curt
ab5ae52e7d
Force each light in an approach lighting groups to have the same elevation
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equal to the elevation of the highest light.
Approach lighting systems don't rise and fall with the prevailing terrain.
This prevents portions of the approach lighting system from dipping below
ground level in cases where the surrounding terrain is simplified and doesn't
perfectly match the DEM data.
2002-11-08 20:36:18 +00:00
curt
5f502fc76b
This falls under the oops category or perhaps I was uncharacteristically
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confused by the alphabet soup.
- Forgot to impliment the SALS(F) version of SALS approach configuration.
- Was generating SSALS when the system was requesting SALSF.
2002-11-04 20:04:24 +00:00
curt
00f4c61073
- Implimented ODALS.
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- Added threshold lights to runways that have edge lights but no other
approach configuration that would have caused threshold lights to be
created.
2002-11-04 16:30:26 +00:00
david
9af342a033
Patch from Frederic Bouvier:
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I had a segfault in case result.size() is 0 because result[i] is used
before knowing it exists. I inverted the test and it now goes well.
2002-11-01 10:49:49 +00:00
curt
276ad45d0e
Fix runway "0" problem.
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Fix problem with skirt node not being found in node list.
Other various tweaks.
2002-11-01 04:44:26 +00:00
curt
9f6fdee612
Use wgs_84 math to layout runways. My original method was a little backwards,
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it involved creating a 2d runway object of the right size, rotating it and then
trying to back solve for the actual lon/lat. This and a few other problems was
causing problems with subsequent texture coordinate calcs for the runway
surface textures. It also could have contributed to runways/lighting being
slightly misaligned with the ILS's. Then lots of minor cascading changes as a
result.
2002-10-31 19:59:37 +00:00
david
9d44a4ae64
Commented out unqualified cout statement.
2002-10-26 16:54:07 +00:00
david
2b660877a3
Don't generate a DEM tile when all elevations are zero. This should
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save about 70% worldwide with the GTOPO30 (less with the USGS DEM-3).
2002-10-26 16:50:50 +00:00
curt
cb30b2d474
Oops, missed a needed change.
2002-10-26 01:22:44 +00:00
curt
51287d6785
Taxiways look a bit better if we insert them in sorted order from larger
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to smaller.
2002-10-25 17:17:34 +00:00
curt
53a2f9c347
Simplify runway texture coordinate generation.
2002-10-25 16:52:01 +00:00
curt
8817ba7454
First pass at new runway layout.
2002-10-25 14:46:09 +00:00
curt
7368effd9e
First crack at generating taxiway lights (with a normal vector of up.)
2002-10-22 03:56:12 +00:00
curt
a20c93b301
Added support of SALS (being phased out, but there are still a few
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installations around in the US and Europe.)
2002-10-22 01:57:12 +00:00
curt
37f5d14616
Caution, check point, alsf 1/2 airport generation may not work correctly at the moment.
2002-10-22 01:14:54 +00:00
david
a240a50954
Corrected a typo.
2002-10-19 15:46:12 +00:00
david
aaaa59235b
Added --chunk argument to simplify generating airports for a specific
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chunk (like w130n30).
2002-10-19 15:42:50 +00:00
david
3a4ee63f3f
Fix cout and endl not in the std:: namespace.
2002-10-18 22:26:13 +00:00
david
98712eddc8
Take out /usr/local to avoid spurious warnings.
2002-10-18 22:25:45 +00:00
david
b659705c95
Update ignored files.
2002-10-18 19:27:09 +00:00
david
8f9fd4137d
Avoid shadowing parameter.
2002-10-18 19:26:38 +00:00
curt
b2ee8d6fa3
Add ALSF-1, MALS, MALSF, and MALSR.
2002-10-18 18:29:18 +00:00
curt
c2f620744a
Added support for generating SSALS, SSALF, and SSALR approach lighting schemes.
2002-10-18 02:55:41 +00:00
curt
e58523db01
Make ALSF-II lighting scheme.
