1
0
Fork 0
Commit graph

806 commits

Author SHA1 Message Date
legoboyvdlp R
e0fbf923af Merge branch 'dev' into 3D 2020-09-25 16:40:46 +01:00
legoboyvdlp R
844d604ea1 FADEC: efficientize the nasal loop 2020-09-24 20:44:26 +01:00
legoboyvdlp R
ce6f08bb30 Fix overhead bindings for EPR N1 Mode 2020-09-24 20:18:09 +01:00
legoboyvdlp R
600f52375f Thrust: redo Nasal. Much more efficient now. 2020-09-20 21:07:51 +01:00
legoboyvdlp R
6f0114457d Accept MCDU input in KG 2020-09-19 14:43:44 +01:00
legoboyvdlp R
1240862693 Merge branch 'dev' into mcdukgs 2020-09-19 13:56:17 +01:00
legoboyvdlp R
74a88f52b3 Merge branch 'dev' into 3D 2020-09-17 19:49:16 +01:00
legoboyvdlp R
9300c41fd1 Lower ECAM: cconvert electrical page to ELEC nodes. Remove all instances of getprop. Fix bug in battery display. 2020-09-17 17:48:31 +01:00
semir
60f584fd26 MODEL:Minor mesh improvements 2020-09-14 15:51:59 +02:00
semir
2468d224bd Fixed typo where the outer part of MLG small wing door was not displayed 2020-09-12 22:32:18 +02:00
semir
a070b4eaf0 MATERIAL:Specular lowered from 0.900 to 0.600 as requested 2020-09-12 22:02:30 +02:00
legoboyvdlp R
3241f5b592 Merge branch 'dev' into 3D 2020-09-12 19:16:11 +01:00
legoboyvdlp R
f5c66d6047 JSBSIM Misc file added. 2020-09-12 18:27:32 +01:00
legoboyvdlp R
2f6d04b2fd Fuel flow sensors on ECAM fuel page powered with FADEC self-test. Also, the fuel used is now reset when engine start occurs 2020-09-12 17:43:00 +01:00
legoboyvdlp R
656aef8e44 Loudspeaker: set to power-of-two 2020-09-12 17:36:39 +01:00
semir
e276e592c4 TEXTURE:Corrected export of normal map where it was not power of two 2020-09-11 18:13:00 +02:00
legoboyvdlp R
dcaaa6c5b4 Naming of the wiper object 2020-09-11 17:05:28 +01:00
semir
0ee28f1d00 MODEL:Wipers are now split 2020-09-11 09:17:00 +02:00
semir
2a4486cc5e MODEL:Further IAE pylon UV map corrections 2020-09-07 16:14:55 +02:00
semir
f528685296 MODEL:IAE pylon UV map corrections 2020-09-07 15:15:12 +02:00
semir
f22c41ff5a MODEL/TEXTURE:Removed night windows object and texture because canvas 2020-09-07 12:24:38 +02:00
semir
f573f5c5b9 MODEL/TEXTUE:Initial PaxWindowsNight object and texture object added for night windows(logic missing) 2020-09-07 11:45:53 +02:00
semir
3d24754a37 MODEL:Reduced some shading issues around upper edge of fwd doors 2020-09-07 10:24:14 +02:00
semir
e9321e4873 TEXTURE: Updates, fixes and removal of green areas. Model:Small fixes to UV 2020-09-06 21:41:52 +02:00
legoboyvdlp R
4fb28daa99 Improvements and fixes to last change 2020-09-04 21:25:37 +01:00
legoboyvdlp R
08876700a9 Typo 2020-09-04 21:13:31 +01:00
legoboyvdlp R
af5363c2aa Implement model options more correctly. 2020-09-04 21:10:47 +01:00
legoboyvdlp R
0933ca4f47 Allow MCDU display in KGS 2020-09-04 20:56:26 +01:00
legoboyvdlp R
ed6613d973 Paint rudder 2020-08-30 20:54:27 +01:00
legoboyvdlp R
099b395d62 Livery selection operates normally 2020-08-30 20:44:02 +01:00
legoboyvdlp R
e538e782fa SAS, being the default IAE livery should refer directly to the Fuse-main.png texture, rather than having an extra copy (wasting repository space) 2020-08-30 18:33:50 +01:00
