curt
1f57a4bd06
Changed builddir -> srcdir for out of source tree builds.
2000-09-20 21:45:25 +00:00
curt
79d86a25ac
Many changes to support airport modeling approach.
2000-09-20 21:44:59 +00:00
curt
08166715b3
Command line interface tweaks.
2000-09-20 21:44:16 +00:00
curt
6282096168
Added a check for the proper version of simgear.
2000-09-20 21:43:27 +00:00
curt
683325ae42
Switched how textures were applied a bit (rotated by 90 degrees) since this
...
is a more sensible alignment.
2000-09-13 01:28:04 +00:00
curt
c1c1b59fae
Updated runway texture layout in designator block.
2000-09-11 00:36:59 +00:00
curt
5606d93796
Fixed "rest" texture application.
2000-09-11 00:35:59 +00:00
curt
c9930e784e
Whups, write out the AirportArea that has been segmented so it fits the
...
airport to go in the hole.
2000-08-30 14:04:34 +00:00
curt
3802a0385f
Updates ...
2000-08-29 21:16:54 +00:00
curt
ef22db9c3a
More tweaks as I work through the airport database.
2000-08-27 16:22:26 +00:00
curt
a72efe39c6
More updates and tweaks to make the genairport tools more robust.
2000-08-27 04:47:12 +00:00
curt
373ed3990d
Ironing out bugs ...
2000-08-26 01:23:58 +00:00
curt
b6fc19c0bc
Handle too-short visual runways for now by converting them to simple runways.
2000-08-26 01:19:13 +00:00
curt
e2ab3bff48
Ahh, there is a runway type "G" ...
2000-08-26 01:02:30 +00:00
curt
de4f235115
Tweaked to handle concrete textures as well as turf and dirt runways.
2000-08-26 00:52:07 +00:00
curt
4a68b387df
Does proper runway designators now.
2000-08-25 21:55:30 +00:00
curt
11a577a079
Added non-precision and visual runway markings as well.
2000-08-24 22:15:25 +00:00
curt
05dd9aa7b3
Added more precision runway sections.
2000-08-24 16:09:49 +00:00
curt
33ea616de8
Added debugging output ... on the hunt of a T intersection problem.
2000-08-24 13:15:15 +00:00
curt
18d67137a3
Added a total_size() method ... for rough debugging.
2000-08-24 04:39:04 +00:00
curt
de2a9a21a8
A bit more debugging ...
2000-08-24 04:38:39 +00:00
curt
c2c4feb872
More work on runway markings.
2000-08-24 03:49:05 +00:00
curt
29910a6fe3
Initial revision.
2000-08-23 22:07:30 +00:00
curt
3d4c9c9c25
Started work on precision runway markings.
2000-08-23 22:07:14 +00:00
curt
d70c4eca1c
Added code to chop up extra long line segments.
2000-08-22 22:06:47 +00:00
curt
e6f361eb80
Initial revision.
2000-08-22 21:26:32 +00:00
curt
b1b465c0fd
Work begins on "superpoly".
2000-08-22 21:24:55 +00:00
curt
c490afd971
Modifications towards doing more sensible runway surfaces and markings.
2000-08-22 21:23:07 +00:00
curt
e46696de86
David Megginson's patches allowing specification of an arbitrary list of
...
input directories.
2000-08-11 19:05:30 +00:00
curt
e2c3b06d59
More bug fixes for airport generation.
2000-06-09 03:25:47 +00:00
curt
7e7fe8347c
Updates and bug fixes; first complete pass through data set.
2000-06-07 02:33:33 +00:00
curt
1fcaf3b7fd
Progress: we are now generating really crude airports.
2000-06-05 22:34:36 +00:00
curt
a6675a1d5a
Initial revision.
2000-06-05 22:34:12 +00:00
curt
43491f4ec0
Progress, we are now generating really crude airports.
2000-06-05 22:34:00 +00:00
curt
3095364857
Initial revision.
2000-06-05 11:54:56 +00:00
curt
e96928e8ba
Continued work on polygon tesselation.
2000-06-05 11:26:22 +00:00
curt
5364692178
Working on generalized polygon tesselation.
2000-06-05 04:01:19 +00:00
curt
b7d76af6c1
Minor rearrangements.
2000-05-31 01:34:44 +00:00
curt
c54e5e8adc
MSVC5 combatibility tweaks contributed by Bruce Finney.
2000-05-30 21:11:15 +00:00
curt
66dbea0aaa
Initial revision.
2000-05-30 20:44:17 +00:00
curt
f6392100ac
More work on triangulation and finding a point inside of each contour/hole
...
of a polygon.
2000-05-09 12:07:24 +00:00
curt
7e21f8b28f
Working on polygon triangulation/tesselation.
2000-05-09 00:24:41 +00:00
curt
3c914ac718
Minor reorgs.
2000-05-08 17:25:09 +00:00
curt
665f663043
Initial revision.
2000-05-08 17:17:43 +00:00
curt
16ef7b7bbc
Code reorg.
2000-05-08 17:17:21 +00:00
curt
c963e6304a
Minor code reorg.
2000-05-08 17:04:23 +00:00
curt
34db12893e
Added support for GSHHS lakes, islands, and ponds.
2000-05-06 20:01:58 +00:00
curt
3c558ab7e6
Working on adding "Shewshunk triangle" support for triangulating polygons
...
and for reliably determining "a" point inside a polygon.
2000-05-06 20:01:34 +00:00
curt
07e2840980
Clip all land use data to GSHHS land mask so that lower res data won't
...
mess up our coast lines.
Changed some default names of Work directories ...
Add in support for GSHHS lakes, islands, and ponds.
Updated stats for parallel scenery build server.
2000-05-06 19:55:30 +00:00
curt
6f371199c1
Readying for 0.0.4
2000-05-06 19:53:28 +00:00