deg>
<theta-max-deg>160</theta-max-deg>
<phi-min-deg>70</phi-min-deg>
<phi-max-deg>100</phi-max-deg>
<speed-mps>
<value>0.5</value>
<spread>0.2</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>15</x-min-deg-sec>
<y-min-deg-sec>-15</y-min-deg-sec>
<z-min-deg-sec>15</z-min-deg-sec>
<x-max-deg-sec>-15</x-max-deg-sec>
<y-max-deg-sec>15</y-max-deg-sec>
<z-max-deg-sec>-15</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>200</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red>
<value>0.10</value>
</red>
<green>
<value>0.10</value>
</green>
<blue>
<value>0.10</value>
</blue>
<alpha>
<value>0.6</value>
</alpha>
</color>
<size>
<value>0.05</value>
</size>
</start>
<end>
<color>
<red>
<value>0.7</value>
</red>
<green>
<value>0.7</value>
</green>
<blue>
<value>0.85</value>
</blue>
<alpha>
<value>0.01</value>
</alpha>
</color>
<size>
<value>0.3</value>
</size>
</end>
<life-sec>
<value>0.01</value>
</life-sec>
<mass-kg>0.005</mass-kg>
<radius-m>0.05</radius-m>
</particle>
<program>
<fluid>air</fluid>
<!-- air / water -->
<gravity>false</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>

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</offsets>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec-wing</inherits-from>
<object-name>flapsD</object-name>
<object-name>leftaileronRD</object-name>
<object-name>leftaileronLD</object-name>
<object-name>leftaileronBD</object-name>
<object-name>leftaileronCollapse</object-name>
<object-name>leftaileronLDRB</object-name>
<object-name>leftaileronLGRB</object-name>
<object-name>rightaileronRD</object-name>
<object-name>rightaileronLD</object-name>
<object-name>rightaileronBD</object-name>
<object-name>rightaileronCollapse</object-name>
<object-name>rightaileronRDLB</object-name>
<object-name>rightaileronRGLB</object-name>
<object-name>wing_1RD</object-name>
<object-name>wing_1LD</object-name>
<object-name>wing_1BD</object-name>
<object-name>wing_1Collapse</object-name>
<object-name>wing_1BB</object-name>
<object-name>wing_1LGRB</object-name>
<object-name>wing_1RGLB</object-name>
<object-name>wing_1LDRB</object-name>
<object-name>wing_1RDLB</object-name>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/dirt-leading-edge</inherits-from>
<object-name>wing_leading_edge_left_D</object-name>
<object-name>wing_leading_edge_right_D</object-name>
<object-name>wing_leading_edge_right_C</object-name>
<object-name>wing_leading_edge_left_C</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec-fuselage</inherits-from>
<object-name>LeftWheelStrutBKD</object-name>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/dirt-wing</inherits-from>
<object-name>wing_center_broke_left</object-name>
<object-name>wing_center_broke_right</object-name>
<object-name>wing_left_D</object-name>
<object-name>LeftNavLight_D</object-name>
<object-name>leftaileron_D</object-name>
<object-name>wing_right_D</object-name>
<object-name>RightNavLight_D</object-name>
<object-name>rightaileron_D</object-name>
<object-name>wing_right_C</object-name>
<object-name>RightNavLight_C</object-name>
<object-name>rightaileron_C</object-name>
<object-name>wing_left_C</object-name>
<object-name>LeftNavLight_C</object-name>
<object-name>leftaileron_C</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec</inherits-from>
<object-name>wing_0_D</object-name>
<object-name>wing_0_C</object-name>
<object-name>lighttaxi_C</object-name>
<object-name>lightlanding_C</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/dirt-fuselage</inherits-from>
<object-name>RightWheelBKD</object-name>
<object-name>RightWheelBKsD</object-name>
<object-name>LRightWheelD</object-name>
<object-name>RightWheelStrutBKD</object-name>
<object-name>RightWheelBrakeD</object-name>
<object-name>LeftWheelBKD</object-name>
<object-name>LeftWheelBKsD</object-name>
<object-name>LeftWheelD</object-name>
<object-name>LeftWheelStrutBKD</object-name>
<object-name>LeftWheelBrakeD</object-name>
<object-name>NoseWheelD</object-name>
<object-name>AxleD.001</object-name>
<object-name>NoseWheelStrutD</object-name>
<object-name>TopLinkD</object-name>
<object-name>BottomLinkD</object-name>
<object-name>NoseWheelBKD</object-name>
<object-name>AxleBKD.001</object-name>
<object-name>NoseWheelStrutBKD</object-name>
<object-name>TopLinkBKD</object-name>
<object-name>BottomLinkBKD</object-name>
<object-name>fairing1D</object-name>
<object-name>fairing2D</object-name>
<object-name>fairing3D</object-name>
@ -49,38 +76,76 @@
<object-name>SpinnerD</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/exterior-glass-reflection</inherits-from>
<object-name>landinglightcover_D</object-name>
<object-name>landinglightcover_C</object-name>
</effect>
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<object-name>strobe1D</object-name>
<object-name>strobe2D</object-name>
</effect>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>flapsD</object-name>
<object-name>leftaileronRD</object-name>
<object-name>leftaileronLD</object-name>
<object-name>leftaileronBD</object-name>
<object-name>leftaileronCollapse</object-name>
<object-name>leftaileronLDRB</object-name>
<object-name>leftaileronLGRB</object-name>
<object-name>rightaileronRD</object-name>
<object-name>rightaileronLD</object-name>
<object-name>rightaileronBD</object-name>
<object-name>rightaileronCollapse</object-name>
<object-name>rightaileronRDLB</object-name>
<object-name>rightaileronRGLB</object-name>
<object-name>wing_1RD</object-name>
<object-name>wing_1LD</object-name>
<object-name>wing_1BD</object-name>
<object-name>wing_1Collapse</object-name>
<object-name>wing_1BB</object-name>
<object-name>wing_1LGRB</object-name>
<object-name>wing_1RGLB</object-name>
<object-name>wing_1LDRB</object-name>
<object-name>wing_1RDLB</object-name>
<object-name>LeftWheelStrutBKD</object-name>
<object-name>RightWheelStrutBKD</object-name>
<object-name>RightWheelBrakeD</object-name>
<object-name>LeftWheelBrakeD</object-name>
<object-name>AxleD.001</object-name>
<object-name>TopLinkD</object-name>
<object-name>BottomLinkD</object-name>
<object-name>AxleBKD.001</object-name>
<object-name>TopLinkBKD</object-name>
<object-name>BottomLinkBKD</object-name>
<object-name>fairing1D</object-name>
<object-name>fairing2D</object-name>
<object-name>fairing3D</object-name>
<object-name>PropellerD</object-name>
<object-name>SpinnerD</object-name>
<object-name>wing_center_broke_left</object-name>
<object-name>wing_center_broke_right</object-name>
<object-name>wing_0_D</object-name>
<object-name>wing_left_D</object-name>
<object-name>LeftNavLight_D</object-name>
<object-name>leftaileron_D</object-name>
<object-name>wing_leading_edge_left_D</object-name>
<object-name>wing_right_D</object-name>
<object-name>RightNavLight_D</object-name>
<object-name>rightaileron_D</object-name>
<object-name>wing_leading_edge_right_D</object-name>
<object-name>wing_0_C</object-name>
<object-name>wing_right_C</object-name>
<object-name>RightNavLight_C</object-name>
<object-name>rightaileron_C</object-name>
<object-name>wing_leading_edge_right_C</object-name>
<object-name>wing_left_C</object-name>
<object-name>LeftNavLight_C</object-name>
<object-name>leftaileron_C</object-name>
<object-name>wing_leading_edge_left_C</object-name>
<shininess>116</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>NoseWheelStrutD</object-name>
<object-name>NoseWheelStrutBKD</object-name>
<object-name>lighttaxi_C</object-name>
<object-name>lightlanding_C</object-name>
<shininess>128</shininess>
<specular>
<r>1</r>

