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485 commits

Author SHA1 Message Date
curt
9162b789f5 Landcover/landuse changes by david megginson to group like chunks together into a single polygon.
Additional degeneracy and bad polygon screening.
Updates to ShapeDecode to handle NOAA landuse/cover shape files.
2000-11-13 15:19:39 +00:00
curt
25034ea180 Tweaks to track some minor naming changes in simgear. 2000-10-13 16:33:27 +00:00
curt
79d86a25ac Many changes to support airport modeling approach. 2000-09-20 21:44:59 +00:00
curt
683325ae42 Switched how textures were applied a bit (rotated by 90 degrees) since this
is a more sensible alignment.
2000-09-13 01:28:04 +00:00
curt
c1c1b59fae Updated runway texture layout in designator block. 2000-09-11 00:36:59 +00:00
curt
5606d93796 Fixed "rest" texture application. 2000-09-11 00:35:59 +00:00
curt
c9930e784e Whups, write out the AirportArea that has been segmented so it fits the
airport to go in the hole.
2000-08-30 14:04:34 +00:00
curt
3802a0385f Updates ... 2000-08-29 21:16:54 +00:00
curt
ef22db9c3a More tweaks as I work through the airport database. 2000-08-27 16:22:26 +00:00
curt
a72efe39c6 More updates and tweaks to make the genairport tools more robust. 2000-08-27 04:47:12 +00:00
curt
373ed3990d Ironing out bugs ... 2000-08-26 01:23:58 +00:00
curt
b6fc19c0bc Handle too-short visual runways for now by converting them to simple runways. 2000-08-26 01:19:13 +00:00
curt
e2ab3bff48 Ahh, there is a runway type "G" ... 2000-08-26 01:02:30 +00:00
curt
de4f235115 Tweaked to handle concrete textures as well as turf and dirt runways. 2000-08-26 00:52:07 +00:00
curt
4a68b387df Does proper runway designators now. 2000-08-25 21:55:30 +00:00
curt
11a577a079 Added non-precision and visual runway markings as well. 2000-08-24 22:15:25 +00:00
curt
05dd9aa7b3 Added more precision runway sections. 2000-08-24 16:09:49 +00:00
curt
33ea616de8 Added debugging output ... on the hunt of a T intersection problem. 2000-08-24 13:15:15 +00:00
curt
de2a9a21a8 A bit more debugging ... 2000-08-24 04:38:39 +00:00
curt
c2c4feb872 More work on runway markings. 2000-08-24 03:49:05 +00:00
curt
29910a6fe3 Initial revision. 2000-08-23 22:07:30 +00:00
curt
3d4c9c9c25 Started work on precision runway markings. 2000-08-23 22:07:14 +00:00
curt
d70c4eca1c Added code to chop up extra long line segments. 2000-08-22 22:06:47 +00:00
curt
c490afd971 Modifications towards doing more sensible runway surfaces and markings. 2000-08-22 21:23:07 +00:00
curt
e2c3b06d59 More bug fixes for airport generation. 2000-06-09 03:25:47 +00:00
curt
7e7fe8347c Updates and bug fixes; first complete pass through data set. 2000-06-07 02:33:33 +00:00
curt
a6675a1d5a Initial revision. 2000-06-05 22:34:12 +00:00
curt
43491f4ec0 Progress, we are now generating really crude airports. 2000-06-05 22:34:00 +00:00
curt
b7d76af6c1 Minor rearrangements. 2000-05-31 01:34:44 +00:00
curt
c54e5e8adc MSVC5 combatibility tweaks contributed by Bruce Finney. 2000-05-30 21:11:15 +00:00
curt
f6392100ac More work on triangulation and finding a point inside of each contour/hole
of a polygon.
2000-05-09 12:07:24 +00:00
curt
7e21f8b28f Working on polygon triangulation/tesselation. 2000-05-09 00:24:41 +00:00
curt
13cbdf7ecc More reorg. 2000-02-16 22:01:47 +00:00
curt
c687e7563b Restructuring directories/layout. 2000-02-14 17:38:44 +00:00
curt
b20be51d65 Initial revision 2000-02-09 19:51:45 +00:00