cd7ee31c7e
branch. Kind of an out and back. node[n] == node[n+2] where there is some unique point in between. Our triangulator is usually robust to this, but not in 100% of all cases. So I had some code to catch and eliminate this weirdness. However, a key piece of code was commented out (?!?) rendering it a no-op. I fixed this and tile building is more robust now. |
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.. | ||
Array | ||
DEM | ||
e00 | ||
Geometry | ||
HGT | ||
landcover | ||
Optimize | ||
Output | ||
poly2tri | ||
Polygon | ||
shapelib | ||
TriangleJRS | ||
vpf | ||
Win32 | ||
.cvsignore | ||
Makefile.am | ||
shapelib-1.2.5.tar.gz |