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@ -14,7 +14,7 @@
</offsets>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec</inherits-from>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec-pontoon</inherits-from>
<object-name>L-FloatCD</object-name>
<object-name>R-FloatCD</object-name>
<object-name>L-FloatCB</object-name>
@ -68,8 +68,7 @@
<object-name>RHrudderD</object-name>
<object-name>LHrudderB</object-name>
<object-name>RHrudderB</object-name>
<object-name>FloatStruts</object-name>
<shininess>128</shininess>
<shininess>116</shininess>
<specular>
<r>1</r>
<g>1</g>

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@ -18,8 +18,6 @@
<property alias="/params/engine/exhaust"/>
</condition>
<emissive>false</emissive>
<lighting>false</lighting>
<align>billboard</align>
<!-- billboard / fixed -->

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@ -5,6 +5,16 @@
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec</inherits-from>
<parameters>
<normalmap-enabled type="int">0</normalmap-enabled>
<grain-texture-enabled type="int">1</grain-texture-enabled>
<grain-magnification type="float"><use>/environment/aircraft-effects/dirt-fuselage</use></grain-magnification>
<texture n="7">
<image>Models/Effects/exterior/dirt.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<!--<texture n="2">
<image>Aircraft/c172p/Models/pontoons-normal.png</image>
<filter>linear-mipmap-linear</filter>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<name>Aircraft/c172p/Models/Effects/exterior/dirt-fuselage</name>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec-fuselage</inherits-from>
<parameters>
<grain-texture-enabled type="int">1</grain-texture-enabled>
<grain-magnification type="float"><use>/environment/aircraft-effects/dirt-fuselage</use></grain-magnification>
<texture n="7">
<image>Models/Effects/exterior/dirt.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<name>Aircraft/c172p/Models/Effects/exterior/dirt-leading-edge</name>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec-wing</inherits-from>
<parameters>
<grain-texture-enabled type="int">1</grain-texture-enabled>
<grain-magnification type="float"><use>/environment/aircraft-effects/dirt-edge</use></grain-magnification>
<texture n="7">
<image>Models/Effects/exterior/dirt.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<name>Aircraft/c172p/Models/Effects/exterior/dirt-tail</name>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec-tail</inherits-from>
<parameters>
<grain-texture-enabled type="int">1</grain-texture-enabled>
<grain-magnification type="float"><use>/environment/aircraft-effects/dirt-tail</use></grain-magnification>
<texture n="7">
<image>Models/Effects/exterior/dirt.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<name>Aircraft/c172p/Models/Effects/exterior/dirt-wing</name>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec-wing</inherits-from>
<parameters>
<grain-texture-enabled type="int">1</grain-texture-enabled>
<grain-magnification type="float"><use>/environment/aircraft-effects/dirt-wing</use></grain-magnification>
<texture n="7">
<image>Models/Effects/exterior/dirt.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
</PropertyList>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>c172p-flashlight</name>
<name>c172p-interior-compartment</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">

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@ -16,7 +16,7 @@
</images>
</texture>
<use-reflection type="int">1</use-reflection>
<reflection-strength type="float">.70</reflection-strength>
<reflection-strength type="float">.70</reflection-strength>
<surface-mapping-scheme type="int">2</surface-mapping-scheme>
</parameters>
</PropertyList>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>c172p-interior-gps</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">
<type>cubemap</type>
<images>
<positive-x>Aircraft/c172p/Models/Effects/interior/shadow_px.png</positive-x>
<negative-x>Aircraft/c172p/Models/Effects/interior/shadow_nx.png</negative-x>
<positive-y>Aircraft/c172p/Models/Effects/interior/shadow_py.png</positive-y>
<negative-y>Aircraft/c172p/Models/Effects/interior/shadow_ny.png</negative-y>
<positive-z>Aircraft/c172p/Models/Effects/interior/shadow_pz.png</positive-z>
<negative-z>Aircraft/c172p/Models/Effects/interior/shadow_nz.png</negative-z>
</images>
</texture>
<opacity-cube-center type="vec3d" n="0"> 0.76232 -0.01 .10 </opacity-cube-center>
<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
<opacity-cube-angle type="float">0.0</opacity-cube-angle>
<light-filter-one type="vec3d">0.5 0.5 0.5</light-filter-one>
<light-filter-two type="vec3d">0.9 0.2 0.2</light-filter-two>
<light-radius type="float">13</light-radius>
<irradiance-map-type type="int">2</irradiance-map-type>
<irradiance-map-strength type="float">.2</irradiance-map-strength>
<residual-ambience-r type="float"><use>/sim/model/c172p/lighting/rgb-ra-r-factor</use></residual-ambience-r>
<residual-ambience-g type="float"><use>/sim/model/c172p/lighting/rgb-ra-g-factor</use></residual-ambience-g>
<residual-ambience-b type="float"><use>/sim/model/c172p/lighting/rgb-ra-b-factor</use></residual-ambience-b>
<ra-irradiance-map-type type="int">0</ra-irradiance-map-type>
<ra-irradiance-map-strength type="float">1</ra-irradiance-map-strength>
</parameters>
</PropertyList>

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>c172p-interior-pedals-copilot</name>
<inherits-from>Effects/model-interior</inherits-from>
<parameters>
<texture n="4">
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<offset-deg>180</offset-deg>
<center>
<x-m>-2.08172</x-m>
<y-m>-0.00119</y-m>
<z-m>-1.68437</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>anchorrope</object-name>
<property>orientation/pitch-deg</property>
<factor>-1</factor>
<center>
<x-m>-2.08172</x-m>
<y-m>-0.00119</y-m>
<z-m>-1.68437</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
</PropertyList>

View file

@ -32,7 +32,7 @@
<object-name>RHrudder</object-name>
</effect>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior-radiance</inherits-from>
<inherits-from>Aircraft/c172p/Models/Effects/interior/c172p-interior</inherits-from>
<object-name>FloatReinforceLeft</object-name>
<object-name>FloatReinforceRight</object-name>
<object-name>FloatReinforceJoin</object-name>
@ -46,17 +46,29 @@
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>FloatStruts</object-name>
<object-name>L-Float</object-name>
<object-name>R-Float</object-name>
<object-name>L-FloatC</object-name>
<object-name>R-FloatC</object-name>
<object-name>LRwheel</object-name>
<object-name>RRwheel</object-name>
<shininess>116</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>FloatStruts</object-name>
<object-name>LRAxle</object-name>
<object-name>RRAxle</object-name>
<object-name>LFrontWheel</object-name>
<object-name>RFrontWheel</object-name>
<object-name>LAxle</object-name>
<object-name>RAxle</object-name>
<object-name>LRtarm</object-name>

View file

@ -9,7 +9,7 @@
<particlesystem>
<name>rain-s</name>
<texture>smoke.png</texture>
<emissive>true</emissive>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>

View file

@ -38,6 +38,12 @@
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>

View file

@ -38,6 +38,9 @@
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>

View file

@ -38,6 +38,9 @@
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>

View file

@ -38,6 +38,9 @@
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>

View file

@ -38,6 +38,12 @@
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>

View file

@ -38,6 +38,12 @@
<not>
<property>/fdm/jsbsim/unit[12]/WOW</property>
</not>
<not>
<property>/sim/rendering/shadow</property>
</not>
<not>
<property>/fdm/jsbsim/orientation/upside-down</property>
</not>
<not>
<property>/fdm/jsbsim/crash</property>
</not>

File diff suppressed because it is too large Load diff

View file

@ -23,18 +23,25 @@
<texture n="5">
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/1.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/2.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/3.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/6.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
<positive-x>Aircraft/Generic/Effects/CubeMaps/buildings/N.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/buildings/S.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/buildings/W.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/buildings/E.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/buildings/U.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/buildings/D.png</negative-z>
</images>
</texture>
<ambient-correction type="float">0.15</ambient-correction>
<dirt-enabled type="int">1</dirt-enabled>
<dirt-color type="vec3d">1.0 1.0 1.0</dirt-color>
<dirt-factor type="float">0.1</dirt-factor>
<grain-texture-enabled type="int">1</grain-texture-enabled>
<grain-magnification type="float"><use>/environment/aircraft-effects/dirt-fuselage</use></grain-magnification>
<texture n="7">
<image>Models/Effects/exterior/dirt.png</image>
<type>2d</type>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
<!-- ####################
### NORMALMAP INCLUDE ###

