tg_unique_*: make MSVC happy with the rounding
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05f46adacb
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3 changed files with 14 additions and 11 deletions
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@ -1,4 +1,5 @@
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#include <boost/unordered_set.hpp>
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#include <simgear/math/SGMisc.hxx>
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// Implement Unique SGVec2f list
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@ -41,8 +42,8 @@ public:
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/* only hash lon, lat - we want to detect dups in 2d only */
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unsigned long long raw_pt[2];
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raw_pt[0] = (unsigned long long)( round(vec.x() * PROXIMITY_MULTIPLIER) );
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raw_pt[1] = (unsigned long long)( round(vec.y() * PROXIMITY_MULTIPLIER) );
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raw_pt[0] = (unsigned long long)( SGMisc<float>::round(vec.x() * PROXIMITY_MULTIPLIER) );
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raw_pt[1] = (unsigned long long)( SGMisc<float>::round(vec.y() * PROXIMITY_MULTIPLIER) );
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unsigned char* it = (unsigned char*)raw_pt;
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for ( unsigned i=0; i<sizeof( raw_pt ); i++ ) {
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@ -124,4 +125,4 @@ int UniqueSGVec2fSet::find( const SGVec2f& v ) const {
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}
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return index;
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}
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}
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@ -1,4 +1,5 @@
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#include <boost/unordered_set.hpp>
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#include <simgear/math/SGMisc.hxx>
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// Implement Unique SGVec3d list
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@ -41,9 +42,9 @@ public:
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/* only hash lon, lat - we want to detect dups in 2d only */
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unsigned long long raw_pt[3];
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raw_pt[0] = (unsigned long long)( round(vec.x() * PROXIMITY_MULTIPLIER) );
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raw_pt[1] = (unsigned long long)( round(vec.y() * PROXIMITY_MULTIPLIER) );
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raw_pt[2] = (unsigned long long)( round(vec.z() * PROXIMITY_MULTIPLIER) );
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raw_pt[0] = (unsigned long long)( SGMisc<double>::round(vec.x() * PROXIMITY_MULTIPLIER) );
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raw_pt[1] = (unsigned long long)( SGMisc<double>::round(vec.y() * PROXIMITY_MULTIPLIER) );
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raw_pt[2] = (unsigned long long)( SGMisc<double>::round(vec.z() * PROXIMITY_MULTIPLIER) );
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unsigned char* it = (unsigned char*)raw_pt;
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for ( unsigned i=0; i<sizeof( raw_pt ); i++ ) {
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@ -126,4 +127,4 @@ int UniqueSGVec3dSet::find( const SGVec3d& v ) const {
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}
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return index;
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}
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}
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@ -1,4 +1,5 @@
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#include <boost/unordered_set.hpp>
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#include <simgear/math/SGMisc.hxx>
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// Implement Unique SGVec3f list
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@ -41,9 +42,9 @@ public:
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/* only hash lon, lat - we want to detect dups in 2d only */
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unsigned long long raw_pt[3];
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raw_pt[0] = (unsigned long long)( round(vec.x() * PROXIMITY_MULTIPLIER) );
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raw_pt[1] = (unsigned long long)( round(vec.y() * PROXIMITY_MULTIPLIER) );
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raw_pt[2] = (unsigned long long)( round(vec.z() * PROXIMITY_MULTIPLIER) );
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raw_pt[0] = (unsigned long long)( SGMisc<float>::round(vec.x() * PROXIMITY_MULTIPLIER) );
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raw_pt[1] = (unsigned long long)( SGMisc<float>::round(vec.y() * PROXIMITY_MULTIPLIER) );
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raw_pt[2] = (unsigned long long)( SGMisc<float>::round(vec.z() * PROXIMITY_MULTIPLIER) );
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unsigned char* it = (unsigned char*)raw_pt;
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for ( unsigned i=0; i<sizeof( raw_pt ); i++ ) {
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@ -126,4 +127,4 @@ int UniqueSGVec3fSet::find( const SGVec3f& v ) const {
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}
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return index;
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}
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}
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