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some more helipad cleanup - I'm not seeing the holes anymore

This commit is contained in:
Peter Sadrozinski 2012-11-22 18:55:12 -05:00
parent 31397acb85
commit b971c2b344
2 changed files with 64 additions and 77 deletions

View file

@ -73,25 +73,44 @@ tglightcontour_list Helipad::gen_helipad_lights(double maxsize) {
return result; return result;
} }
tgPolygon Helipad::WriteGeom( const tgContour& area, std::string material, void Helipad::build_helipad_shoulders( const tgContour& outer_area )
tgpolygon_list& rwy_polys,
tgcontour_list& slivers )
{ {
// Clip the new polygon against what ever has already been created. double shoulder_width, shoulder_heading;
tgPolygon clipped = tgContour::DiffWithAccumulator( area ); std::string shoulder_mat;
tgPolygon::RemoveSlivers( clipped, slivers );
// Split long edges to create an object that can better flow with // Now build the shoulders
// the surface terrain if (heli.shoulder == 1) {
tgPolygon split = tgPolygon::SplitLongEdges( clipped, 400.0 ); shoulder_mat = "pa_shoulder";
shoulder_width = 6; // shoulder size in m
} else if (heli.shoulder == 2) {
shoulder_mat = "pc_shoulder";
shoulder_width = 6; // shoulder size in m
} else if (heli.surface == 1) {
shoulder_mat = "pa_shoulder_f";
shoulder_width = 1; // shoulder size in m
} else {
shoulder_mat = "pc_shoulder_f";
shoulder_width = 1; // shoulder size in m
}
shoulder_heading = heli.heading;
// Create the final output and push on to the runway super_polygon tgContour shoulder = gen_helipad_area_w_extend(shoulder_width, shoulder_width);
// list tgPolygon shoulder_poly;
split.SetMaterial( material );
tgContour::AddToAccumulator( area ); for (int i = 0; i < 4; ++i) {
shoulder_heading = SGMiscd::normalizePeriodic(0,360,shoulder_heading-90);
return split; shoulder_poly.Erase();
shoulder_poly.AddNode( 0, shoulder.GetNode( i ) );
shoulder_poly.AddNode( 0, shoulder.GetNode( i == 3 ? 0 : i+1 ) );
shoulder_poly.AddNode( 0, outer_area.GetNode( i == 3 ? 0 : i+1 ) );
shoulder_poly.AddNode( 0, outer_area.GetNode( i ) );
shoulder_poly.SetMaterial( shoulder_mat );
shoulder_poly.SetTexParams( shoulder_poly.GetNode(0, 1), shoulder_width, 5.0, shoulder_heading );
shoulder_poly.SetTexLimits( 1,1,0,0 );
shoulder_poly.SetTexMethod( TG_TEX_BY_TPS_CLIPU, 0.0, 0.0, 1.0, 1.0 );
shoulder_poly = tgPolygon::Snap( shoulder_poly, gSnap );
shoulder_polys.push_back( shoulder_poly );
}
} }
void Helipad::BuildBtg( tgpolygon_list& rwy_polys, void Helipad::BuildBtg( tgpolygon_list& rwy_polys,
@ -114,15 +133,27 @@ void Helipad::BuildBtg( tgpolygon_list& rwy_polys,
tgContour helipad = gen_wgs84_area( GetLoc(), heli_size, 0, 0, heli_size, heli.heading, false); tgContour helipad = gen_wgs84_area( GetLoc(), heli_size, 0, 0, heli_size, heli.heading, false);
helipad = tgContour::Snap( helipad, gSnap ); helipad = tgContour::Snap( helipad, gSnap );
std::string material, shoulder_mat;
if (heli.surface == 1)
material = "pa_";
else
material = "pc_";
// write out std::string heli_mat, extra_mat;
tgPolygon heli_poly = WriteGeom( helipad, material + "heli", rwy_polys, slivers); if (heli.surface == 1) {
heli_poly.SetMaterial( material + "heli" ); heli_mat = "pa_heli";
extra_mat = "pa_tiedown";
} else {
heli_mat = "pc_heli";
extra_mat = "pc_tiedown";
}
// Clip the new polygon against what ever has already been created.
tgPolygon clipped = tgContour::DiffWithAccumulator( helipad );
tgPolygon::RemoveSlivers( clipped, slivers );
// Split long edges to create an object that can better flow with
// the surface terrain
tgPolygon heli_poly = tgPolygon::SplitLongEdges( clipped, 400.0 );
tgContour::AddToAccumulator( helipad );
heli_poly.SetMaterial( heli_mat );
heli_poly.SetTexParams( helipad.GetNode(0), heli_size, heli_size, heli.heading ); heli_poly.SetTexParams( helipad.GetNode(0), heli_size, heli_size, heli.heading );
heli_poly.SetTexLimits( 0,0,1,1 ); heli_poly.SetTexLimits( 0,0,1,1 );