View file

@ -20,10 +20,8 @@
<object-name>RightSki</object-name>
</effect>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>NoseSki</object-name>
<effect>
<inherits-from>Aircraft/c172p/Models/Effects/exterior/bumpspec-pontoon</inherits-from>
<object-name>NoseSkiAxle</object-name>
<object-name>NoseSkiAxleBl</object-name>
<object-name>NoseSkiAxleBr</object-name>
@ -33,8 +31,6 @@
<object-name>NoseSkiWheelAxleR</object-name>
<object-name>NoseSkiWireF</object-name>
<object-name>NoseCableConnect</object-name>
<object-name>NoseSkiWheel</object-name>
<object-name>LeftSki</object-name>
<object-name>LeftSkiAxle</object-name>
<object-name>LeftSkiAxleBl</object-name>
<object-name>LeftSkiAxleBr</object-name>
@ -45,10 +41,8 @@
<object-name>LeftCableConnectF</object-name>
<object-name>LeftCableConnectB</object-name>
<object-name>LeftCableConnectT</object-name>
<object-name>LeftSkiWheel</object-name>
<object-name>LeftSkiWheelAxle</object-name>
<object-name>LeftSkiSpring</object-name>
<object-name>RightSki</object-name>
<object-name>RightSkiAxle</object-name>
<object-name>RightSkiWheelAxle</object-name>
<object-name>RightSkiAxleBl</object-name>
@ -60,7 +54,47 @@
<object-name>RightSkiWireB</object-name>
<object-name>RightCableConnectF</object-name>
<object-name>RightCableConnectB</object-name>
<object-name>RightSkiSpring</object-name>
<object-name>LeftSkiWheel</object-name>
<object-name>RightSkiWheel</object-name>
<object-name>NoseSkiWheel</object-name>
</effect>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>NoseSkiAxle</object-name>
<object-name>NoseSkiAxleBl</object-name>
<object-name>NoseSkiAxleBr</object-name>
<object-name>NoseSkiBraceL</object-name>
<object-name>NoseSkiBraceR</object-name>
<object-name>NoseSkiWheelAxleL</object-name>
<object-name>NoseSkiWheelAxleR</object-name>
<object-name>NoseSkiWireF</object-name>
<object-name>NoseCableConnect</object-name>
<object-name>LeftSkiAxle</object-name>
<object-name>LeftSkiAxleBl</object-name>
<object-name>LeftSkiAxleBr</object-name>
<object-name>LeftSkiBraceL</object-name>
<object-name>LeftSkiBraceR</object-name>
<object-name>LeftSkiWireF</object-name>
<object-name>LeftSkiWireB</object-name>
<object-name>LeftCableConnectF</object-name>
<object-name>LeftCableConnectB</object-name>
<object-name>LeftCableConnectT</object-name>
<object-name>LeftSkiWheelAxle</object-name>
<object-name>LeftSkiSpring</object-name>
<object-name>RightSkiAxle</object-name>
<object-name>RightSkiWheelAxle</object-name>
<object-name>RightSkiAxleBl</object-name>
<object-name>RightSkiAxleBr</object-name>
<object-name>RightSkiBraceL</object-name>
<object-name>RightSkiBraceR</object-name>
<object-name>RightCableConnectT</object-name>
<object-name>RightSkiWireF</object-name>
<object-name>RightSkiWireB</object-name>
<object-name>RightCableConnectF</object-name>
<object-name>RightCableConnectB</object-name>
<object-name>RightSkiSpring</object-name>
<shininess>128</shininess>
<specular>
@ -75,4 +109,23 @@
</ambient>
</animation>
<!-- Specularity fix -->
<animation>
<type>material</type>
<object-name>NoseSki</object-name>
<object-name>LeftSki</object-name>
<object-name>RightSki</object-name>
<shininess>116</shininess>
<specular>
<r>1</r>
<g>1</g>
<b>1</b>
</specular>
<ambient>
<r>1</r>
<g>1</g>
<b>1</b>
</ambient>
</animation>
</PropertyList>

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@ -7,6 +7,7 @@
<offsets>
<x-m>-0.6</x-m>
<y-m>0.042</y-m>
</offsets>
<animation>

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@ -3,21 +3,24 @@ MATERIAL "DefaultWhite" rgb 1.0000 1.0000 1.0000 amb 0.2000 0.2000 0.2000 emis
MATERIAL "DefaultWhite.007" rgb 1.0000 1.0000 1.0000 amb 1.0000 1.0000 1.0000 emis 0.0000 0.0000 0.0000 spec 0.3200 0.3200 0.3200 shi 50 trans 0.0000
MATERIAL "Black" rgb 0.0204 0.0204 0.0204 amb 0.1000 0.1000 0.1000 emis 0.0000 0.0000 0.0000 spec 0.5000 0.5000 0.5000 shi 50 trans 0.0000
OBJECT world
name "Blender_export__immat.ac"
name "Blender_exporter_v2.10__immat.ac"
kids 25
OBJECT poly
name "ImatFuselageL1"
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ImatFuselageL1.mesh
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numsurf 3
SURF 0X10
mat 1
@ -43,17 +46,20 @@ refs 4
kids 0
OBJECT poly
name "ImatFuselageL2"
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ImatFuselageL2.mesh
crease 61.0
texture "immat.png"
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numsurf 3
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@ -79,17 +85,20 @@ refs 4
kids 0
OBJECT poly
name "ImatFuselageL3"
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ImatFuselageL3.mesh
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texture "immat.png"
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@ -115,17 +124,20 @@ refs 4
kids 0
OBJECT poly
name "ImatFuselageL4"
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ImatFuselageL4.mesh
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@ -151,17 +163,20 @@ refs 4
kids 0
OBJECT poly
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kids 0
OBJECT poly
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ImatFuselageL6.mesh
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texture "immat.png"
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kids 0
OBJECT poly
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View file

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File diff suppressed because it is too large Load diff

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View file

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View file

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View file

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View file

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View file

@ -14,25 +14,24 @@
<effect>
<inherits-from>../../../../Effects/interior/c172p-interior-radiance</inherits-from>
<object-name>SourceSelectorKnob</object-name>
<object-name>PowerSwitch.Lever</object-name>
</effect>
<effect>
<inherits-from>../../../../Effects/interior/c172p-interior</inherits-from>
<object-name>on</object-name>
<object-name>off</object-name>
<object-name>Label3</object-name>
<object-name>n1</object-name>
<object-name>hld</object-name>
<object-name>n2</object-name>
<object-name>SourceSelectorKnob</object-name>
<object-name>PowerSwitch.Lever</object-name>
<object-name>PowerSwitch.Base</object-name>
</effect>
<model>
<path>ki266.xml</path>
<name>ki266</name>
<offsets>
<x-m>0.00140005</x-m>
<y-m>0.0274714</y-m>
<z-m>0.0</z-m>
</offsets>
</model>
<!-- The power switch -->
@ -47,50 +46,12 @@
<z>0</z>
</axis>
<center>
<x-m>0.000862624</x-m>
<y-m>-0.0328855</y-m>
<z-m>0</z-m>
<x-m>-0.35496</x-m>
<y-m> 0.08087</y-m>
<z-m>-0.05437</z-m>
</center>
</animation>
<animation>
<type>pick</type>
<object-name>on</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-assign</command>
<property alias="../../../../params/power-btn"/>
<value>1</value>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("dme-power")</script>
</binding>
</action>
</animation>
<animation>
<type>pick</type>
<object-name>off</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-assign</command>
<property alias="../../../../params/power-btn"/>
<value>0</value>
</binding>
<binding>
<command>nasal</command>
<script>c172p.click("dme-power")</script>
</binding>
</action>
</animation>
<animation>
<type>pick</type>
<object-name>PowerSwitch</object-name>
@ -107,6 +68,19 @@
<script>c172p.click("dme-power")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>power-btn</tooltip-id>
<label>DME: %s</label>
<property alias="../../../../params/power-btn"/>
<mapping>nasal</mapping>
<script>
if(arg[0]) return 'ON';
return 'OFF';
</script>
</binding>
</hovered>
</animation>
<!-- The source switch -->
@ -124,9 +98,9 @@
<z>0</z>
</axis>
<center>
<x-m>0.005</x-m>
<y-m>-0.0589436</y-m>
<z-m>0</z-m>
<x-m>-0.35558</x-m>
<y-m> 0.05483</y-m>
<z-m>-0.05527</z-m>
</center>
<action>
<binding>
@ -159,17 +133,6 @@
<property>instrumentation/dme/frequencies/source</property>
<value>instrumentation/dme/frequencies/selected-mhz</value>
</binding>
<binding>
<condition>
<equals>
<property>instrumentation/dme/switch-position</property>
<value type="int">2</value>
</equals>
</condition>
<command>property-assign</command>
<property>instrumentation/dme/frequencies/selected-mhz</property>
<property>instrumentation/nav[0]/frequencies/selected-mhz</property>
</binding>
<binding>
<condition>
<equals>
@ -186,6 +149,21 @@
<script>c172p.click("dme-source")</script>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>source-switch</tooltip-id>
<label>DME Source: %s</label>
<property>instrumentation/dme/switch-position</property>
<mapping>nasal</mapping>
<script>
var m = arg[0];
if (m == 1) return 'NAV1';
if (m == 3) return 'NAV2';
return 'HOLD';
</script>
</binding>
</hovered>
</animation>
</PropertyList>

