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fgdata/Models/Geometry/Nimitz/vinson.xml

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<?xml version="1.0"?>
<!-- The Eisenhower model is based on the work by Javier Fernandez, which
he has kindly given FGFS permission to use. Very little of the original,
apart from most of the very excellent textures, remain. -->
<PropertyList>
<description>USS Vinson - CVN-70</description>
<author>Vivian Meazza, Alexis Bory</author>
<status>early-production</status>
<path>vinson.ac</path>
<nasal>
<load>
<![CDATA[
Added Emesary, AN/SPN-46 ACLS, and a Multiplayer Bridge Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values. Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker). see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear Emesary Multiplayer Bridge -------------------------- There is also support for transmitting messages over MP which allows models to communicate with each other in a decoupled method using notifications. What happens is that bridged messags simply arrive at the Receive method of recipients in other models on other running instances without the need to do anything special. see: http://chateau-logic.com/content/emesary-multiplayer-bridge-flightgear AN/SPN-46 ACLS -------------- The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS. The carriers have all been modified to have an AN/SPN-46 transmitter. The F-14 will be revised shortly to support this; for the F-14 it is a non-breaking change as the F-14 currently uses the TACAN channel and does it's own ACLS calculations. When the F-14 is revised it will mean that when approaching any carrier it is not necessary to retune the TACAN to get ACLS. The AN/SPN-46 and ARA-63 (receiver) implementations both support the use of channels; but for the moment this is preset to use channel 2. ---------------------------------------------------------------------------
2016-05-18 16:47:41 +00:00
print("LOAD Vinson ", cmdarg().getPath());
var fg_root = getprop("/sim/fg-root");
var self = cmdarg();
var pathc = self.getPath();
Added Emesary, AN/SPN-46 ACLS, and a Multiplayer Bridge Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values. Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker). see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear Emesary Multiplayer Bridge -------------------------- There is also support for transmitting messages over MP which allows models to communicate with each other in a decoupled method using notifications. What happens is that bridged messags simply arrive at the Receive method of recipients in other models on other running instances without the need to do anything special. see: http://chateau-logic.com/content/emesary-multiplayer-bridge-flightgear AN/SPN-46 ACLS -------------- The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS. The carriers have all been modified to have an AN/SPN-46 transmitter. The F-14 will be revised shortly to support this; for the F-14 it is a non-breaking change as the F-14 currently uses the TACAN channel and does it's own ACLS calculations. When the F-14 is revised it will mean that when approaching any carrier it is not necessary to retune the TACAN to get ACLS. The AN/SPN-46 and ARA-63 (receiver) implementations both support the use of channels; but for the moment this is preset to use channel 2. ---------------------------------------------------------------------------
2016-05-18 16:47:41 +00:00
var control_node = self.getNode("controls/turn-to-base-course", 1);
var pos_node = self.getNode("sim/antenna-pos-norm", 1);
pos_node.setDoubleValue(0);
var turn_old = 1;
# timescales
var elevator_transit_time = 30.0;
var jbd_transit_time = 5.0;
# register the dialog
setprop(self.getPath()~"/dlg-name", "Vinson");
# init course control, animation and detail properties
setprop("/controls/vinson/deck-park",0);
setprop("/controls/vinson/crew",0);
setprop("/controls/vinson/lights", 0);
setprop("/controls/vinson/turn-to-launch-hdg", 0);
setprop("/controls/vinson/turn-to-recovery-hdg", 0);
setprop("/controls/vinson/turn-to-base-course", 1);
################
# elevators
setprop("/controls/vinson/elevator[0]/state",1);
setprop("/controls/vinson/elevator[1]/state",0);
var elevator1 = aircraft.door.new(pathc~"/surface-positions/elevator[0]", elevator_transit_time, 1);
var elevator2 = aircraft.door.new(pathc~"/surface-positions/elevator[1]", elevator_transit_time, 0);
var elevator_array = [elevator1, elevator2];
################
# jet blast deflectors
setprop("/controls/vinson/jbd[0]/state", 0);
setprop("/controls/vinson/jbd[1]/state", 0);
setprop("/controls/vinson/jbd[2]/state", 0);
setprop("/controls/vinson/jbd[3]/state", 0);
var jbd1 = aircraft.door.new(pathc~"/surface-positions/jbd[0]", jbd_transit_time, 0);
var jbd2 = aircraft.door.new(pathc~"/surface-positions/jbd[1]", jbd_transit_time, 0);
var jbd3 = aircraft.door.new(pathc~"/surface-positions/jbd[2]", jbd_transit_time, 0);
var jbd4 = aircraft.door.new(pathc~"/surface-positions/jbd[3]", jbd_transit_time, 0);
var jbd_array = [jbd1, jbd2, jbd3, jbd4];
Added Emesary, AN/SPN-46 ACLS, and a Multiplayer Bridge Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values. Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker). see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear Emesary Multiplayer Bridge -------------------------- There is also support for transmitting messages over MP which allows models to communicate with each other in a decoupled method using notifications. What happens is that bridged messags simply arrive at the Receive method of recipients in other models on other running instances without the need to do anything special. see: http://chateau-logic.com/content/emesary-multiplayer-bridge-flightgear AN/SPN-46 ACLS -------------- The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS. The carriers have all been modified to have an AN/SPN-46 transmitter. The F-14 will be revised shortly to support this; for the F-14 it is a non-breaking change as the F-14 currently uses the TACAN channel and does it's own ACLS calculations. When the F-14 is revised it will mean that when approaching any carrier it is not necessary to retune the TACAN to get ACLS. The AN/SPN-46 and ARA-63 (receiver) implementations both support the use of channels; but for the moment this is preset to use channel 2. ---------------------------------------------------------------------------