fly
780d1d23b9 Forgot the ENGs
Signed-off-by: fly <merspieler@airmail.cc>
2020-08-31 03:15:39 +10:00
legoboyvdlp R
ab322f737d typo 2020-08-30 18:06:37 +01:00
fly
72ade99055 Fix livery switching
Signed-off-by: fly <merspieler@airmail.cc>
2020-08-31 02:58:44 +10:00
legoboyvdlp R
b266e8e482 potential fix for ongoing issues 2020-08-30 15:20:49 +01:00
legoboyvdlp R
a1f9a734a0 Trailing / in livery animation 2020-08-30 14:05:48 +01:00
legoboyvdlp R
1727a6b736 Description was too long 2020-08-29 18:24:45 +01:00
legoboyvdlp R
cf40b5795e SAS as livery 2020-08-29 18:23:36 +01:00
legoboyvdlp R
be0aaef6f1 Livery support. Add missing objects to effects. 2020-08-29 18:14:38 +01:00
legoboyvdlp R
254ec998fc Rain effect on windows 2020-08-29 17:39:09 +01:00
legoboyvdlp R
bfa4aca7fe A320 wipers, fix view positions more 2020-08-28 21:22:44 +01:00
legoboyvdlp R
44c765955c Right flap animation 2020-08-24 19:56:00 +01:00
semir
93de9af518 small fix 2020-08-22 11:35:29 +02:00
semir
80ccf309b8 TEXTURE:R/H wingtip fence texture restored, sharklets texture added. Normal maps added for both where required. Separate UV for both sides.MODEL:Sharklet materials(glass) and lights added. 2020-08-22 11:30:39 +02:00
fly
8dfa18373a Merge branch 'dev' into 3D 2020-08-16 21:44:59 +10:00
vezza
9a1373599f Typo fix 2020-08-16 13:26:27 +02:00
legoboyvdlp R
1ddd16f8e2 DCDU brt / dim 2020-08-15 14:47:46 +01:00
legoboyvdlp R
54e6e6d69c More DCDU functionality 2020-08-15 14:37:12 +01:00
legoboyvdlp R
6a54b0b9a9 Merge branch 'dev' into 3D 2020-08-15 14:06:02 +01:00
legoboyvdlp R
c08ebae3d1 More nodes 2020-08-14 19:51:57 +01:00
legoboyvdlp R
a8d62ac916 Correct old property reference 2020-08-14 19:34:48 +01:00
legoboyvdlp R
7fcd0a1089 Corrections 2020-08-14 19:28:50 +01:00
legoboyvdlp R
25942cb834 Electrical: use nodes 2020-08-14 19:25:58 +01:00
legoboyvdlp R
7398cc155c Attempt to correct case sensitivity 2020-08-13 20:55:36 +01:00
legoboyvdlp R
95613c43df GPWS: activate TERR switch 2020-08-13 11:16:27 +01:00
semir
1e990b3c7d TEXTURE:Higher quality FCU lables(glare) - redone to remove pixelation 2020-08-10 16:17:30 +02:00
Matthew Maring
6f69dee2ac Add up/down arrows to winds, support navaid/fix import 2020-08-09 08:38:46 -04:00
Matthew Maring
b80cd82aa3 Add stars and arrows to wind page 2020-08-08 13:35:51 -04:00
legoboyvdlp R
e45baeeb0d Bugfix MCDU, bugfix the flightplan dialog 2020-08-04 18:04:00 +01:00
Matthew Maring
4c246d8efc Extra fuel now based on FOB when engines running 2020-08-03 18:54:14 -04:00
legoboyvdlp R
5d73f217e1 Merge branch 'dev' into simbrief-integration 2020-08-03 17:59:48 +01:00
Matthew Maring
3a43829772 Bug fixes for v-speeds 2020-08-03 10:50:32 -04:00
Matthew Maring
7edaf22381 Move speed calcs away from setprop/getprop 2020-08-03 10:50:32 -04:00
Matthew Maring
c75df53506 Remove setprop/getprop from fuel, min dest fob bug fix 2020-08-03 10:50:32 -04:00
legoboyvdlp R
34e15b1765 VS pointer improvements on PFD 2020-08-02 23:46:29 +01:00
semir
8820d993a7 MODEL:IAE and CFM UV changes. TEXTURE:Textue updates for IAE and CFM and their respective normal maps 2020-08-02 21:05:32 +02:00