View file

@ -1,78 +1,59 @@
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View file

@ -39,7 +39,7 @@
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View file

@ -0,0 +1,36 @@
Garmin 196
-----------
It's a small simulation of the garmin 196
Setting up :
------------
- Include the model in your model file.
<model>
<path>Aircraft/Instruments-paf/garmin196/garmin196.xml</path>
<offsets>
<x-m>xxx</x-m>
<y-m>xxx</y-m>
<z-m>xxx</z-m>
</offsets>
</model>
- Declare garmin196.nas in your foo-set.xml file. Write something like:
</nasal>
<garmin196>
<file>Aircraft/Instruments-paf/garmin196/garmin196.nas</file>
</garmin196>
</nasal>
- You can also have your custom texture for the box and buttons of the Garmin : declare the path of the texture file in your model file like it
<garmin196>
<texture-file>../../Diamond-Da42/garmon196/coque1.png</texture-file>
</garmin196>
in the <intrumentation> part
the ../.. supposed that you have installed the Garmin in /fg-root/Aircraft/Instruments/garmin196
and the texture file is in this example coque1.png located in /fg-root/Aircraft/Diamond-Da42/garmon196

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View file

@ -0,0 +1,342 @@
<html>
<body>
<h1 align="center">the Garmin 196</h1>
<h2>Presentation</h2>
<p align="justify">
The Garmin 196 is a GPS receiver to do navigation. It includes land, naval and aerial modes. In the simulated feature, there is only the aerial mode.
<br/>
<div align="center">
<img align="center" src="./garmin196.jpg"/>
</div>
</p>
<h2>Installation</h2>
<p align="justify">
To install the Garmin 196, you must declare the nasal in the definition file of the aircraft.
<pre>
&lt;nasal&gt;
&lt;garmin196&gt;
&lt;file&gt;Aircraft/Instruments-3d/garmin196/garmin196.nas&lt;/file&gt;
&lt;/garmin196&gt;
&lt;/nasal&gt;
</pre>
Then declare the xml describing the instrument. Caution, there are two (for now). The first model with the support of Clement OF HAMAIDE (aka F-JJTH)
<pre>
&lt;!-- Garmin196 --&gt;
&lt;model&gt;
&lt;path&gt;Aircraft/Instruments-3d/garmin196/garmin196_support1.xml&lt;/path&gt;
&lt;offsets&gt;
&lt;x-m&gt; 0.235 &lt;/x-m&gt;
&lt;y-m&gt; 0.000 &lt;/y-m&gt;
&lt;z-m&gt; 0.253 &lt;/z-m&gt;
&lt;/offsets&gt;
&lt;/model&gt;
</pre>
The coordinates correspond to a facility in the Tecnam 92 ... To install only the Garmin, use the file garmin196.xml (for integration into a panel for example ...). The path (Aircraft/Instruments-3d/garmin196 /) implies that we have installed the directory containing the instrument in Aircraft/Instruments-3d /.
</p>
<h2>Using</h2>
<h3>Description</h3>
<p align="justify">
<div align="center">
<img align="center" src="./description.jpg"/>
</div>
We have the following elements:
<ul>
<li>A screen where it will display the various screens.</li>
<li>Buttons (IN, OUT, PAGE, QUIT, ENTER,MENU,NRST,D (the D with a line in the middle, DIRECT TO) and Power (The red button)</li>
<li>A ROCKER (the button with the four arrows UP, DOWN, LEFT and RIGHT</li>
<li>An antenna located behind. To rotate the antenna, LMB to rotate in the counterclockwise and clockwise for CMB.</li>
</ul>
</p>
<h3>Starting</h3>
<p align="justify">
At start of FlightGear, the Garmin is off.
<br/>
<div align="center">
<img align="center" src="./eteint.jpg"/>
</div>
To switch on, click the Power button (LMB). The Garmin will display the home page.
<div align="center">
<img align="center" src="./startup.jpg"/>
</div>
Click Enter to validate the startup (LMB). You are now on the Map Page ... At any time, by clicking Power (CMB) will display the popup of brightness adjustment.
<div align="center">
<img align="center" src="./luminosite.jpg"/>
</div>
Click on the rocker up or down (LMB) to fit. This brightness is stored when the extinction Gamin (LMB on Power)
</p>
<h3>Map Page</h3>
<p align="justify">
<div align="center">
<img align="center" src="./mappage.jpg"/>
</div>
This screen allows you to view the FlightGear fixed points, namely:
<ul>
<li>The airports</li>
<li>The VOR stations</li>
<li>The NDB stations</li>
<li>The FIX points (approachs, airways ...</li>
<li>Bonus! cities of over 20,000 inhabitants. Yeah, we had to make a choice between the loading time, size of the xml file and readability of the screen ...</li>
</ul>
It was also an indication of the north at the top left and bottom right scale. This scale can be changed with the IN and OUT buttons.
</p>
<h3>Panel Page</h3>
<p align="justify">
<div align="center">
<img align="center" src="./panelpage.jpg"/>
</div>
On this screen, we have the following informations :
<ul>
<li>Ground speed: beware, this is not the airspeed. With a headwind, you'll feel like going more slowly than the air speed, you risk an overspeed and vice versa in case of wind back, you will go faster than the speed of air and therefore may stall.</li>
<li>Altitude: The altitude is real, relative to sea level Warning, it does not depend on the atmospheric pressure. It is even less the height from the ground.</li>
<li>The heading calculated with the displacement : it needs a displacement and therefore speed to calculated this heading</li>
<li>The CDI : Course Deviation Indicator. When you enter a flight plan, the Garmin display the CDI. It indicate the route between the actual waypoint and the next. You can also see the decalage between your position and this route. When you are in DIRECT TO mode or on the last waypoint, the CDI is aligned with the waypoint bug. You can also see a TO or FROM indicator.
<li>The VNAV bar : this bar helps you in approach. (Be carreful, the Garmin is not intend to do IFR approach). When a GPS point (an airport only) is selected, the Garmin calculs the ideal glide ratio to target (3 degres) and displays if you are below or above.</li>
<li>The heading to go to the next waypoint</li>
<li>Turn rate: the number of degrees per second (5 degrees when the wings are along a small bar). This is not the inclination of the plane.</li>
<li>The vertical speed</li>
<li>The identification, distance and time to arrive at the current ground speed. Appears only when a GPS fix has been entered (with a flight plan (Active road) or point (Direct-to)</li>
</ul>
We move from one screen to another by clicking (LMB) on PAGE or QUIT.
</p>
<h3>Position Page</h3>
<p align="justify">
<div align="center">
<img align="center" src="./positionpage.jpg"/>
</div>
On this screen, we have the following informations:
<ul>
<li>A compass display a scrolling banner</li>
<li>The coordinates of the aircraft position (latitude and longitude)</li>
<li>The time and date</li>
<li>Various information (not parameterizable for now)
<ul>
<li>The id of the next waypoint</li>
<li>The time to reach the next waypoint</li>
<li>The distance of the next waypoint</li>
<li>The course of the next waypoint (in number and on the compass banner (the grey bar)</li>
<li>The ground speed</li>
<li>The altitude</li>
<li>The heading</li>
<li>The vertical speed</li>
</ul>
</li>
<li>Two false informations : batt timer and voltage</li>
<li>The identification, distance and time to arrive at the current ground speed. Appears only when a GPS fix has been entered (with a flight plan (Active road) or point (Direct-to)</li>