2016-05-18 16:47:41 +00:00
########
# properties used to handle rendering, lighting and to control the Pack-Park
# Due to a change in MPcarrier system ?
var rembrandt_node = self.getNode("sim/rendering/rembrandt/enabled", 1);
var sunAngleRad_node = self.getNode("sim/time/sun-angle-rad", 1);
var deckPark_node = self.getNode("sim/current-view/deck-park",1);
########
# properties used to calculate rel wind for the bow-wave shader
var speed_Node = self.getNode("velocities/speed-kts", 1);
var hdg_Node = self.getNode("orientation/true-heading-deg", 1);
var wind_speed_Node = self.getNode("environment/rel-wind-speed-kts", 1);
wind_speed_Node.setDoubleValue(0);
########
# properties to control the E2C
var gear0_Node = self.getNode("gear/gear[0]/position-norm", 1);
gear0_Node.setDoubleValue(1);
var gear1_Node = self.getNode("gear/gear[1]/position-norm", 1);
gear1_Node.setDoubleValue(1);
var gear2_Node = self.getNode("gear/gear[2]/position-norm", 1);
gear2_Node.setDoubleValue(1);
var compression0_Node = self.getNode("gear/gear[0]/compression-norm", 1);
compression0_Node.setDoubleValue(0);
var compression1_Node = self.getNode("gear/gear[1]/compression-norm", 1);
compression1_Node.setDoubleValue(0.9);
var compression2_Node = self.getNode("gear/gear[2]/compression-norm", 1);
compression2_Node.setDoubleValue(0.9);
var wingfold_Node = self.getNode("surface-positions/wing-fold-pos-norm", 1);
wingfold_Node.setDoubleValue(1.0);
var rpm0_Node = self.getNode("engines/engine[0]/rpm", 1);
rpm0_Node.setDoubleValue(0.15);
var rpm1_Node = self.getNode("engines/engine[1]/rpm", 1);
rpm1_Node.setDoubleValue(0.17);
# elevator control
var elevator_operate = func (i){
var tgt = getprop("/controls/vinson/elevator["~i~"]/state");
if (tgt == 1)
{
print ("Elevator ", i+1, " up.");
elevator_array[i].open();
}
else
{
print ("Elevator ", i+1, " down.");
elevator_array[i].close();
}
}
# JBD control
var jbd_operate = func (i) {
var tgt = getprop("/controls/vinson/jbd["~i~"]/state");
if (tgt == 1)
{
print ("JBD ", i+1, " up.");
jbd_array[i].open();
}
else
{
print ("JBD ", i+1, " down.");
jbd_array[i].close();
}
}
# lighting control
var toggle_lights = func {
var state = getprop(pathc~"/controls/lighting/deck-lights");
if (state == 0)
{
setprop(pathc~"/controls/lighting/deck-lights", 1);
setprop(pathc~"/controls/lighting/flood-lights-red-norm", 0.7);
}
else
{
setprop(pathc~"/controls/lighting/deck-lights", 0);
setprop(pathc~"/controls/lighting/flood-lights-red-norm", 0.0);
}
}
Added Emesary, AN/SPN-46 ACLS, and a Multiplayer Bridge Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values. Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker). see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear Emesary Multiplayer Bridge -------------------------- There is also support for transmitting messages over MP which allows models to communicate with each other in a decoupled method using notifications. What happens is that bridged messags simply arrive at the Receive method of recipients in other models on other running instances without the need to do anything special. see: http://chateau-logic.com/content/emesary-multiplayer-bridge-flightgear AN/SPN-46 ACLS -------------- The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS. The carriers have all been modified to have an AN/SPN-46 transmitter. The F-14 will be revised shortly to support this; for the F-14 it is a non-breaking change as the F-14 currently uses the TACAN channel and does it's own ACLS calculations. When the F-14 is revised it will mean that when approaching any carrier it is not necessary to retune the TACAN to get ACLS. The AN/SPN-46 and ARA-63 (receiver) implementations both support the use of channels; but for the moment this is preset to use channel 2. ---------------------------------------------------------------------------
2016-05-18 16:47:41 +00:00
########
# the main loop
var vinson_update_timer = maketimer(0.027,
func {
var turn = control_node.getValue();
var value = wind_speed_Node.getValue();
setprop("/environment/Vinson/rel-wind-speed-kts", value);
value = speed_Node.getValue();
setprop("/environment/Vinson/spd-kt", value);
value = hdg_Node.getValue();
setprop("/environment/Vinson/hdg-deg", value);
value = getprop("/sim/rendering/rembrandt/enabled");
rembrandt_node.setBoolValue(value);
value = getprop("/sim/current-view/deck-park");
deckPark_node.setBoolValue(value);
value = getprop("/sim/time/sun-angle-rad");
sunAngleRad_node.setValue(value);
if (turn_old != turn)
{
turn_old = turn;
}
var whip_pos = pos_node.getValue();
if (whip_pos <=1 and whip_pos >=0 and turn_old == 0)
{
whip_pos += 0.001;
if (whip_pos > 1)
whip_pos = 1;
pos_node.setValue(whip_pos);
}
elsif (whip_pos <=1 and whip_pos >=0 and turn_old == 1)
{
whip_pos -= 0.001;
if (whip_pos < 0)
whip_pos = 0;
pos_node.setValue(whip_pos);
}
else
{
return;
}
vinson_update_timer.restart(0.027);
});
########
#start the main loop
vinson_update_timer.restart(0.027);
########
# add AN/SPN-46 see http://chateau-logic.com/content/emesary-nasal-implementation-flightgear
fn_an_spn_46 = getprop("/sim/fg-root") ~ "/Aircraft/Generic/an_spn_46.nas";
io.load_nasal(fn_an_spn_46, "an_spn_46");
var anspn = an_spn_46.ANSPN46_System.new("Vinson", self);
anspn.SetChannel(2);
# not using the main update as need to keep the scheduling that an_spn_46 requests.
var an_spn_46_timer = maketimer(6, func {
anspn.Update();
an_spn_46_timer.restart(anspn.GetUpdateRate());
});
an_spn_46_timer.restart(6);
# listeners
var l_elev1 = setlistener("/controls/vinson/elevator/state", func {elevator_operate(0);},0,0);
var l_elev2 = setlistener("/controls/vinson/elevator[1]/state", func {elevator_operate(1);},0,0);
var l_jbd1 = setlistener("/controls/vinson/jbd[0]/state", func {jbd_operate(0);},0,0);
var l_jbd2 = setlistener("/controls/vinson/jbd[1]/state", func {jbd_operate(1);},0,0);
var l_jbd3 = setlistener("/controls/vinson/jbd[2]/state", func {jbd_operate(2);},0,0);
var l_jbd4 = setlistener("/controls/vinson/jbd[3]/state", func {jbd_operate(3);},0,0);
var l_lights = setlistener("/controls/vinson/lights", func {toggle_lights();},0,0);
]]>
</load>
</nasal>
<unload>
<![CDATA[
#print("UNLOAD Vinson ", cmdarg().getPath());
# clean up listeners
removelistener(l_elev_1);
removelistener(l_elev_2);
removelistener(l_jbd_1);
removelistener(l_jbd_2);
removelistener(l_jbd_3);
removelistener(l_jbd_4);
removelistener(l_lights);
]]>
</unload>
<!--<model>
<path>Models/Geometry/Nimitz/Crew/crew.xml</path>
<condition>
<property>/controls/vinson/crew</property>
</condition>
</model>-->
<model>
<path>Models/Geometry/Nimitz/Models/flols.xml</path>
<offsets>
<x-m>69.84</x-m>
<y-m>-39.67</y-m>
<z-m>21.54</z-m>
<heading-deg>8</heading-deg>
</offsets>
</model>
<model>
<name>Bow-Wave</name>
<path>Models/Effects/Wakes/bow_wave.xml</path>
<!--<path>Models/Geometry/Nimitz/bow_wave.xml</path>-->