2002-10-17 23:09:44 +00:00
curt
6ebfa5d3b7
Threshold lights.
2002-10-17 15:52:00 +00:00
curt
1e15eae599
Added touchdown zone lights and reil lights.
2002-10-17 02:46:47 +00:00
curt
49ba2555d9
The center line lights are packed closer together so they look brighter.
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I'm going to make them less intense than the edge lighting.
2002-10-16 22:38:47 +00:00
curt
5e9e89596a
Update edge lighting so last 2000' are yellow.
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Impliment center line lighting.
2002-10-16 22:23:34 +00:00
curt
c9584384d3
Better fix reciprical runway heading for vasi too.
2002-10-09 16:46:16 +00:00
curt
66bacda3ba
Added support for PAPI, and oh yeah, definitely smoking crack on the
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reciprical runway heading calculation.
2002-10-09 16:40:12 +00:00
curt
21153db715
Various tweaks.
2002-10-09 03:39:20 +00:00
curt
69c741fd64
Added necessary infrastructure to manage runway light generation.
2002-10-09 03:37:35 +00:00
curt
4fb0ca1e2b
Beginning work on generating/placing VASI lights.
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Ooops, I noticed my light infrastructure is insufficient, I need to add
support for creating multiple groups of lights with different types.
2002-10-08 22:25:01 +00:00
curt
9b63deeb03
Updated dem libs to support z units == 1 (feet).
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This is not tested since I do not have data in feet to work with.
2002-10-08 15:28:53 +00:00
curt
fbb232280e
Frederic Bouvier:
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Well, I found a bug in VpfTile that prevents the function getTileSubdir
to return the correct value.
In that case getTileSubdir was returning the content of a local
variable (subdir) that is destroyed before used outside. Usually,
it generates a segfault with MSVC but here, the returned string
was "". The patch returns the value of the string and tgpvf is
going well so far.
2002-10-07 15:36:26 +00:00
curt
43a271c396
Fixed a horrendous bug with generating runway lighting direction vectors.
2002-10-06 03:45:43 +00:00
david
374bca92c7
Replaced strtof with ANSI C strtod as suggested by Frederic Bouvier.
2002-08-31 17:40:00 +00:00
david
ee66876d21
Patch from Julian Foad to reduce debugging output.
2002-08-31 17:31:16 +00:00
curt
8c35817530
Clean up some old remnants of HAVE_ZLIB_H
2002-08-30 03:00:21 +00:00
curt
65d6f9c623
Tweaks to bring the automake/conf scripts into compliance.
2002-08-29 22:12:43 +00:00
curt
13895ab1dd
More fixes to the automake/conf scripts.
2002-08-28 14:13:51 +00:00
curt
6b024d7e33
Modernize the automake/autoconf scripts.
2002-08-27 21:52:50 +00:00
david
fe95a6aab4
Moved the Rectangle and Line classes and the geometry utility
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functions into the "tg" namespace to avoid conflicts with Windows
headers.
2002-08-14 15:41:54 +00:00
david
232d51333c
Make min/max area work more reliably.
2002-08-03 14:10:35 +00:00
david
8ab0a45ad7
Renamed the --area option to --material.
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Added --min-area and --max-area options to specify the minimum and
maximum area of a polygon's bounding rectangle in meters square. This
option will make it possible to use different textures for big lakes
and small ponds, or for large cities and smaller towns.
2002-08-03 14:01:48 +00:00
david
79d653b597
Added a makeBounds function to get a bounding rectangle for a polygon.
2002-08-03 14:00:26 +00:00
david
8b990aa02a
Changed exception to a warning when building skirt.
2002-08-03 12:45:23 +00:00
david
9d7b4e94b8
Modified to add the new cleared area around airports.
2002-08-02 20:52:21 +00:00
david
7e959be9e8
Modified to clip a runway clearing against water, so that extra land
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isn't created.
2002-08-02 20:52:04 +00:00
david
3357337946
Modified to add a cleared area around every runway, 200ft to each side
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and 500ft off each end.
2002-08-02 20:51:40 +00:00