</ul>
On Panel Page, Position Page and Map Page, you can enter your current location by clicking ENTER with the middle button of the mouse (CMB).
</p>
<h3>Direct To</h3>
<p align="justify">
By clicking on the button DIRECT TO, you have a popup appear. To navigate between tabs 3, use the ROCKER LEFT and RIGHT
</p>
<h4>Aviation tab</h4>
<p align="justify">
This tab allows you to find a waypoint (airport, VOR, NDB, and fix wpt).
<div align="center">
<img align="center" src="./dto_aviation_01.jpg"/>
</div>
As noted, click ENTER.
<div align="center">
<img align="center" src="./dto_aviation_02.jpg"/>
</div>
To change the current letter (the rightmost in the text box above), use the UP and DOWN ROCKER with the left mouse button (LMB) to move forward or backward one letter of a letter, and the button Central (BMC) to go from 10 to 10, use the ROCKER LEFT and RIGHT. The window display located below the top 5 results starting with those letters. Then, click ENTER to go to the list below.P
<div align="center">
<img align="center" src="./dto_aviation_03.jpg"/>
</div>
The first line is focused. Use the ROCKER UP and DOWN to select the line you want and click ENTER. The Garmin then selects the selected line and stores it in the recent waypoints.
<div align="center">
<img align="center" src="./dto_aviation_04.jpg"/>
</div>
</p>
<h4>Recent tab</h4>
<p align="justify">
This tab displays the last 5 waypoints selected in the Aviation tab. To navigate, use the UP and DOWN ROCKER and click ENTER to select the line.
<div align="center">
<img align="center" src="./dto_recent_01.jpg"/>
</div>
</p>
<h4>User tab</h4>
<p align="justify">
This tab shows the top 5 saved waypoints. To navigate, use the UP and DOWN ROCKER and click ENTER to select the line.
<div align="center">
<img align="center" src="./dto_user_01.jpg"/>
</div>
</p>
<h3>NRST (Nearest point)</h3>
<p align="justify">
By clicking the NRST, a popup appears. To navigate between 5 tabs, use the ROCKER LEFT and RIGHT
<div align="center">
<img align="center" src="./nrst_airport_01.jpg"/>
</div>
The five tabs are :
<ul>
<li>Airport : displays the five closest airports, with information such as :
<ul>
<li>the identifier</li>
<li>the heading to go to this waypoint</li>
<li>the distance</li>
<li>the length of the biggest runway</li>
<li>the frequency of the ATIS or AWOS ACOS, if there is an airport in this (In the picture, for example, has no Khaf ATIS)</li>
</ul>
</li>
<li>VOR : Displays 5 nearest VORs, with information such as :
<ul>
<li>the identifier</li>
<li>the heading to go to this waypoint</li>
<li>the distance</li>
<li>the frequency of the VOR</li>
</ul>
</li>
<li>NDB : Displays 5 nearest NDBs, with information such as :
<ul>
<li>the identifier</li>
<li>the heading to go to this waypoint</li>
<li>the distance</li>
<li>the frequency of the NDB</li>
</ul>
</li>
<li>FIX : Displays 5 nearest FIXs, with information such as :
<ul>
<li>the identifier</li>
<li>the heading to go to this waypoint</li>
<li>the distance</li>
</ul>
</li>
<li>Town / User : Displays 5 nearest towns and/or user waypoints, with such information (cities and user waypoints are mixed because of the waypoint management FlightGear ...):
<ul>
<li>the identifier (actually his name)</li>
<li>the heading to go to this waypoint</li>
<li>the distance</li>
</ul>
</li>
</ul>
By clicking the UP and DOWN ROCKER, scroll through the list you found. Click ENTER to accept the waypoint. If the waypoint is not yet in recent waypoint (in DTO, Recent), the Garmin will store the waypoint.
</p>
<h3>MENU</h3>
<p align="justify">
By clicking on the MENU button, you pop up a menu window with 8 tabs:
<ul>
<li>GPS: a screen that is only for show ...</li>
<li>Flights: List the last flights</li>
<li>Route: list of stored routes</li>
<li>Points: user waypoint list</li>
<li>Aircraft: Aircraft with their list of characteristics (vmax, among others)</li>
<li>E6B: a screen to do various calculations</li>
<li>Map: a screen of settings from the map panel.</li>
<li>Setup: screen (very simplified) to change the different units of measurement, and miscellanous things.</li>
</ul>
To navigate between tabs 8, use the UP and DOWN ROCKER, then press ENTER to confirm.
</p>
<h4>GPS Menu</h4>
<p align="justify">
Nothing to report or a change (thus the ENTER key is useless)
<div align="center">
<img align="center" src="./menu_gps.jpg"/>
</div>
</p>
<h4>Menu Flights</h4>
<p align="justify">
This screen allows you to review the last 8 flights. Click ENTER (or ROCKER RIGHT) to select a line.
<div align="center">
<img align="center" src="./menu_flights_01.jpg"/>
</div>
Then click ENTER to display a summary of the selected flight. QUIT or ENTER returns you to the previous screen.
<div align="center">
<img align="center" src="./menu_flights_02.jpg"/>
</div>
Registering a flight begins of the speed exceeds 30 kt. The Garmin takes the airport, the date and the aircraft used (set in the aircraft menu). The flight stops in that the speed drops below 30kt. The garmin then complete the flight with an airport of arrival, distance and flight duration. These data will be saved.
</p>
<h4>Route Menu</h4>
<p align="justify">
This screen allows you to manage 11 flight plans. Move on a flight plan already registered (ROCKER UP or DOWN) or "ENTER TO ADD ROUTE" and click ENTER to change the flight plan. The Garmin will tell you the road to go from point to point and automatically switch to the next point of you arrive near the current point. Using the ROCKER LEFT, you will delete the selected plan. Beware, there is no confirmation!
<div align="center">
<img align="center" src="./menu_routes_01.jpg"/>
</div>
By clicking on the ROCKER RIGHT, you activate the flight plan selected.
<div align="center">
<img align="center" src="./menu_routes_01_bis.jpg"/>
</div>
On this screen you can select the item to be changed with UP and DOWN ROCKER. clicking ENTER, you can change the current point or add one by selecting "ENTER TO ADD WAYPOINT". Clicking ROCKER LEFT, you delete the selected point. Beware, there is no confirmation!
<div align="center">
<img align="center" src="./menu_routes_02.jpg"/>
</div>
By clicking on the ROCKER RIGHT, you activate the flight plan selected and switch directly to the selected waypoint. This is the one who will guide you. Obviously, you can do the same in flight, to skip one or more waypoint for example.
<div align="center">
<img align="center" src="./menu_routes_02_bis.jpg"/>
</div>
With this screen, you can look for the point you want to add or change. This screen works the same way as the search screen Direct To, Aviation tab.
<div align="center">
<img align="center" src="./menu_routes_03.jpg"/>
</div>
And icing on the cake, the flight plan is displayed on the map!
<div align="center">
<img align="center" src="./menu_routes_04.jpg"/>
</div>
</p>
<h4>Points Menu</h4>
<p align="justify">