<offsets>
<x-m>-20</x-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>E2C</name>
<path>AI/Aircraft/E-2C/Models/E-2C-deckpark.xml</path>
<offsets>
<!--109.201 40.231 -21.9681-->
<x-m>102.74</x-m>
<y-m>14.7722</y-m>
<z-m>22.6</z-m>
<pitch-deg>0.5</pitch-deg>
</offsets>
</model>
<model>
<name>vinson-parks-and-objects</name>
<path>Models/Geometry/Nimitz/vinson-parks-and-objects.xml</path>
</model>
<model>
<name>Ensign</name>
<path>Models/Geometry/Nimitz/ensign.xml</path>
<offsets>
<!--113.263 47.9273 -29.4352-->
<x-m>113.263</x-m>
<y-m>29.4352</y-m>
<z-m>48.75</z-m>
</offsets>
</model>
<model>
<name>Flag-Golf</name>
<path>Models/Geometry/Nimitz/golf.xml</path>
<offsets>
<!--109.524 43.3788 -36.5861-->
<x-m>109.524</x-m>
<y-m>36.5861</y-m>
<z-m>43.3788</z-m>
</offsets>
</model>
<model>
<name>Flag-Foxtrot</name>
<path>Models/Geometry/Nimitz/foxtrot.xml</path>
<offsets>
<!--109.515 43.3368-->
<x-m>109.515</x-m>
<y-m>21.9681</y-m>
<z-m>43.3368</z-m>
</offsets>
</model>
<model>
<name>Flag-Foxtrot-Dip</name>
<path>Models/Geometry/Nimitz/foxtrot.xml</path>
<offsets>
<!--109.201 40.231 -21.9681-->
<x-m>109.201</x-m>
<y-m>21.9681</y-m>
<z-m>40.231</z-m>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>Flag-Foxtrot</object-name>
<condition>
<and>
<or>
<property>controls/turn-to-launch-hdg</property>
<property>controls/turn-to-recovery-hdg</property>
</or>
<property>environment/in-to-wind</property>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Flag-Foxtrot-Dip</object-name>
<condition>
<and>
<or>
<property>controls/turn-to-launch-hdg</property>
<property>controls/turn-to-recovery-hdg</property>
</or>
<not>
<property>environment/in-to-wind</property>
</not>
</and>
</condition>
</animation>
<animation>
<type>rotate</type>
<object-name>antenna-1</object-name>
<property>sim/antenna-pos-norm</property>
<factor>100</factor>
<axis>
<x1-m>-100.246</x1-m>
<y1-m>14.2688</y1-m>
<z1-m>18.7597</z1-m>
<x2-m>-100.746</x2-m>
<y2-m>14.2688</y2-m>
<z2-m>18.7597</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>antenna-3</object-name>
<property>sim/antenna-pos-norm</property>
<factor>100</factor>
<!---84.1666 18.69 -17.9146
-84.6646 18.69 -17.8732-->
<axis>
<x1-m>-84.1666</x1-m>
<y1-m>17.9146</y1-m>
<z1-m>18.69</z1-m>
<x2-m>-84.6646</x2-m>
<y2-m>17.8732</y2-m>
<z2-m>18.69</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>antenna-5</object-name>
<property>sim/antenna-pos-norm</property>
<factor>100</factor>
<axis>
<x1-m>-15.3531</x1-m>
<y1-m>35.4672</y1-m>
<z1-m>18.69</z1-m>
<x2-m>-15.7741</x2-m>
<y2-m>35.1967</y2-m>
<z2-m>18.69</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>antenna-7</object-name>
<property>sim/antenna-pos-norm</property>
<factor>100</factor>
<axis>
<x1-m>-11.4673</x1-m>
<y1-m>37.856</y1-m>
<z1-m>18.69</z1-m>
<x2-m>-11.8883</x2-m>
<y2-m>37.5855</y2-m>
<z2-m>18.69</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>antenna-2</object-name>
<property>sim/antenna-pos-norm</property>
<factor>-100</factor>
<axis>
<x1-m>-100.611</x1-m>
<y1-m>-14.5299</y1-m>
<z1-m>18.7597</z1-m>
<x2-m>-101.111</x2-m>
<y2-m>-14.5299</y2-m>
<z2-m>18.7597</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>antenna-4</object-name>
<property>sim/antenna-pos-norm</property>
<factor>-100</factor>
<axis>
<x1-m>-84.1728</x1-m>
<y1-m>-18.75</y1-m>
<z1-m>18.69</z1-m>
<x2-m>-84.6708</x2-m>
<y2-m>-18.7914</y2-m>
<z2-m>18.69</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>antenna-6</object-name>
<property>sim/antenna-pos-norm</property>
<factor>-100</factor>
<axis>
<x1-m>103.877</x1-m>
<y1-m>-40.2687</y1-m>
<z1-m>19.0388</z1-m>
<x2-m>103.377</x2-m>
<y2-m>-40.2687</y2-m>
<z2-m>19.0388</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>antenna-8</object-name>
<property>sim/antenna-pos-norm</property>
<factor>-100</factor>
<axis>
<x1-m>129.86</x1-m>
<y1-m>-40.2825</y1-m>
<z1-m>19.0388</z1-m>
<x2-m>129.36</x2-m>
<y2-m>-40.2825</y2-m>
<z2-m>19.0388</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>SPS-48-Antenna</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>40</factor>
<center><x-m>100.49</x-m><y-m>29.41</y-m></center>
<axis><z>1</z></axis>
</animation>
<animation>
<type>rotate</type>
<object-name>SPS-49-Antenna</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>50</factor>
<center><x-m>130.096</x-m><y-m>30.83</y-m></center>
<axis><z>1</z></axis>
</animation>
<animation>
<type>rotate</type>
<object-name>radar-1a</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>35</factor>
<center><x-m>106.06</x-m><y-m>29.41</y-m></center>
<axis><z>1</z></axis>
</animation>
<animation>
<type>rotate</type>
<object-name>radar-1b</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>65</factor>
<center><x-m>106.19</x-m><y-m>32.69</y-m></center>
<axis><z>1</z></axis>
</animation>
<animation>
<type>rotate</type>
<object-name>radar-1d</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>65</factor>
<center><x-m>109.43</x-m><y-m>29.39</y-m></center>
<axis><z>1</z></axis>
</animation>
<animation>
<type>select</type>
<object-name>Wake</object-name>
<condition>
<not>
<property>/sim/rendering/particles</property>
</not>
</condition>
</animation>
<animation>
<type>rotate</type>
<object-name>Bow-Wave</object-name>
<object-name>Stern-Wake</object-name>
<object-name>Wake</object-name>
<property>orientation/roll-deg</property>
<factor>1</factor>
<center><y-m>0.00</y-m><z-m>0.0473</z-m></center>
<axis><x>1</x></axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Wake</object-name>
<property>surface-positions/rudder-pos-deg</property>
<factor>-0.334</factor>
<x-m>-88.6176</x-m>
<y-m>0.00</y-m>
<axis><z>-1</z></axis>
<enable-hot type="bool">false</enable-hot>
</animation>
<animation>
<object-name>Bow-Wave</object-name>
<type>scale</type>
<property>/environment/Vinson/spd-kt</property>
<x-factor>0.04</x-factor>
<y-factor>0.0</y-factor>
<z-factor>0.0</z-factor>
<x-offset>0.0</x-offset>
<y-offset>1.0</y-offset>
<z-offset>1.0</z-offset>
<x-min>0.0</x-min>
<x-max>1.2</x-max>
<center>
<x-m>-55.0</x-m>
<y-m>3.0</y-m>
<z-m>0</z-m>
</center>
</animation>
<animation>
<type>translate</type>
<object-name>Elevator-2</object-name>
<property>surface-positions/elevator[0]/position-norm</property>
<factor>10.62</factor>
<axis><z>1</z></axis>
</animation>
<animation>
<type>translate</type>
<object-name>Elevator-1</object-name>
<object-name>tractor-15</object-name>
<!--<object-name>Crew-41</object-name>-->
<property>surface-positions/elevator[1]/position-norm</property>
<factor>10.62</factor>
<axis><z>1</z></axis>
</animation>
<!--<animation>
<type>select</type>
<object-name>Crew</object-name>
<object-name>Crew-41</object-name>
<condition>
<property>controls/crew</property>
</condition>
</animation>-->
<!--<animation>
<type>select</type>
<object-name>Pilot-Mast</object-name>
<condition>
<or>
<not>
<property>controls/in-to-wind</property>
</not>
