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964 commits

Author SHA1 Message Date
curt
1f57a4bd06 Changed builddir -> srcdir for out of source tree builds. 2000-09-20 21:45:25 +00:00
curt
79d86a25ac Many changes to support airport modeling approach. 2000-09-20 21:44:59 +00:00
curt
08166715b3 Command line interface tweaks. 2000-09-20 21:44:16 +00:00
curt
6282096168 Added a check for the proper version of simgear. 2000-09-20 21:43:27 +00:00
curt
683325ae42 Switched how textures were applied a bit (rotated by 90 degrees) since this
is a more sensible alignment.
2000-09-13 01:28:04 +00:00
curt
c1c1b59fae Updated runway texture layout in designator block. 2000-09-11 00:36:59 +00:00
curt
5606d93796 Fixed "rest" texture application. 2000-09-11 00:35:59 +00:00
curt
c9930e784e Whups, write out the AirportArea that has been segmented so it fits the
airport to go in the hole.
2000-08-30 14:04:34 +00:00
curt
3802a0385f Updates ... 2000-08-29 21:16:54 +00:00
curt
ef22db9c3a More tweaks as I work through the airport database. 2000-08-27 16:22:26 +00:00
curt
a72efe39c6 More updates and tweaks to make the genairport tools more robust. 2000-08-27 04:47:12 +00:00
curt
373ed3990d Ironing out bugs ... 2000-08-26 01:23:58 +00:00
curt
b6fc19c0bc Handle too-short visual runways for now by converting them to simple runways. 2000-08-26 01:19:13 +00:00
curt
e2ab3bff48 Ahh, there is a runway type "G" ... 2000-08-26 01:02:30 +00:00
curt
de4f235115 Tweaked to handle concrete textures as well as turf and dirt runways. 2000-08-26 00:52:07 +00:00
curt
4a68b387df Does proper runway designators now. 2000-08-25 21:55:30 +00:00
curt
11a577a079 Added non-precision and visual runway markings as well. 2000-08-24 22:15:25 +00:00
curt
05dd9aa7b3 Added more precision runway sections. 2000-08-24 16:09:49 +00:00
curt
33ea616de8 Added debugging output ... on the hunt of a T intersection problem. 2000-08-24 13:15:15 +00:00
curt
18d67137a3 Added a total_size() method ... for rough debugging. 2000-08-24 04:39:04 +00:00
curt
de2a9a21a8 A bit more debugging ... 2000-08-24 04:38:39 +00:00
curt
c2c4feb872 More work on runway markings. 2000-08-24 03:49:05 +00:00
curt
29910a6fe3 Initial revision. 2000-08-23 22:07:30 +00:00
curt
3d4c9c9c25 Started work on precision runway markings. 2000-08-23 22:07:14 +00:00
curt
d70c4eca1c Added code to chop up extra long line segments. 2000-08-22 22:06:47 +00:00
curt
e6f361eb80 Initial revision. 2000-08-22 21:26:32 +00:00
curt
b1b465c0fd Work begins on "superpoly". 2000-08-22 21:24:55 +00:00
curt
c490afd971 Modifications towards doing more sensible runway surfaces and markings. 2000-08-22 21:23:07 +00:00
curt
e46696de86 David Megginson's patches allowing specification of an arbitrary list of
input directories.
2000-08-11 19:05:30 +00:00
curt
e2c3b06d59 More bug fixes for airport generation. 2000-06-09 03:25:47 +00:00
curt
7e7fe8347c Updates and bug fixes; first complete pass through data set. 2000-06-07 02:33:33 +00:00
curt
1fcaf3b7fd Progress: we are now generating really crude airports. 2000-06-05 22:34:36 +00:00
curt
a6675a1d5a Initial revision. 2000-06-05 22:34:12 +00:00
curt
43491f4ec0 Progress, we are now generating really crude airports. 2000-06-05 22:34:00 +00:00
curt
3095364857 Initial revision. 2000-06-05 11:54:56 +00:00
curt
e96928e8ba Continued work on polygon tesselation. 2000-06-05 11:26:22 +00:00
curt
5364692178 Working on generalized polygon tesselation. 2000-06-05 04:01:19 +00:00
curt
b7d76af6c1 Minor rearrangements. 2000-05-31 01:34:44 +00:00
curt
c54e5e8adc MSVC5 combatibility tweaks contributed by Bruce Finney. 2000-05-30 21:11:15 +00:00
curt
66dbea0aaa Initial revision. 2000-05-30 20:44:17 +00:00
curt
f6392100ac More work on triangulation and finding a point inside of each contour/hole
of a polygon.
2000-05-09 12:07:24 +00:00
curt
7e21f8b28f Working on polygon triangulation/tesselation. 2000-05-09 00:24:41 +00:00
curt
3c914ac718 Minor reorgs. 2000-05-08 17:25:09 +00:00
curt
665f663043 Initial revision. 2000-05-08 17:17:43 +00:00
curt
16ef7b7bbc Code reorg. 2000-05-08 17:17:21 +00:00
curt
c963e6304a Minor code reorg. 2000-05-08 17:04:23 +00:00
curt
34db12893e Added support for GSHHS lakes, islands, and ponds. 2000-05-06 20:01:58 +00:00
curt
3c558ab7e6 Working on adding "Shewshunk triangle" support for triangulating polygons
and for reliably determining "a" point inside a polygon.
2000-05-06 20:01:34 +00:00
curt
07e2840980 Clip all land use data to GSHHS land mask so that lower res data won't
mess up our coast lines.
Changed some default names of Work directories ...
Add in support for GSHHS lakes, islands, and ponds.
Updated stats for parallel scenery build server.
2000-05-06 19:55:30 +00:00
curt
6f371199c1 Readying for 0.0.4 2000-05-06 19:53:28 +00:00