This screen allows you to enter 9 waypoints. Click ENTER to select a waypoint. Select your waypoint with UP and DOWN ROCKER and ENTER to display the second tab. You can add a waypoint by placing the "cursor" "ENTER TO ADD WAYPOINT" and click ENTER. You can also delete a waypoint by clicking LEFT ROCKER. Beware, there is no confirmation! Caution bis, the waypoint will be deleted on next system startup of FlightGear (there is no function to do that ...)
<div align="center">
<img align="center" src="./menu_points_01.jpg"/>
</div>
On this tab, ROCKER UP, DOWN, LEFT and RIGHT to change the name, ROCKER UP and DOWN to change the values of latitude and longitude, ENTER to move to the next and previous QUIT to go. After having entered the last field (decimal longitude), click ENTER to save what you just did.
<div align="center">
<img align="center" src="./menu_points_02.jpg"/>
</div>
</p>
<h4>Aircraft Menu</h4>
<p align="justify">
This screen allows you to enter the cruise speed, max speed and fuel consumption of 6 aircraft. Click ENTER to select a plane. Select your airplane with the UP and DOWN ROCKER and ENTER to display the second tab. You can add a plane by placing the "cursor" "ENTER TO ADD AIRCRAFT" and click ENTER. You can also delete an airplane by clicking LEFT ROCKER. Beware, there is no confirmation!
<div align="center">
<img align="center" src="./menu_aircraft_01.jpg"/>
</div>
On this tab, ROCKER UP, DOWN, LEFT and RIGHT to change the name, ROCKER UP and DOWN to change the values of speed and consumption, ENTER to move to the next and previous QUIT to go. After you log consumption schedule, click ENTER to save what you just did.
<div align="center">
<img align="center" src="./menu_aircraft_02.jpg"/>
</div>
</p>
<h4>E6B Menu</h4>
<p align="justify">
This screen presents data calculated by the Garmin. In real life, some are user entered (temperature, true air speed, etc.) and the Garmin calculates the other. For sake of ease, I decided to calculate all the data. Thus, it was not a bother to enter data ... Obviously, some measures (eg wind) can normally be calculated as if the Garmin is moving. We say that it's easy ;-).
<div align="center">
<img align="center" src="./menu_e6b.jpg"/>
</div>
</p>
<h4>Map Menu</h4>
This screen allows you to manage the displays icons of the map panel. Click ENTER then navigate using the UP and DOWN ROCKER. Check or uncheck by pressing ENTER. Click QUIT to exit.
<p align="justify">
<div align="center">
<img align="center" src="./menu_map.jpg"/>
</div>
</p>
<h4>Setup Menu</h4>
<p align="justify">
This screen allows you to manage the units of measurement for different screens. Click ENTER then navigate using the UP and DOWN ROCKER. Change the value in line with the ENTER key. Click QUIT to exit.
<div align="center">
<img align="center" src="./menu_setup_01.jpg"/>
</div>
By clicking on the ROCKER RIGHT, you display this screen which allows you to manage a basic filter for the map page. With the filter activated, the Garmin will erase the airports, vor, etc ... in the center of the map if they are too airports, vor, etc ... in the center of the map if they are too. With VNAV Indicator, you select if you want to display the VNAV indicator bar or not .
<div align="center">
<img align="center" src="./menu_setup_02.jpg"/>
</div>
</p>
<h2>Definitions</h2>
<p>
<b>LMB :</b> Left mouse button.
<b>CMB :</b> Center mouse button.
</p>
</body>
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<html>
<body>
<h1 align="center">Le Garmin 196</h1>
<h2>Présentation</h2>
<p align="justify">
Le Garmin 196 est un récepteur GPS permettant de faire de la navigation. Il comporte les modes terrestres, navals et aériens. Dans le simulé, on a que les fonctions aériennes.
<br/>
<div align="center">
<img align="center" src="./garmin196.jpg"/>
</div>
</p>
<h2>Installation</h2>
<p align="justify">
Pour installer le Garmin 196, il faut deja déclarer le nasal dans le fichier de définition de l'avion.
<pre>
&lt;nasal&gt;
&lt;garmin196&gt;
&lt;file&gt;Aircraft/Instruments-3d/garmin196/garmin196.nas&lt;/file&gt;
&lt;/garmin196&gt;
&lt;/nasal&gt;
</pre>
Puis déclarer le xml décrivant l'instrument. Attention, il en existe deux (pour l'instant).Celui avec le support modelisé par Clément DE L'HAMAIDE (alias F-JJTH)
<pre>
&lt;!-- Garmin196 --&gt;
&lt;model&gt;
&lt;path&gt;Aircraft/Instruments-3d/garmin196/garmin196_support1.xml&lt;/path&gt;
&lt;offsets&gt;
&lt;x-m&gt; 0.235 &lt;/x-m&gt;
&lt;y-m&gt; 0.000 &lt;/y-m&gt;
&lt;z-m&gt; 0.253 &lt;/z-m&gt;
&lt;/offsets&gt;
&lt;/model&gt;
</pre>
Les coordonnées correspondent a une installation dans le Tecnam P92... Pour installer uniquement le Garmin, utilisez le fichier garmin196.xml (pour une intégration dans un tableau de bord par exemple ...). Le chemin (Aircraft/Instruments-3d/garmin196/) suppose que nous avez installé le repertoire contenant l'instrument dans Aircraft/Instruments-3d/.
</p>
<h2>Utilisation</h2>
<h3>Description</h3>
<p align="justify">
<div align="center">
<img align="center" src="./description.jpg"/>
</div>
On a les éléments suivants:
<ul>
<li>Un ecran, où on va afficher les differents écrans.</li>
<li>Des boutons (IN, OUT, PAGE, QUIT, ENTER,MENU,NRST,D (le D avec un trait au milieu, DIRECT TO) et Power (Le bouton rouge)</li>
<li>Un ROCKER (le bouton avec les 4 fleches haut (UP), bas (DOWN), gauche (LEFT) et droite (RIGHT)</li>
<li>Une antenne située derrière. Pour faire pivoter l'antenne, LMB pour la faire tourner dans le sens anti horaire et CMB pour le sens horaire.</li>
</ul>
</p>
<h3>Demarrage</h3>
<p align="justify">
Au demarrage de FlightGear, le Garmin est éteint.<br/>
<div align="center">
<img align="center" src="./eteint.jpg"/>
</div>
Pour l'allumer, cliquez sur le bouton Power (LMB). Le Garmin affiche alors la page d'accueuil.
<div align="center">
<img align="center" src="./startup.jpg"/>
</div>
Cliquez sur Enter pour valider le demarrage (LMB).
Vous arrivez alors sur la Map Page...
A tout moment, en cliquant sur Power (CMB), vous affichez le popup de reglage de la luminosité.
<div align="center">
<img align="center" src="./luminosite.jpg"/>
</div>
Cliquez sur le rocker up ou down (LMB) pour l'ajuster. Cette luminosité est memorisée lors de l'extinction du Gamin (LMB sur Power)
</p>
<h3>Map Page</h3>
<p align="justify">
<div align="center">
<img align="center" src="./mappage.jpg"/>
</div>
Cet écran vous permet de voir les points fixes gérés par FlightGear, a savoir :
<ul>
<li>Les aeroports</li>
<li>Les stations VOR</li>
<li>Les station NDB</li>
<li>Les points FIX (approches, airways ...</li>
<li>Bonus !!! les villes de plus de 20000 habitants. Ben oui, il a fallu faire un choix, entre le temps de chargement, la taille du fichier xml et la lisibilité de l'ecran ...</li>
</ul>
On a aussi une indication du nord en haut à gauche et l'échelle en bas à droite. Cette échelle est modifiable avec les boutons IN et OUT.
</p>
<h3>Panel Page</h3>
<p align="justify">
<div align="center">
<img align="center" src="./panelpage.jpg"/>
</div>
Sur cet écran, on a les informations suivantes :
<ul>