<not>
<property>controls/turn-to-launch-hdg</property>
</not>
</or>
</condition>
</animation>-->
<animation>
<type>rotate</type>
<object-name>JBD-1</object-name>
<property>surface-positions/jbd[0]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>-12.2</dep></entry>
<entry><ind>0.1666</ind><dep>-20.4</dep></entry>
<entry><ind>0.2500</ind><dep>-28.2</dep></entry>
<entry><ind>0.3333</ind><dep>-34.6</dep></entry>
<entry><ind>0.4166</ind><dep>-40.6</dep></entry>
<entry><ind>0.5000</ind><dep>-45</dep></entry>
<entry><ind>0.5833</ind><dep>-49</dep></entry>
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<entry><ind>1.0000</ind><dep>-56.2</dep></entry>
</interpolation>
<axis>
<x1-m>9.8260</x1-m>
<y1-m>-25.9232</y1-m>
<z1-m>19.9065</z1-m>
<x2-m>9.8260</x2-m>
<y2-m>-14.8995</y2-m>
<z2-m>19.9065</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-1-strut-a</object-name>
<object-name>JBD-1-strut-b</object-name>
<property>surface-positions/jbd[0]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>5</dep></entry>
<entry><ind>0.1666</ind><dep>10</dep></entry>
<entry><ind>0.2500</ind><dep>15</dep></entry>
<entry><ind>0.3333</ind><dep>20</dep></entry>
<entry><ind>0.4166</ind><dep>25</dep></entry>
<entry><ind>0.5000</ind><dep>30</dep></entry>
<entry><ind>0.5833</ind><dep>35</dep></entry>
<entry><ind>0.6666</ind><dep>40</dep></entry>
<entry><ind>0.7500</ind><dep>45</dep></entry>
<entry><ind>0.8333</ind><dep>50</dep></entry>
<entry><ind>0.9166</ind><dep>55</dep></entry>
<entry><ind>1.0000</ind><dep>60</dep></entry>
</interpolation>
<axis>
<x1-m>12.0900</x1-m>
<y1-m>-25.9850</y1-m>
<z1-m>19.6027</z1-m>
<x2-m>12.0900</x2-m>
<y2-m>-14.9613</y2-m>
<z2-m>19.6027</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-1-strut-b</object-name>
<property>surface-positions/jbd[0]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>-23.4</dep></entry>
<entry><ind>0.1666</ind><dep>-39.8</dep></entry>
<entry><ind>0.2500</ind><dep>-56.6</dep></entry>
<entry><ind>0.3333</ind><dep>-71.6</dep></entry>
<entry><ind>0.4166</ind><dep>-86.8</dep></entry>
<entry><ind>0.5000</ind><dep>-100</dep></entry>
<entry><ind>0.5833</ind><dep>-113</dep></entry>
<entry><ind>0.6666</ind><dep>-124.6</dep></entry>
<entry><ind>0.7500</ind><dep>-136.2</dep></entry>
<entry><ind>0.8333</ind><dep>-146</dep></entry>
<entry><ind>0.9166</ind><dep>-156</dep></entry>
<entry><ind>1.0000</ind><dep>-165.2</dep></entry>
</interpolation>
<axis>
<x1-m>11.0060</x1-m>
<y1-m>-25.9603</y1-m>
<z1-m>19.8103</z1-m>
<x2-m>11.0060</x2-m>
<y2-m>-14.9366</y2-m>
<z2-m>19.8103</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-2</object-name>
<property>surface-positions/jbd[1]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>-12.2</dep></entry>
<entry><ind>0.1666</ind><dep>-20.4</dep></entry>
<entry><ind>0.2500</ind><dep>-28.2</dep></entry>
<entry><ind>0.3333</ind><dep>-34.6</dep></entry>
<entry><ind>0.4166</ind><dep>-40.6</dep></entry>
<entry><ind>0.5000</ind><dep>-45</dep></entry>
<entry><ind>0.5833</ind><dep>-49</dep></entry>
<entry><ind>0.6666</ind><dep>-51.6</dep></entry>
<entry><ind>0.7500</ind><dep>-54</dep></entry>
<entry><ind>0.8333</ind><dep>-55</dep></entry>
<entry><ind>0.9166</ind><dep>-56.2</dep></entry>
<entry><ind>1.0000</ind><dep>-56.2</dep></entry>
</interpolation>
<axis>
<x1-m>17.8911</x1-m>
<y1-m>-25.9232</y1-m>
<z1-m>19.9065</z1-m>
<x2-m>17.8911</x2-m>
<y2-m>-14.8995</y2-m>
<z2-m>19.9065</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-2-strut-a</object-name>
<object-name>JBD-2-strut-b</object-name>
<property>surface-positions/jbd[1]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>5</dep></entry>
<entry><ind>0.1666</ind><dep>10</dep></entry>
<entry><ind>0.2500</ind><dep>15</dep></entry>
<entry><ind>0.3333</ind><dep>20</dep></entry>
<entry><ind>0.4166</ind><dep>25</dep></entry>
<entry><ind>0.5000</ind><dep>30</dep></entry>
<entry><ind>0.5833</ind><dep>35</dep></entry>
<entry><ind>0.6666</ind><dep>40</dep></entry>
<entry><ind>0.7500</ind><dep>45</dep></entry>
<entry><ind>0.8333</ind><dep>50</dep></entry>
<entry><ind>0.9166</ind><dep>55</dep></entry>
<entry><ind>1.0000</ind><dep>60</dep></entry>
</interpolation>
<axis>
<x1-m>20.1551</x1-m>
<y1-m>-25.9850</y1-m>
<z1-m>19.6027</z1-m>
<x2-m>20.1551</x2-m>
<y2-m>-14.9613</y2-m>
<z2-m>19.6027</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-2-strut-b</object-name>
<property>surface-positions/jbd[1]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>-23.4</dep></entry>
<entry><ind>0.1666</ind><dep>-39.8</dep></entry>
<entry><ind>0.2500</ind><dep>-56.6</dep></entry>
<entry><ind>0.3333</ind><dep>-71.6</dep></entry>
<entry><ind>0.4166</ind><dep>-86.8</dep></entry>
<entry><ind>0.5000</ind><dep>-100</dep></entry>
<entry><ind>0.5833</ind><dep>-113</dep></entry>
<entry><ind>0.6666</ind><dep>-124.6</dep></entry>
<entry><ind>0.7500</ind><dep>-136.2</dep></entry>
<entry><ind>0.8333</ind><dep>-146</dep></entry>
<entry><ind>0.9166</ind><dep>-156</dep></entry>
<entry><ind>1.0000</ind><dep>-165.2</dep></entry>
</interpolation>
<axis>
<x1-m>19.0711</x1-m>
<y1-m>-25.9603</y1-m>
<z1-m>19.8103</z1-m>
<x2-m>19.0711</x2-m>
<y2-m>-14.9366</y2-m>
<z2-m>19.8103</z2-m>
</axis>
</animation>
<!-- non-op until I can figure out a way of stopping JBD3 & 4 interfering -->
<animation>
<type>rotate</type>
<object-name>JBD-3</object-name>
<property>surface-positions/jbd[2]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>-12.2</dep></entry>
<entry><ind>0.1666</ind><dep>-20.4</dep></entry>
<entry><ind>0.2500</ind><dep>-28.2</dep></entry>
<entry><ind>0.3333</ind><dep>-34.6</dep></entry>
<entry><ind>0.4166</ind><dep>-40.6</dep></entry>
<entry><ind>0.5000</ind><dep>-45</dep></entry>
<entry><ind>0.5833</ind><dep>-49</dep></entry>
<entry><ind>0.6666</ind><dep>-51.6</dep></entry>
<entry><ind>0.7500</ind><dep>-54</dep></entry>
<entry><ind>0.8333</ind><dep>-55</dep></entry>
<entry><ind>0.9166</ind><dep>-56.2</dep></entry>
<entry><ind>1.0000</ind><dep>-56.2</dep></entry>
</interpolation>
<axis>
<x1-m>107.7995</x1-m><y1-m>-25.9232</y1-m><z1-m>19.9065</z1-m>
<x2-m>107.7995</x2-m><y2-m>-14.8995</y2-m><z2-m>19.9065</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-3-strut-a</object-name>
<object-name>JBD-3-strut-b</object-name>
<property>surface-positions/jbd[2]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>5</dep></entry>
<entry><ind>0.1666</ind><dep>10</dep></entry>
<entry><ind>0.2500</ind><dep>15</dep></entry>
<entry><ind>0.3333</ind><dep>20</dep></entry>
<entry><ind>0.4166</ind><dep>25</dep></entry>
<entry><ind>0.5000</ind><dep>30</dep></entry>
<entry><ind>0.5833</ind><dep>35</dep></entry>
<entry><ind>0.6666</ind><dep>40</dep></entry>
<entry><ind>0.7500</ind><dep>45</dep></entry>
<entry><ind>0.8333</ind><dep>50</dep></entry>
<entry><ind>0.9166</ind><dep>55</dep></entry>
<entry><ind>1.0000</ind><dep>60</dep></entry>
</interpolation>
