Added toPoly method (this should probably be a makePolygon in utils).
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2 changed files with 20 additions and 0 deletions
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@ -70,4 +70,15 @@ Rectangle::isOverlapping (const Rectangle &r) const
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(max.y() >= _min.y()) && (min.y() <= _max.y()));
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}
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const FGPolygon
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Rectangle::toPoly () const
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{
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FGPolygon poly;
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poly.add_node(0, _min);
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poly.add_node(0, Point3D(_max.x(), _min.y(), 0));
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poly.add_node(0, _max);
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poly.add_node(0, Point3D(_min.x(), _max.y(), 0));
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return poly;
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}
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// end of rectangle.cxx
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@ -14,6 +14,8 @@
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#include <simgear/compiler.h>
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#include <simgear/math/point3d.hxx>
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#include <Polygon/polygon.hxx>
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/**
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* A simple rectangle class for bounding rectanglees.
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@ -118,6 +120,13 @@ public:
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*/
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virtual bool isOverlapping (const Rectangle &r) const;
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/**
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* Create a polygon representation of this rectangle.
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*
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* @return A four-vertex polygon representing this rectangle.
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*/
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virtual const FGPolygon toPoly () const;
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private:
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Point3D _min;
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Point3D _max;
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