<li>La vitesse sol : attention, ce n'est pas la vitesse air. Avec un vent de face, vous aurez l'impression d'aller moins vite que la vitesse air, vous risquez la sur-vitesse et vice versa en cas de vent arrière, vous irez plus vite que la vitesse air et risquez donc le decrochage.</li>
<li>L'altitude : C'est l'altitude réelle, par rapport au niveau de la mer. Attention, ca ne depend pas de la pression atmosphèrique. c'est encore moins la hauteur par rapport au sol.</li>
<li>Le cap calculé grâce au deplacement : il faut un deplacement et donc, de la vitesse pour que le Garmin puisse la calculer</li>
<li>Le CDI : Course Deviation Indicator. Quand vous avez entré un plan de vol, le Garmin affiche le CDI. Cela indique la route entre le waypoint actuel et le suivant. Vous pouvez aussi voir le décalage entre votre position et cette route. Quand vous etes dans le mode DIRECT TO ou sur le dernier waypoint, le CDI est aligné avec la puce de waypoint sur le compas. Vous pouvez aussi voir un indicateur TO et FROM.
<li>La barre VNAV : cette barre permet de faire des approches (attention, le Garmin n'est par fait pour permettre des approches IFR !!!). Quand un point GPS (un aeroport uniquement) est sélectionné, le Garmin calcule la pente ideale (3 degres) et affiche si vous etes au dessus ou en dessous</li>
<li>Le cap pour aller vers le prochain waypoint</li>
<li>Le taux de virage : c'est le nombre de degrés par secondes (5 degrés quand les ailes sont le long d'une des petites barres). Ce n'est pas l'inclinaison de l'avion.</li>
<li>La vitesse ascensionnelle</li>
<li>L'identification, la distance et le temps pour y arriver a la vitesse sol actuelle. Ne s'affiche que lorsqu'un point GPS a été entré (grace a un plan de vol (Active route) ou un point directe (Direct to)</li>
</ul>
On passe d'un ecran a l'autre en cliquant (LMB) sur PAGE ou QUIT.
</p>
<h3>Position Page</h3>
<p align="justify">
<div align="center">
<img align="center" src="./positionpage.jpg"/>
</div>
Sur cet écran, on a les informations suivantes :
<ul>
<li>Un affichage du cap par un bandeau déroulant</li>
<li>Les coordonnées de la position de l'avion (longitude et latitude)</li>
<li>L'heure et la date</li>
<li>Des infos diverses (pas paramétrable pour l'instant)
<ul>
<li>L'id du prochain waypoint</li>
<li>Le temps pour arriver au prochain waypoint</li>
<li>La distance du prochain waypoint</li>
<li>Le cap du prochain waypoint (en chiffre et sur le cap (la barre grise)</li>
<li>La vitesse sol</li>
<li>L'altitude</li>
<li>Le cap </li>
<li>La vitesse ascensionnelle</li>
</ul>
</li>
<li>Deux fausses infos : batt timer et voltage</li>
<li>L'identification, la distance et le temps pour y arriver a la vitesse sol actuelle. Ne s'affiche que lorsqu'un point GPS a été entré (grace a un plan de vol (Active route) ou un point directe (Direct to)</li>
</ul>
Sur la Panel Page, la Position Page et la Map Page, vous pouvez entrer votre position actuelle en cliquant sur ENTER avec le bouton du milieu de la souris (CMB).
</p>
<h3>Direct To</h3>
<p align="justify">
En cliquant sur le bouton DIRECT TO, vous faites apparaître une popup. Pour naviguer entre les 3 onglets, utilisez le ROCKER LEFT et RIGHT
</p>
<h4>Onglet Aviation</h4>
<p align="justify">
Cet onglet vous permet de rechercher un waypoint(airport, vor, ndb, wpt et fix).
<div align="center">
<img align="center" src="./dto_aviation_01.jpg"/>
</div>
Comme indiqué, cliquez sur ENTER.
<div align="center">
<img align="center" src="./dto_aviation_02.jpg"/>
</div>
Pour changer la lettre courante (la plus a droite dans la zone de saisie du haut), utilisez le ROCKER UP et DOWN en cliquant avec le bouton gauche (LMB) pour avancer d'une lettre ou reculer d'une lettre, et le bouton central (CMB) pour aller de 10 en 10, utilisez le ROCKER LEFT et RIGHT. La fenêtre située en dessous affichera les 5 premiers résultats commençant par les lettres entrées. Puis, cliquez sur ENTER pour passer a la liste en dessous.
<div align="center">
<img align="center" src="./dto_aviation_03.jpg"/>
</div>
La premiere ligne est selectionnée. Utilisez le ROCKER UP et DOWN pour choisir la ligne que vous voulez puis cliquez sur ENTER. Le Garmin sélectionne alors la ligne sélectionnée et la stocke dans les waypoints recents.
<div align="center">
<img align="center" src="./dto_aviation_04.jpg"/>
</div>
</p>
<h4>Onglet Recent</h4>
<p align="justify">
Cet onglet affiche les 5 derniers waypoints selectionnés dans l'onglet Aviation. Pour naviguer, utilisez le ROCKER UP et DOWN et cliquez sur ENTER pour valider la ligne sélectionnée.
<div align="center">
<img align="center" src="./dto_recent_01.jpg"/>
</div>
</p>
<h4>Onglet User</h4>
<p align="justify">
Cet onglet affiche les 5 premiers waypoints sauvegardés. Pour naviguer, utilisez le ROCKER UP et DOWN et cliquez sur ENTER pour valider la ligne sélectionnée.
<div align="center">
<img align="center" src="./dto_user_01.jpg"/>
</div>
</p>
<h3>NRST (Nearest point)</h3>
<p align="justify">
En cliquant sur le bouton NRST, vous faites apparaître une popup. Pour naviguer entre les 5 onglets, utilisez le ROCKER LEFT et RIGHT
<div align="center">
<img align="center" src="./nrst_airport_01.jpg"/>
</div>
Les 5 onglets sont :
<ul>
<li>Airport : affiche les 5 aéroports les plus proches, avec comme informations :
<ul>
<li>l'identifiant</li>
<li>le cap pour y aller</li>
<li>la distance</li>
<li>la longueur de la piste la plus grande</li>
<li>la fréquence de l'ATIS,ACOS ou AWOS, s'il y en a un dans cet aeroport (Sur l'image , par exemple, KHAF n'a pas d'ATIS)</li>
</ul>
</li>
<li>VOR : affiche les 5 VOR les plus proches, avec comme informations :
<ul>
<li>l'identifiant</li>
<li>le cap pour y aller</li>
<li>la distance</li>
<li>la frequence du VOR</li>
</ul>
</li>
<li>NDB : affiche les 5 NDB les plus proches, avec comme informations :
<ul>
<li>l'identifiant</li>
<li>le cap pour y aller</li>
<li>la distance</li>
<li>la frequence du NDB</li>
</ul>
</li>
<li>FIX : affiche les 5 FIX les plus proches, avec comme informations :
<ul>
<li>l'identifiant</li>
<li>le cap pour y aller</li>
<li>la distance</li>
</ul>
</li>
<li>Town / User : affiche les 5 villes et/ou user waypoints les plus proches, avec comme informations (les villes et les user waypoints sont mélangés a cause de la gestion des waypoints de FlightGear ...):
<ul>
<li>l'identifiant (en fait, son nom)</li>
<li>le cap pour y aller</li>
<li>la distance</li>
</ul>
</li>
</ul>
En cliquant sur le ROCKER UP et DOWN, vous naviguez dans la liste trouvée. Cliquez sur ENTER pour valider ce waypoint. Si ce waypoint ne se trouve pas encore dans les waypoint récents (dans DTO, Recent), le Garmin va stocker ce waypoint.
</p>
<h3>MENU</h3>
<p align="justify">
En cliquant sur le bouton MENU, vous faites apparaître une fenetre de menu avec 8 onglets :
<ul>
<li>GPS : un écran qui n'est la que pour faire joli ...</li>
<li>Flights : liste les derniers vols</li>
<li>Route : liste des routes stockées</li>
<li>Points : liste des waypoints utilisateurs</li>
<li>Aircraft : liste des avions avec leurs caractéristiques (vmax, entre autre)</li>
<li>E6B : un écran permettant de faire divers calculs</li>
<li>Map : un écran de parametrage du panel map.</li>
