* Improved taxi and landing lights, VHF antennas and recessed fuel caps
* Model ribs to show through broken wing
* Improvements to tail and rudder, including animated rudder cables
* Cowling now protrudes around the nose
* Front windshield redesign to allow for proper vent fittings
* Tie-down connections on the wing look a little more realistic
* Added a vent line pipe to the left wing
* New landing gear strut steps and improved strut to fuselage connection
* Improved textures of air intake, cockpit bars, trim wheel, propeller, glare shield, tires
* Add two sided prop blur to livery system
* Moved panel upwards
* Improved flap model and animation
* New exterior door handles and relocated bottom door hinges
* Added GPS device with a new texture and added mount
* Added rudder pedal push rod model, sump port models, animated cabin air vent, engine compartment vent, wing vent holes, elevator trim tab
* New disc brakes, cowling handhold, animated oil door and cap, animated fuel caps
* Improved ground equipment
* The f key can be used to toggle the flash light
* Changes to the FDM:
* Allow aerodynamic interaction between the aircraft and AI traffic models
* Make the pitch axis less sensitive to control. Increase the adverse yaw, also results in a better slip-skid-ball behaviour
* Added a new HD livery: N73429
* Improved sounds:
* Better engine sound based on a real recording
* New idle engine sound which is cross-faded with the regular engine sound so that it is only perceived at low RPMs. It has that characteristic "rumbling" of low RPM
* New crank and engine start sounds, much improved from the default ones. In particular, the engine now starts with a large "thump" just like a real engine does
* New sound for when the engine is cut, also based on a real 172 recording
* New sounds for the primer lever, a low volume squeak sound based on reference videos of startup procedures
* Added registrations to the bottom wing of all liveries
* Implemented engine damage when flying at a RPM higher than the red mark
* More advanced oil management and consumption calculation
* Improved hydrodynamic modeling
* Support mooring (including rope and buoy animation) and spawning at a seaport
**Fixes**:
* Animation of primer and carburettor heat levers so that they don't just flip between their binary positions
* Autopilot buttons are now animated
* Applied shadow effect to more objects in the cabin
* Fixed a bug with the control lock being added to a hidden yoke
* Fix some switches in the KMA 20 instrument changing the dials in the two radio's below it
* Improved DME clickspots
* Nose wheel is no longer buried in the ground
* Fix collision of beacon lights with beacon lamp model