<axis>
<x1-m>110.0635</x1-m><y1-m>-25.9850</y1-m><z1-m>19.6027</z1-m>
<x2-m>110.0635</x2-m><y2-m>-14.9613</y2-m><z2-m>19.6027</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-3-strut-b</object-name>
<property>surface-positions/jbd[2]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>-23.4</dep></entry>
<entry><ind>0.1666</ind><dep>-39.8</dep></entry>
<entry><ind>0.2500</ind><dep>-56.6</dep></entry>
<entry><ind>0.3333</ind><dep>-71.6</dep></entry>
<entry><ind>0.4166</ind><dep>-86.8</dep></entry>
<entry><ind>0.5000</ind><dep>-100</dep></entry>
<entry><ind>0.5833</ind><dep>-113</dep></entry>
<entry><ind>0.6666</ind><dep>-124.6</dep></entry>
<entry><ind>0.7500</ind><dep>-136.2</dep></entry>
<entry><ind>0.8333</ind><dep>-146</dep></entry>
<entry><ind>0.9166</ind><dep>-156</dep></entry>
<entry><ind>1.0000</ind><dep>-165.2</dep></entry>
</interpolation>
<axis>
<x1-m>108.9795</x1-m><y1-m>-25.9603</y1-m><z1-m>19.8103</z1-m>
<x2-m>108.9795</x2-m><y2-m>-14.9366</y2-m><z2-m>19.8103</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-4</object-name>
<property>surface-positions/jbd[3]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>-12.2</dep></entry>
<entry><ind>0.1666</ind><dep>-20.4</dep></entry>
<entry><ind>0.2500</ind><dep>-28.2</dep></entry>
<entry><ind>0.3333</ind><dep>-34.6</dep></entry>
<entry><ind>0.4166</ind><dep>-40.6</dep></entry>
<entry><ind>0.5000</ind><dep>-45</dep></entry>
<entry><ind>0.5833</ind><dep>-49</dep></entry>
<entry><ind>0.6666</ind><dep>-51.6</dep></entry>
<entry><ind>0.7500</ind><dep>-54</dep></entry>
<entry><ind>0.8333</ind><dep>-55</dep></entry>
<entry><ind>0.9166</ind><dep>-56.2</dep></entry>
<entry><ind>1.0000</ind><dep>-56.2</dep></entry>
</interpolation>
<axis>
<x1-m>125.8227</x1-m>
<y1-m>-25.9232</y1-m>
<z1-m>19.9065</z1-m>
<x2-m>125.8227</x2-m>
<y2-m>-14.8995</y2-m>
<z2-m>19.9065</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-4-strut-a</object-name>
<object-name>JBD-4-strut-b</object-name>
<property>surface-positions/jbd[3]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>5</dep></entry>
<entry><ind>0.1666</ind><dep>10</dep></entry>
<entry><ind>0.2500</ind><dep>15</dep></entry>
<entry><ind>0.3333</ind><dep>20</dep></entry>
<entry><ind>0.4166</ind><dep>25</dep></entry>
<entry><ind>0.5000</ind><dep>30</dep></entry>
<entry><ind>0.5833</ind><dep>35</dep></entry>
<entry><ind>0.6666</ind><dep>40</dep></entry>
<entry><ind>0.7500</ind><dep>45</dep></entry>
<entry><ind>0.8333</ind><dep>50</dep></entry>
<entry><ind>0.9166</ind><dep>55</dep></entry>
<entry><ind>1.0000</ind><dep>60</dep></entry>
</interpolation>
<axis>
<x1-m>128.0867</x1-m>
<y1-m>-25.9850</y1-m>
<z1-m>19.6027</z1-m>
<x2-m>128.0867</x2-m>
<y2-m>-14.9613</y2-m>
<z2-m>19.6027</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>JBD-4-strut-b</object-name>
<property>surface-positions/jbd[3]/position-norm</property>
<interpolation>
<entry><ind>0.0000</ind><dep>0</dep></entry>
<entry><ind>0.0833</ind><dep>-23.4</dep></entry>
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<entry><ind>0.2500</ind><dep>-56.6</dep></entry>
<entry><ind>0.3333</ind><dep>-71.6</dep></entry>
<entry><ind>0.4166</ind><dep>-86.8</dep></entry>
<entry><ind>0.5000</ind><dep>-100</dep></entry>
<entry><ind>0.5833</ind><dep>-113</dep></entry>
<entry><ind>0.6666</ind><dep>-124.6</dep></entry>
<entry><ind>0.7500</ind><dep>-136.2</dep></entry>
<entry><ind>0.8333</ind><dep>-146</dep></entry>
<entry><ind>0.9166</ind><dep>-156</dep></entry>
<entry><ind>1.0000</ind><dep>-165.2</dep></entry>
</interpolation>
<axis>
<x1-m>127.0027</x1-m>
<y1-m>-25.9603</y1-m>
<z1-m>19.8103</z1-m>
<x2-m>127.0027</x2-m>
<y2-m>-14.9366</y2-m>
<z2-m>19.8103</z2-m>
</axis>
</animation>
<!--Deck Edge Lights-->
<!--<deck>
<offsets>
<z-m>20.0238</z-m>
</offsets>
</deck>-->
<model>
<name>DeckEdgeLight.001</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>-9.37768</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<!--<z-m alias="../../../deck/offsets/x-m"/>-->
<heading-deg>0</heading-deg>
</offsets>
</model>
<!--<model>
<name>DeckEdgeLight.001</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>-9.37768</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<z-m alias="../../../deck/offsets/x-m"/>
<heading-deg>0</heading-deg>
</offsets>
</model>-->
<model>
<name>DeckEdgeLight.002</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.003</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>9.37768</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.004</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>42.7599</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.005</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>52.2089</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.006</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>61.658</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.007</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>89.0213</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.008</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>98.9996</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.009</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>108.978</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.010</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>118.905</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.011</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>128.883</x-m>
<y-m>35.0563</y-m>
<z-m>20.0238</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>DeckEdgeLight.012</name>
<path>Models/Geometry/Nimitz/Models/deck-edge-light.xml</path>
<offsets>
<x-m>138.862</x-m>
<y-m>35.0563</y-m>
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<name>DeckEdgeLight.019</name>
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<name>DeckEdgeLight.020</name>
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<model>
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<model>
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<model>
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<model>
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<model>
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<model>
<name>DeckEdgeLight.053</name>
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<model>
<name>DeckEdgeLight.054</name>
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</model>
<!--Center Line Lights -->
<!--<model>
<name>CenterLineLight.01</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
<offsets>
<x-m>-13.9188</x-m>
<y-m>-28.9478</y-m>
<z-m>20.0238</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>-->
<model>
<name>CenterLineLight.02</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
<offsets>
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<heading-deg>98</heading-deg>
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</model>
<model>