<li>Setup : écran (tres simplifié) permettant de changer les differentes unités de mesure , et d'autres choses.</li>
</ul>
Pour naviguer entre les 8 onglets, utilisez le ROCKER UP et DOWN, puis valider avec ENTER.
</p>
<h4>Menu GPS</h4>
<p align="justify">
Rien a signaler ni a modifier (donc la touche ENTER ne sert a rien)
<div align="center">
<img align="center" src="./menu_gps.jpg"/>
</div>
</p>
<h4>Menu Flights</h4>
<p align="justify">
Cet écran vous permet de revoir les 8 derniers vols. Cliquez sur ENTER (ou sur ROCKER RIGHT) pour pouvoir sélectionner une ligne.
<div align="center">
<img align="center" src="./menu_flights_01.jpg"/>
</div>
Puis cliquez sur ENTER pour afficher le résumé du vol sélectionné. QUIT ou ENTER vous ramene à l'écran précédent.
<div align="center">
<img align="center" src="./menu_flights_02.jpg"/>
</div>
L'enregistrement d'un vol commence des que la vitesse depasse 30 kt. Le garmin prend alors l'aéroport, la date et l'avion utilisé (paramétré dans le menu aircraft). Le vol s'arrête des que la vitesse passe en dessous de 30kt. Le garmin complète alors le vol avec l'aeroport d'arrivée, la distance parcourue et la durée du vol. Ces données sont alors sauvegardées.
</p>
<h4>Menu Route</h4>
<p align="justify">
Cet écran vous permet de gerer 11 plans de vol. Déplacez vous sur un plan de vol deja enregistré (ROCKER UP ou DOWN) ou sur "ENTER TO ADD ROUTE" puis cliquez sur ENTER pour modifier ce plan de vol. Le Garmin vous indiquera la route pour aller de point en point et basculera automatiquement sur le point suivant des que vous serez arrivé à proximité du point courant. En utilisant le ROCKER LEFT, vous effacerez le plan selectionné. Attention, il n'y a pas de demande de confirmation !!!
<div align="center">
<img align="center" src="./menu_routes_01.jpg"/>
</div>
En cliquant sur le ROCKER RIGHT, vous activer le plan de vol sélectionné.
<div align="center">
<img align="center" src="./menu_routes_01_bis.jpg"/>
</div>
Sur cet écran, vous pouvez sélectionner le point à modifier avec ROCKER UP et DOWN. en cliquant sur ENTER, vous pouvez modifier le point courant ou en ajouter un en selectionnant "ENTER TO ADD WAYPOINT". En cliquant sur ROCKER LEFT, vous supprimez le point sélectionné. Attention, il n'y a pas de demande de confirmation !!!
<div align="center">
<img align="center" src="./menu_routes_02.jpg"/>
</div>
En cliquant sur le ROCKER RIGHT, vous activez le plan de vol sélectionné et basculer directement sur le waypoint sélectionné. Celui-ci est celui qui va vous guider. Evidemment, vous pouvez faire de meme en vol, pour sauter un ou plusieurs waypoints par exemple.
<div align="center">
<img align="center" src="./menu_routes_02_bis.jpg"/>
</div>
Grace à cet écran, vous pouvez cherchez le point que vous souhaitez ajouter ou modifier. Cet écran fonctionne de la meme manière que l'écran de recherche Direct To , onglet Aviation.
<div align="center">
<img align="center" src="./menu_routes_03.jpg"/>
</div>
Et cerise sur le gateau, le plan de vol s'affiche sur la carte !!!
<div align="center">
<img align="center" src="./menu_routes_04.jpg"/>
</div>
</p>
<h4>Menu Points</h4>
<p align="justify">
Cet écran vous permet d'entrer 9 waypoints. Cliquez sur ENTER pour pouvoir sélectionner un waypoint. Sélectionnez votre waypoint avec ROCKER UP et DOWN puis ENTER pour afficher le deuxieme onglet. Vous pouvez ajouter un waypoint en placant le "curseur" sur "ENTER TO ADD WAYPOINT" puis cliquez sur ENTER. Vous pouvez aussi supprimer un waypoint en cliquant sur ROCKER LEFT. Attention, il n'y a pas de demande de confirmation !!! Attention bis, le waypoint de sera effacé sur systeme de FlightGear qu'au prochain demarrage de flightGear (il n'y a pas de fonction pour faire ca ...)
<div align="center">
<img align="center" src="./menu_points_01.jpg"/>
</div>
Sur cet onglet, ROCKER UP, DOWN, LEFT et RIGHT pour changer le nom, ROCKER UP et DOWN pour changer les valeurs des coordonnées de latitude et longitude, ENTER pour passer au champ suivant et QUIT pour aller au précédent. Apres avoir entré le dernier champ (décimales de la longitude), cliquez sur ENTER pour enregistrer ce que vous venez de faire.
<div align="center">
<img align="center" src="./menu_points_02.jpg"/>
</div>
</p>
<h4>Menu Aircraft</h4>
<p align="justify">
Cet écran vous permet d'entrer les vitesses de croisiere, vitesse max et consommation de carburant de 6 avions. Cliquez sur ENTER pour pouvoir sélectionner un avion. Sélectionnez votre avion avec ROCKER UP et DOWN puis ENTER pour afficher le deuxieme onglet. Vous pouvez ajouter un avion en placant le "curseur" sur "ENTER TO ADD AIRCRAFT" puis cliquez sur ENTER. Vous pouvez aussi supprimer un avion en cliquant sur ROCKER LEFT. Attention, il n'y a pas de demande de confirmation !!!
<div align="center">
<img align="center" src="./menu_aircraft_01.jpg"/>
</div>
Sur cet onglet, ROCKER UP, DOWN, LEFT et RIGHT pour changer le nom, ROCKER UP et DOWN pour changer les valeurs de vitesse et consommation, ENTER pour passer au champ suivant et QUIT pour aller au précédent. Apres avoir entré la consommation horaire, cliquez sur ENTER pour enregistrer ce que vous venez de faire.
<div align="center">
<img align="center" src="./menu_aircraft_02.jpg"/>
</div>
</p>
<h4>Menu E6B</h4>
<p align="justify">
Cet écran presente des données calculées par le Garmin. Dans le vrai, certaines sont entrées par l'utilisateur (temperature, true air speed, etc) et le Garmin calcule les autres. Par un soucis de facilité, j'ai décidé de calculer toutes les données. Ainsi, on a pas a s'embêter à entrer les données... Evidemment, certaines mesures (le vent par exemple) ne peuvent normalement etre calculées que si le Garmin est en mouvement. On dira que c'est une facilité ;-) .
<div align="center">
<img align="center" src="./menu_e6b.jpg"/>
</div>
</p>
<h4>Menu Map</h4>
Cet écran permet de gérer les affichages des icones du panel map. Cliquez sur ENTER puis naviguez avec les ROCKER UP et DOWN. Cocher ou décocher avec la touche ENTER. Cliquez sur QUIT pour quitter ce menu.
<p align="justify">
<div align="center">
<img align="center" src="./menu_map.jpg"/>
</div>
</p>
<h4>Menu Setup</h4>
<p align="justify">
Cet écran permet de gerer les unités de mesure des differents écrans. Cliquez sur ENTER puis naviguez avec les ROCKER UP et DOWN. Changer la valeur soulignée avec la touche ENTER. Cliquez sur QUIT pour quitter ce menu.
<div align="center">
<img align="center" src="./menu_setup_01.jpg"/>
</div>
En cliquant sur ROCKER RIGHT, vous arrivez sur cet écran qui vous permet de gerer un filtrage basique de la carte. Avec le filtrage activé, le Garmin effacera les airports, vor, etc ... au centre de la carte s'il y en a trop. Avec VNAV Indicator, vous determinez si vous voulez l'affichage ou non de la barre VNAV.
<div align="center">
<img align="center" src="./menu_setup_02.jpg"/>
</div>
</p>
<h2>Definitions</h2>
<p>
<b>LMB :</b> Left mouse button, bouton de gauche de la souris.
<b>CMB :</b> Center mouse button, bouton du milieu de la souris.
</p>
</body>
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