heli_poly.SetTexMethod( TG_TEX_BY_TPS_CLIPUV, -1.0, -1.0, 1.0, 1.0 ); heli_poly.SetTexMethod( TG_TEX_BY_TPS_CLIPUV, -1.0, -1.0, 1.0, 1.0 );
@ -138,67 +169,23 @@ void Helipad::BuildBtg( tgpolygon_list& rwy_polys,
outer_area = tgContour::Snap( outer_area, gSnap ); outer_area = tgContour::Snap( outer_area, gSnap );
tgPolygon outer_poly = tgContour::Diff( outer_area, heli_poly ); tgPolygon outer_poly = tgContour::Diff( outer_area, heli_poly );
tgPolygon clipped = tgPolygon::DiffWithAccumulator( outer_poly ); clipped = tgPolygon::DiffWithAccumulator( outer_poly );
tgPolygon::RemoveSlivers( clipped, slivers ); tgPolygon::RemoveSlivers( clipped, slivers );
// Split long edges to create an object that can better flow with // Split long edges to create an object that can better flow with
// the surface terrain // the surface terrain
tgPolygon split = tgPolygon::SplitLongEdges( clipped, 400.0 ); tgPolygon extra_heli = tgPolygon::SplitLongEdges( clipped, 400.0 );
// Create the final output and push on to the runway super_polygon // Create the final output and push on to the runway super_polygon
// list // list
split.SetMaterial( material + "tiedown" ); extra_heli.SetMaterial( extra_mat );
split.SetTexParams( outer_area.GetNode(0), 5.0, 5.0, heli.heading ); extra_heli.SetTexParams( outer_area.GetNode(0), 5.0, 5.0, heli.heading );
split.SetTexLimits( 1,1,0,0 ); extra_heli.SetTexLimits( 1,1,0,0 );
split.SetTexMethod( TG_TEX_BY_TPS_NOCLIP ); extra_heli.SetTexMethod( TG_TEX_BY_TPS_NOCLIP );
rwy_polys.push_back( split ); rwy_polys.push_back( extra_heli );
tgPolygon::AddToAccumulator( split ); tgPolygon::AddToAccumulator( extra_heli );
double shoulder_width, shoulder_length, shoulder_heading; build_helipad_shoulders( outer_area );
// Now build the shoulders
if (heli.shoulder == 1) {
shoulder_mat = "pa_shoulder";
shoulder_width = 6; // shoulder size in m
} else if (heli.shoulder == 2) {
shoulder_mat = "pc_shoulder";
shoulder_width = 6; // shoulder size in m
} else {
shoulder_mat = material + "shoulder_f";
shoulder_width = 1; // fake shoulder size in m
}
shoulder_length = heli.length;
shoulder_heading = heli.heading;
if (heli.width > heli.length) {
shoulder_length = heli.width;
}
tgContour shoulder = gen_helipad_area_w_extend(shoulder_width, shoulder_width);
tgContour area;
tgPolygon shoulder_poly;
shoulder = tgContour::Snap( shoulder, gSnap );
for (int i = 0; i < 4; ++i) {
shoulder_heading = SGMiscd::normalizePeriodic(0,360,shoulder_heading-90);
area.Erase();
area.AddNode( shoulder.GetNode( i ) );
area.AddNode( shoulder.GetNode( i == 3 ? 0 : i+1 ) );
area.AddNode( outer_area.GetNode( i == 3 ? 0 : i+1 ) );
area.AddNode( outer_area.GetNode( i ) );
area.SetHole(false);
shoulder_poly.Erase();
shoulder_poly.AddContour( area );
shoulder_poly.SetMaterial( shoulder_mat );
shoulder_poly.SetTexParams( area.GetNode(1), shoulder_width, shoulder_length, shoulder_heading );
shoulder_poly.SetTexLimits( 1,1,0,0 );
shoulder_poly.SetTexMethod( TG_TEX_BY_TPS_CLIPUV, 0.0, 0.0, 1.0, 1.0 );
shoulder_poly = tgPolygon::Snap( shoulder_poly, gSnap );
shoulder_polys.push_back( shoulder_poly );
}
if (heli.edge_lights) if (heli.edge_lights)
{ {

View file

@ -69,7 +69,6 @@ private:
TGRunway heli; TGRunway heli;
// generate an area for a runway with expansion specified in meters // generate an area for a runway with expansion specified in meters
// (return result points in degrees) // (return result points in degrees)
tgContour gen_helipad_area_w_extend( double length_extend, double width_extend ) tgContour gen_helipad_area_w_extend( double length_extend, double width_extend )
@ -78,6 +77,7 @@ private:
} }
tglightcontour_list gen_helipad_lights(double maxsize); tglightcontour_list gen_helipad_lights(double maxsize);
void build_helipad_shoulders( const tgContour& outer_area );
// storage for Shoulders - The superpolys are generated during // storage for Shoulders - The superpolys are generated during
// helipad construction, but not clipped until shoulder construction. // helipad construction, but not clipped until shoulder construction.