<name>CenterLineLight.03</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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<heading-deg>98</heading-deg>
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</model>
<model>
<name>CenterLineLight.04</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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<heading-deg>98</heading-deg>
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</model>
<model>
<name>CenterLineLight.05</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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</model>
<model>
<name>CenterLineLight.06</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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</model>
<model>
<name>CenterLineLight.07</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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</model>
<model>
<name>CenterLineLight.08</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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</model>
<model>
<name>CenterLineLight.09</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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</model>
<!--214.326 21.3818 -5.1636
200.061 21.3818 -3.03164
185.796 21.3818 -0.899675
171.53 21.3818 1.23228
157.265 21.3818 3.36426
-->
<model>
<name>CenterLineLight.10</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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</model>
<model>
<name>CenterLineLight.11</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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<heading-deg>98</heading-deg>
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</model>
<model>
<name>CenterLineLight.12</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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<model>
<name>CenterLineLight.13</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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</model>
<model>
<name>CenterLineLight.14</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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<heading-deg>98</heading-deg>
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</model>
<model>
<name>CenterLineLight.15</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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<heading-deg>98</heading-deg>
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</model>
<model>
<name>CenterLineLight.16</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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<heading-deg>98</heading-deg>
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</model>
<model>
<name>CenterLineLight.17</name>
<path>Models/Geometry/Nimitz/Models/centre-line-light.xml</path>
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<y-m>5.1636</y-m>
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<heading-deg>98</heading-deg>
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</model>
<!-- Drop Line Lights -->
<model>
<name>DropLineLight.00</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
<x-m>218.335</x-m>
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<heading-deg>-8.4</heading-deg>
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</model>
<model>
<name>DropLineLight.01</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
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<y-m>5.754</y-m>9.748
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<heading-deg>-8.4</heading-deg>
</offsets>
</model>
<model>
<name>DropLineLight.02</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
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<heading-deg>-8.4</heading-deg>
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</model>
<model>
<name>DropLineLight.03</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
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<heading-deg>-8.4</heading-deg>
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</model>
<model>
<name>DropLineLight.04</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
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<z-m>13.998</z-m>
<heading-deg>-8.4</heading-deg>
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</model>
<model>
<name>DropLineLight.05</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
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<heading-deg>-8.4</heading-deg>
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</model>
<model>
<name>DropLineLight.06</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
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<heading-deg>-8.4</heading-deg>
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</model>
<model>
<name>DropLineLight.07</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
<x-m>218.335</x-m>
<y-m>5.754</y-m>
<z-m>10.598</z-m>
<heading-deg>-8.4</heading-deg>
</offsets>
</model>
<model>
<name>DropLineLight.08</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
<x-m>218.335</x-m>
<y-m>5.754</y-m>
<z-m>9.748</z-m>
<heading-deg>-8.4</heading-deg>
</offsets>
</model>
<model>
<name>DropLineLight.09</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
<x-m>218.335</x-m>
<y-m>5.754</y-m>
<z-m>8.898</z-m>
<heading-deg>-8.4</heading-deg>
</offsets>
</model>
<model>
<name>DropLineLight.10</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
<x-m>218.335</x-m>
<y-m>5.754</y-m>
<z-m>8.048</z-m>
<heading-deg>-8.4</heading-deg>
</offsets>
</model>
<model>
<name>DropLineLight.11</name>
<path>Models/Geometry/Nimitz/Models/light-drop-line.xml</path>
<offsets>
<x-m>218.335</x-m>
<y-m>5.754</y-m>
<z-m>7.198</z-m>
<heading-deg>-8.4</heading-deg>
</offsets>
</model>
<!-- End Line Lights -->
<model>
<name>EndLineLight.00</name>
<path>Models/Geometry/Nimitz/Models/end-line-light.xml</path>
<offsets>
<x-m>-5.098</x-m>
<y-m>-34.629</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>EndLineLight.01</name>
<path>Models/Geometry/Nimitz/Models/end-line-light.xml</path>
<offsets>
<x-m>-5.506</x-m>
<y-m>-32.363</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>EndLineLight.02</name>
<path>Models/Geometry/Nimitz/Models/end-line-light.xml</path>
<offsets>
<x-m>-5.914</x-m>
<y-m>-30.098</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>EndLineLight.03</name>
<path>Models/Geometry/Nimitz/Models/end-line-light.xml</path>
<offsets>
<x-m>-6.729</x-m>
<y-m>-25.567</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>EndLineLight.04</name>
<path>Models/Geometry/Nimitz/Models/end-line-light.xml</path>
<offsets>
<x-m>-7.137</x-m>
<y-m>-23.301</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>EndLineLight.05</name>
<path>Models/Geometry/Nimitz/Models/end-line-light.xml</path>
<offsets>
<x-m>-7.544</x-m>
<y-m>-21.035</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<!-- Threshold Lights -->
