diff --git a/src/Prep/GSHHS/README.txt b/src/Prep/GSHHS/README.txt new file mode 100644 index 00000000..22ba897c --- /dev/null +++ b/src/Prep/GSHHS/README.txt @@ -0,0 +1,27 @@ +GSHHS - Global Self-consistant Hierarchical High-resolution Shorelines + +http://www.soest.hawaii.edu/soest/gmt.html + +This utility transforms the raw GSHHS data into TerraGear polygons and +chops them up according to our tiling scheme. + +Usage: ./gshhs [ area_type ] + +level must be either 1 (land), 2 (lake), 3 (island), or 4 (pond) + +This determines which feature of the data set to extract. If you want +to extract all four feature types, you will need to run the utility 4 +separate times. I recommend you extract each feature into a separate +work directory. This will ease managment issues if something get's +hosed during the run or if you want to go rerun a section. This also +allows you to optionally build scenery with the land mass source, but +not the lakes/islands/ponds if you should decide to use a different +data souce for those. + +Some of the initial large landmass processing can consume a large +amount of RAM if you are processing the highest res data set. + +By default, this utility assigns the "DefaultArea" land cover type to +the land mass. You can optionally override this if you want to use +something else. TerraGear uses the land cover to assign textures in +the final scenery.