legoboyvdlp R
193cf24c62 Missed one file 2020-08-01 21:50:27 +01:00
legoboyvdlp R
42feec5347 Possible improvement (slight) to normal map bluriness 2020-08-01 21:48:48 +01:00
legoboyvdlp R
fc25237eb2 INITA linked in 2020-08-01 15:04:54 +01:00
legoboyvdlp R
4594124975 IAE normals 2020-08-01 14:09:04 +01:00
semir
faa74813fa EFFECTS:Filename for CFM Normal map 2020-08-01 13:14:59 +02:00
semir
8e988047e6 EFFECTS:Bring back normal maps after segfault issue resolved. IAE:Normal map update. CFM:New normal map 2020-08-01 13:07:38 +02:00
legoboyvdlp R
aeb6aaa819 Merge branch 'dev' into 3D 2020-07-31 21:45:59 +01:00
semir
86064b80df MODEL:Fix for segfault on changing views with normal maps(missing RAT textue and UV for NLG/MLG cables. Cables now part of their respective struts) 2020-07-31 17:44:20 +02:00
legoboyvdlp R
e32c7b6522 It works, finished 2020-07-31 14:32:19 +01:00
legoboyvdlp R
76ce5deae2 Ability to get METAR in MCDU 2020-07-31 14:32:18 +01:00
legoboyvdlp R
86f265b791 Weather uplink 2020-07-31 14:32:18 +01:00
Matthew Maring
a2088e58d9 Alternate airport bugfix 2020-07-31 08:20:33 -04:00
legoboyvdlp R
daf0ac506e Disable normal map on reflection-chrome.eff 2020-07-30 14:50:42 +01:00
legoboyvdlp R
cb46f306b9 Merge branch 'dev' into 3D 2020-07-30 14:41:35 +01:00
Matthew Maring
d6b2b82c92 Push GRND wind to PERFAPPR 2020-07-29 19:24:03 -04:00
legoboyvdlp R
d1754173fb Split effects for engine normal map 2020-07-28 12:23:23 +01:00
legoboyvdlp R
b6bd2f9de7 Change font to Mono, and ensure right screen size correct 2020-07-26 20:09:57 +01:00
Josh Davidson
e9b92e4c64 DCDU: Update the sizing to be fixed 2020-07-26 15:04:35 -04:00
Josh Davidson
45c514da5f DCDU: Fix the whole thing not being properly graphiced 2020-07-26 14:55:09 -04:00
legoboyvdlp R
4871fcaac3 After speaking to Octal, prepare model / .svg for the canvas 2020-07-26 18:57:23 +01:00
legoboyvdlp R
1718d55e5b Merge branch 'dev' into 3D 2020-07-26 18:27:19 +01:00
legoboyvdlp R
6b9209bd08 Improvements for brakes, merge two brake nasal files and use PTS / props.globals for brakes 2020-07-26 00:13:54 +01:00
legoboyvdlp R
c3c56e34ae Sound fixes / improvements 2020-07-25 21:04:38 +01:00
legoboyvdlp R
042796347e DCDU initial canvas 2020-07-25 15:16:06 +01:00
legoboyvdlp R
292f19db55 Remove alpha channel dcdu.png 2020-07-25 15:01:48 +01:00
semir
f4eb3c78a1 MODEL:Attempt to fix transparency issue DCDU-screen 2020-07-25 15:52:18 +02:00
semir
d7a1f54c06 MODEL:Missing DCDU glare object. Higher resolution for DCDU glare UV 2020-07-25 15:32:04 +02:00
legoboyvdlp R
cea73f703e Split button effects 2020-07-25 11:45:57 +01:00
legoboyvdlp R
cf1c157ad8 Merge branch 'dev' into 3D 2020-07-25 11:30:31 +01:00
legoboyvdlp R
7cbeb2c96f Further bugfix for DIRTO 2020-07-25 11:27:08 +01:00
semir
35215df7e8 MODEL:DCDU flipped normals on glare fix. DCDU buttons split 2020-07-25 11:50:19 +02:00
legoboyvdlp R
2935115b8a DCDU effects 2020-07-25 01:47:53 +01:00
legoboyvdlp R
8d150121b5 Merge branch 'dev' into 3D 2020-07-25 01:23:56 +01:00
legoboyvdlp R
8ce2365920 Final bugfix 2020-07-25 01:21:38 +01:00