<model>
<name>ThresholdLight.00</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>216.533</x-m>
<y-m>-4.38014</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.01</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>213.602</x-m>
<y-m>14.8637</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.02</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>213.799</x-m>
<y-m>13.591</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.03</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>216.281</x-m>
<y-m>-3.10739</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.04</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>215.927</x-m>
<y-m>-0.721915</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.05</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>214.863</x-m>
<y-m>6.43452</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.06</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>214.154</x-m>
<y-m>11.2055</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.07</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>215.218</x-m>
<y-m>4.04904</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.08</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>215.572</x-m>
<y-m>1.66356</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.09</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>215.395</x-m>
<y-m>2.8563</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.10</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>214.686</x-m>
<y-m>7.62726</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.11</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>213.977</x-m>
<y-m>12.3982</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.12</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>216.104</x-m>
<y-m>-1.91465</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.13</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>215.749</x-m>
<y-m>0.470823</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.14</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>214.331</x-m>
<y-m>10.0127</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.15</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>213.404</x-m>
<y-m>16.1364</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.16</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>214.508</x-m>
<y-m>8.81999</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<model>
<name>ThresholdLight.17</name>
<path>Models/Geometry/Nimitz/Models/threshold-light.xml</path>
<offsets>
<x-m>216.786</x-m>
<y-m>-5.65289</y-m>
<z-m>20.075</z-m>
<heading-deg>98</heading-deg>
</offsets>
</model>
<!-- *** Effects *** -->
<model>
<name>bowwake-stbd</name>
<path>Models/Effects/Wakes/wake.xml</path>
<offsets>
<x-m>-98.0</x-m>
<y-m>0</y-m>
<z-m>2</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<name>bowwake-port</name>
<path>Models/Effects/Wakes/wake.xml</path>
<offsets>
<x-m>-98.0</x-m>
<y-m>0</y-m>
<z-m>2</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>-1.0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>6.5</x-m>
<y-m>-7.5</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>13</x-m>
<y-m>-15.0</y-m>
<z-m>0</z-m>
</vertex>
</placer>
<shooter>
<theta-min-deg>-80</theta-min-deg>
<theta-max-deg>-100</theta-max-deg>
<phi-min-deg>85</phi-min-deg>
<phi-max-deg>90</phi-max-deg>
<rotation-speed>
<z-max-deg-sec>15</z-max-deg-sec>
<z-min-deg-sec>-15</z-min-deg-sec>
</rotation-speed>
</shooter>
</particlesystem>
</overlay>
</model>
<model>
<name>sternwake</name>
<path>Models/Effects/Wakes/wake2.xml</path>
<offsets>
<x-m>210</x-m>
<y-m>0</y-m>
<z-m>2</z-m>
<heading-deg>0</heading-deg>
</offsets>
</model>
<model>
<path>Models/Generic/Effects/cat-steam.xml</path>
<name>cat-steam-1</name>
<offsets>
<x-m>-105.405</x-m>
<y-m>8.1564</y-m>
<z-m>20.0000</z-m>
<heading-deg>4</heading-deg>
</offsets>
</model>
<model>
<path>Models/Generic/Effects/cat-steam-eng.xml</path>
<name>cat-steam-1-eng</name>
<offsets>
<x-m>-3.6539</x-m>
<y-m>15.2715</y-m>
<z-m>20.0000</z-m>
<heading-deg>176</heading-deg>
</offsets>
</model>
<model>
<path>Models/Generic/Effects/cat-steam.xml</path>
<name>cat-steam-2</name>
<offsets>
<x-m>-100.376</x-m>
<y-m>-6.39604</y-m>
<z-m>20.0000</z-m>
<heading-deg>1</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>51</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>102</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
</placer>
</particlesystem>
</overlay>
</model>
<!-- Transparent object registration for Rembrandt compatibility -->
<effect>
<inherits-from>Effects/model-transparent</inherits-from>
<object-name>Howdah-glass</object-name>
<object-name>glass</object-name>
<object-name>radar-screen-transparent</object-name>
<object-name>SPS-49-net-tranparent</object-name>
<object-name>Antenna-transparent</object-name>
<object-name>Net-transparent</object-name>
<object-name>island-projector-light-on</object-name>
<object-name>island-inside-red-lights</object-name>
</effect>
<effect>
<inherits-from>Models/Geometry/Nimitz/Effects/flightdeck</inherits-from>
<object-name>Flightdeck</object-name>
</effect>
<!-- Lighting -->
<model>
<path>Models/Geometry/Nimitz/vinson-rembrandt-lighting.xml</path>
</model>
<animation>
<type>select</type>
<object-name>island-projector-light-off</object-name>
<condition>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</less-than-equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>island-projector-light-on</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<object-name>Flightdeck</object-name>
<type>material</type>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
<not><property>/sim/rendering/rembrandt/enabled</property></not>
</condition>
<emission>
<factor-prop>controls/lighting/flood-lights-red-norm</factor-prop>
<red>0.75</red><green>0.25</green><blue>0.25</blue>
</emission>
</animation>
<!--<animation>
<type>material</type>
<object-name>Drop-Line</object-name>
<ambient>
<red>1.0</red><green>1.0</green><blue>1.0</blue>
</ambient>
<shininess>22</shininess>
<emission>
<factor-prop>controls/lighting/flood-lights-red-norm</factor-prop>
<factor>0.75</factor>
<red>1.0</red><green>1.0</green><blue>1.0</blue>
</emission>
</animation>-->
<animation>
<type>select</type>
<object-name>Hangar-Deckhead-white-lights</object-name>
<condition>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</less-than-equals>
</condition>
</animation>
<animation>
<type>material</type>
<object-name>Hangar-Deckhead-white-lights</object-name>
<condition>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</less-than-equals>
</condition>
<emission>
<red>1</red><green>1</green><blue>1</blue>
</emission>
</animation>
<animation>
<type>select</type>
<object-name>Hangar-Deckhead-red-lights</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<type>material</type>
