curt
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9162b789f5
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Landcover/landuse changes by david megginson to group like chunks together into a single polygon.
Additional degeneracy and bad polygon screening.
Updates to ShapeDecode to handle NOAA landuse/cover shape files.
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2000-11-13 15:19:39 +00:00 |
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curt
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25034ea180
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Tweaks to track some minor naming changes in simgear.
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2000-10-13 16:33:27 +00:00 |
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curt
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79d86a25ac
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Many changes to support airport modeling approach.
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2000-09-20 21:44:59 +00:00 |
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curt
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683325ae42
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Switched how textures were applied a bit (rotated by 90 degrees) since this
is a more sensible alignment.
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2000-09-13 01:28:04 +00:00 |
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curt
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c1c1b59fae
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Updated runway texture layout in designator block.
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2000-09-11 00:36:59 +00:00 |
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curt
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5606d93796
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Fixed "rest" texture application.
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2000-09-11 00:35:59 +00:00 |
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curt
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c9930e784e
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Whups, write out the AirportArea that has been segmented so it fits the
airport to go in the hole.
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2000-08-30 14:04:34 +00:00 |
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curt
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3802a0385f
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Updates ...
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2000-08-29 21:16:54 +00:00 |
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curt
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ef22db9c3a
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More tweaks as I work through the airport database.
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2000-08-27 16:22:26 +00:00 |
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curt
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a72efe39c6
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More updates and tweaks to make the genairport tools more robust.
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2000-08-27 04:47:12 +00:00 |
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curt
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373ed3990d
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Ironing out bugs ...
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2000-08-26 01:23:58 +00:00 |
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curt
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b6fc19c0bc
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Handle too-short visual runways for now by converting them to simple runways.
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2000-08-26 01:19:13 +00:00 |
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curt
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e2ab3bff48
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Ahh, there is a runway type "G" ...
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2000-08-26 01:02:30 +00:00 |
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curt
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de4f235115
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Tweaked to handle concrete textures as well as turf and dirt runways.
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2000-08-26 00:52:07 +00:00 |
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curt
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4a68b387df
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Does proper runway designators now.
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2000-08-25 21:55:30 +00:00 |
|
curt
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11a577a079
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Added non-precision and visual runway markings as well.
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2000-08-24 22:15:25 +00:00 |
|
curt
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05dd9aa7b3
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Added more precision runway sections.
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2000-08-24 16:09:49 +00:00 |
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curt
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33ea616de8
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Added debugging output ... on the hunt of a T intersection problem.
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2000-08-24 13:15:15 +00:00 |
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curt
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de2a9a21a8
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A bit more debugging ...
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2000-08-24 04:38:39 +00:00 |
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curt
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c2c4feb872
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More work on runway markings.
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2000-08-24 03:49:05 +00:00 |
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curt
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29910a6fe3
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Initial revision.
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2000-08-23 22:07:30 +00:00 |
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curt
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3d4c9c9c25
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Started work on precision runway markings.
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2000-08-23 22:07:14 +00:00 |
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curt
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d70c4eca1c
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Added code to chop up extra long line segments.
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2000-08-22 22:06:47 +00:00 |
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curt
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c490afd971
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Modifications towards doing more sensible runway surfaces and markings.
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2000-08-22 21:23:07 +00:00 |
|
curt
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e2c3b06d59
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More bug fixes for airport generation.
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2000-06-09 03:25:47 +00:00 |
|
curt
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7e7fe8347c
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Updates and bug fixes; first complete pass through data set.
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2000-06-07 02:33:33 +00:00 |
|
curt
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a6675a1d5a
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Initial revision.
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2000-06-05 22:34:12 +00:00 |
|
curt
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43491f4ec0
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Progress, we are now generating really crude airports.
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2000-06-05 22:34:00 +00:00 |
|
curt
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b7d76af6c1
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Minor rearrangements.
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2000-05-31 01:34:44 +00:00 |
|
curt
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c54e5e8adc
|
MSVC5 combatibility tweaks contributed by Bruce Finney.
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2000-05-30 21:11:15 +00:00 |
|
curt
|
f6392100ac
|
More work on triangulation and finding a point inside of each contour/hole
of a polygon.
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2000-05-09 12:07:24 +00:00 |
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curt
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7e21f8b28f
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Working on polygon triangulation/tesselation.
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2000-05-09 00:24:41 +00:00 |
|
curt
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13cbdf7ecc
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More reorg.
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2000-02-16 22:01:47 +00:00 |
|
curt
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c687e7563b
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Restructuring directories/layout.
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2000-02-14 17:38:44 +00:00 |
|
curt
|
b20be51d65
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Initial revision
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2000-02-09 19:51:45 +00:00 |
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