Again, lower the light nodes above the terrain. This needs to be tested
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@ -1082,7 +1082,7 @@ void Airport::BuildBtg(const string& root, const string_list& elev_src )
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}
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// calculate light node elevations
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point_list geod_light_nodes = calc_elevations( apt_surf, light_nodes.get_node_list(), 0.5 );
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point_list geod_light_nodes = calc_elevations( apt_surf, light_nodes.get_node_list(), 0.0 );
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TGPolygon p;
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p.add_contour( geod_light_nodes, 0 );
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TGSuperPoly s;
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