<object-name>Hangar-Deckhead-red-lights</object-name>
<object-name>island-inside-red-lights</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<emission>
<red>1</red><green>0.5</green><blue>0.4</blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>Hangar-Deckhead</object-name>
<condition>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</less-than-equals>
<not><property>/sim/rendering/rembrandt/enabled</property></not>
</condition>
<emission>
<factor-prop>controls/lighting/flood-lights-red-norm</factor-prop>
<red>1.0</red><green>1.0</green><blue>1.0</blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>Hangar-Deckhead</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
<not><property>/sim/rendering/rembrandt/enabled</property></not>
</condition>
<emission>
<factor-prop>controls/lighting/flood-lights-red-norm</factor-prop>
<red>0.1875</red><green>0.0625</green><blue>0.0625</blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>All-Elevators-Doors</object-name>
<object-name>All-Elevators-Drives</object-name>
<object-name>Hangar-Plateform</object-name>
<object-name>Hangar-Walls</object-name>
<object-name>Hangar-Walls-logo</object-name>
<object-name>Hangar-Deck</object-name>
<condition>
<and>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</less-than-equals>
<not><property>/sim/rendering/rembrandt/enabled</property></not>
</and>
</condition>
<ambient>
<red>0.5</red><green>0.5</green><blue>0.58</blue>
</ambient>
<emission>
<factor-prop>controls/lighting/flood-lights-red-norm</factor-prop>
<red>1.0</red><green>1.0</green><blue>1.0</blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>All-Elevators-Doors</object-name>
<object-name>All-Elevators-Drives</object-name>
<object-name>Hangar-Plateform</object-name>
<object-name>Hangar-Walls</object-name>
<object-name>Hangar-Walls-logo</object-name>
<object-name>Hangar-Deck</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
<not><property>/sim/rendering/rembrandt/enabled</property></not>
</condition>
<ambient>
<red>0.2</red><green>0.2</green><blue>0.2</blue>
</ambient>
<emission>
<factor-prop>controls/lighting/flood-lights-red-norm</factor-prop>
<factor>1.0</factor>
<red>0.75</red><green>0.25</green><blue>0.25</blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>Elevator-1-Deck-stripes</object-name>
<object-name>Elevator-2-Deck-stripes</object-name>
<object-name>Elevator-3-Deck-stripes</object-name>
<object-name>Elevator-4-Deck-stripes</object-name>
<object-name>Elevator-1-Deck</object-name>
<object-name>Elevator-2-Deck</object-name>
<object-name>Elevator-3-Deck</object-name>
<object-name>Elevator-4-Deck</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
<not><property>/sim/rendering/rembrandt/enabled</property></not>
</condition>
<emission>
<factor-prop>controls/lighting/flood-lights-red-norm</factor-prop>
<factor>0.75</factor>
<red>0.75</red><green>0.25</green><blue>0.25</blue>
</emission>
</animation>
<animation>
<type>select</type>
<object-name>Walks</object-name>
</animation>
<!-- Shadows -->
<animation>
<type>noshadow</type>
<object-name>wire-1</object-name>
<object-name>wire-2</object-name>
<object-name>wire-3</object-name>
<object-name>wire-4</object-name>
</animation>
<animation>
<type>noshadow</type>
<object-name>cat-1</object-name>
<object-name>cat-2</object-name>
<object-name>cat-3</object-name>
<object-name>cat-4</object-name>
</animation>
<!-- *** LoD *** -->
<animation>
<type>range</type>
<max-m>60000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>1000ft</object-name>
<object-name>railing</object-name>
<object-name>Net</object-name>
<object-name>400ft</object-name>
<max-m>400</max-m>
</animation>
<animation>
<type>range</type>
<object-name>Wires</object-name>
<object-name>glass</object-name>
<object-name>Howdah-glass</object-name>
<object-name>beams</object-name>
<object-name>Hull-equipment</object-name>
<object-name>Antenna-frame</object-name>
<object-name>loud-speakers</object-name>
<max-m>1000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>3000ft</object-name>
<object-name>SPS-49-Antenna</object-name>
<max-m>3000</max-m>
</animation>
<animation>
<type>interaction</type>
<object-name>cat-1</object-name>
<object-name>cat-2</object-name>
<object-name>cat-3</object-name>
<object-name>cat-4</object-name>
<interaction-type>carrier-catapult</interaction-type>
</animation>
<animation>
<type>interaction</type>
<object-name>wire-1</object-name>
<object-name>wire-2</object-name>
<object-name>wire-3</object-name>
<object-name>wire-4</object-name>
<interaction-type>carrier-wire</interaction-type>
</animation>
<!-- elevators -->
<animation>
<type>pick</type>
<object-name>Elevator-2</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/vinson/elevator/state</property>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>elev1</tooltip-id>
<label>move elevator 1</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>Elevator-1</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/vinson/elevator[1]/state</property>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>elev2</tooltip-id>
<label>move elevator 2</label>
</binding>
</hovered>
</animation>
<!-- jet blast deflectors -->
<animation>
<type>pick</type>
<object-name>JBD-1</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/vinson/jbd[0]/state</property>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>jbd1</tooltip-id>
<label>operate JBD1</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>JBD-2</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/vinson/jbd[1]/state</property>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>jbd2</tooltip-id>
<label>operate JBD2</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>JBD-3</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/vinson/jbd[2]/state</property>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>jbd3</tooltip-id>
<label>operate JBD3</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>JBD-4</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/vinson/jbd[3]/state</property>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>jbd4</tooltip-id>
<label>operate JBD4</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>Flightdeck</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>/controls/vinson/lights</property>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>lights</tooltip-id>
<label>switch lights</label>
</binding>
</hovered>
</animation>
<animation>
<type>pick</type>
<object-name>Island</object-name>
<object-name>Nav-Bridge-Deck</object-name>
<object-name>Flag-Bridge-Deck</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>dialog-show</command>
<dialog-name>Vinson</dialog-name>
<property></property>
</binding>
</action>
<hovered>
<binding>
<command>set-tooltip</command>
<tooltip-id>bridge</tooltip-id>
<label>show Vinson control dialog</label>
</binding>
</hovered>
</animation>
</PropertyList>