Initial revision.
This commit is contained in:
parent
30de6cb81a
commit
ee4451de4d
1 changed files with 27 additions and 0 deletions
27
src/Prep/GSHHS/README.txt
Normal file
27
src/Prep/GSHHS/README.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
GSHHS - Global Self-consistant Hierarchical High-resolution Shorelines
|
||||
|
||||
http://www.soest.hawaii.edu/soest/gmt.html
|
||||
|
||||
This utility transforms the raw GSHHS data into TerraGear polygons and
|
||||
chops them up according to our tiling scheme.
|
||||
|
||||
Usage: ./gshhs <gshhs_file> <work_dir> <level> [ area_type ]
|
||||
|
||||
level must be either 1 (land), 2 (lake), 3 (island), or 4 (pond)
|
||||
|
||||
This determines which feature of the data set to extract. If you want
|
||||
to extract all four feature types, you will need to run the utility 4
|
||||
separate times. I recommend you extract each feature into a separate
|
||||
work directory. This will ease managment issues if something get's
|
||||
hosed during the run or if you want to go rerun a section. This also
|
||||
allows you to optionally build scenery with the land mass source, but
|
||||
not the lakes/islands/ponds if you should decide to use a different
|
||||
data souce for those.
|
||||
|
||||
Some of the initial large landmass processing can consume a large
|
||||
amount of RAM if you are processing the highest res data set.
|
||||
|
||||
By default, this utility assigns the "DefaultArea" land cover type to
|
||||
the land mass. You can optionally override this if you want to use
|
||||
something else. TerraGear uses the land cover to assign textures in
|
||||
the final scenery.
|
Loading…
Add table
Reference in a new issue