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Removed duplicate code and use the new classes and functions in

Lib/Geometry instead.
This commit is contained in:
david 2002-07-23 01:33:10 +00:00
parent 4d37243a5b
commit 881fc4ad73
2 changed files with 37 additions and 197 deletions

View file

@ -3,6 +3,7 @@ bin_PROGRAMS = e00lines
e00lines_SOURCES = main.cxx
e00lines_LDADD = \
$(top_builddir)/src/Lib/Geometry/libGeometry.a \
$(top_builddir)/src/Lib/Polygon/libPolygon.a \
$(top_builddir)/src/Lib/poly2tri/libpoly2tri.a \
$(top_builddir)/src/Lib/e00/libe00.a \

View file

@ -44,6 +44,8 @@ SG_USING_STD(cout);
SG_USING_STD(string);
SG_USING_STD(vector);
#include <Geometry/rectangle.hxx>
#include <Geometry/util.hxx>
#include <Polygon/index.hxx>
#include <Polygon/names.hxx>
#include <Polygon/polygon.hxx>
@ -55,129 +57,41 @@ SG_USING_STD(vector);
#endif
////////////////////////////////////////////////////////////////////////
// Utility stuff.
////////////////////////////////////////////////////////////////////////
/**
* Inline function to clamp an angle between 0 and 360 degrees.
*/
static inline double
ANGLE (double a)
{
while (a < 0.0)
a += 360.0;
while (a >= 360.0)
a -= 360.0;
return a;
}
/**
* Calculate the intersection of two lines.
*
* @param p0 First point on the first line.
* @param p1 A second point on the first line.
* @param p2 First point on the second line.
* @param p3 A second point on the second line.
* @param intersection A variable to hold the calculated intersection.
* @return true if there was an intersection, false if the lines
* are parallel or coincident.
*/
static bool
getIntersection (const Point3D &p0, const Point3D &p1,
const Point3D &p2, const Point3D &p3,
Point3D &intersection)
{
double u_num =
((p3.x()-p2.x())*(p0.y()-p2.y()))-((p3.y()-p2.y())*(p0.x()-p2.x()));
double u_den =
((p3.y()-p2.y())*(p1.x()-p0.x()))-((p3.x()-p2.x())*(p1.y()-p0.y()));
if (u_den == 0) {
if (u_num == 0)
SG_LOG(SG_GENERAL, SG_ALERT, "Intersection: coincident lines");
else
SG_LOG(SG_GENERAL, SG_ALERT, "Intersection: parallel lines");
return false;
} else {
double u = u_num/u_den;
intersection = Point3D((p0.x()+u*(p1.x()-p0.x())),
(p0.y()+u*(p1.y()-p0.y())),
0);
return true;
}
}
////////////////////////////////////////////////////////////////////////
// Areas.
////////////////////////////////////////////////////////////////////////
/**
* A rectangle (such as a bounding box).
*/
struct E00Rectangle
{
E00Rectangle () : minX(0.0), minY(0.0), maxX(0.0), maxY(0.0) {}
E00Rectangle (double _minX, double _minY, double _maxX, double _maxY)
: minX(_minX), minY(_minY), maxX(_maxX), maxY(_maxY) {}
double minX;
double minY;
double maxX;
double maxY;
bool isInside (double x, double y) const
{
return (x >= minX && x <= maxX && y >= minY && y <= maxY);
}
bool isOverlapping (const E00Rectangle &rect) const
{
return (isInside(rect.minX, rect.minY) ||
isInside(rect.minX, rect.maxY) ||
isInside(rect.maxX, rect.minY) ||
isInside(rect.maxX, rect.maxY));
}
};
static ostream &
operator<< (ostream &output, const E00Rectangle &rect) {
output << '(' << rect.minX << ',' << rect.minY << "),("
<< rect.maxX << ',' << rect.maxY << ')';
}
/**
* Make a bounding box for a single ARC.
*/
static E00Rectangle
static const Rectangle
makeBounds (const E00::ARC &arc)
{
E00Rectangle bounds;
Point3D min, max;
for (int i = 0; i < arc.numberOfCoordinates; i++) {
double x = arc.coordinates[i].x;
double y = arc.coordinates[i].y;
if (i == 0) {
bounds.minX = bounds.maxX = x;
bounds.minY = bounds.maxY = y;
min = max = Point3D(x, y, 0);
} else {
if (x < bounds.minX) bounds.minX = x;
if (y < bounds.minY) bounds.minY = y;
if (x > bounds.maxX) bounds.maxX = x;
if (y > bounds.maxY) bounds.maxY = y;
if (x < min.x()) min.setx(x);
if (y < min.y()) min.sety(y);
if (x > max.x()) max.setx(x);
if (y > max.y()) max.sety(y);
}
}
return bounds;
return Rectangle(min, max);
}
/**
* Make a bounding box for a polygon.
*/
static E00Rectangle
static const Rectangle
makeBounds (const E00::PAL &pal)
{
return E00Rectangle(pal.min.x, pal.min.y, pal.max.x, pal.max.y);
return Rectangle(Point3D(pal.min.x, pal.min.y, 0),
Point3D(pal.max.x, pal.max.y, 0));
}
@ -249,7 +163,7 @@ checkAttribute (const E00 &data, int index, const Attribute &att)
* uses the WGS80 functions, rather than simple Pythagorean stuff.
*/
static void
processPoints (const E00 &data, const E00Rectangle &bounds,
processPoints (const E00 &data, const Rectangle &bounds,
AreaType areaType, const string &workDir, int width)
{
double x, y, az;
@ -259,27 +173,14 @@ processPoints (const E00 &data, const E00Rectangle &bounds,
for (int i = 1; i <= nPoints; i++) {
FGPolygon shape;
const E00::LAB &lab = data.getLAB(i);
double lon = lab.coord.x;
double lat = lab.coord.y;
Point3D p(lab.coord.x, lab.coord.y, 0);
if (!bounds.isInside(lon, lat)) {
if (!bounds.isInside(p)) {
cout << "Skipping point " << i << " (out of bounds)" << endl;
continue;
}
shape.erase();
geo_direct_wgs_84(0, lat, lon, 90, width/2, &y, &x, &az);
double dlon = x - lon;
geo_direct_wgs_84(0, lat, lon, 0, width/2, &y, &x, &az);
double dlat = y - lat;
shape.add_node(0, Point3D(lon - dlon, lat - dlat, 0));
shape.add_node(0, Point3D(lon + dlon, lat - dlat, 0));
shape.add_node(0, Point3D(lon + dlon, lat + dlat, 0));
shape.add_node(0, Point3D(lon - dlon, lat + dlat, 0));
makePolygon(p, width, shape);
split_polygon(workDir, areaType, shape);
}
}
@ -295,7 +196,7 @@ processPoints (const E00 &data, const E00Rectangle &bounds,
* uses the WGS80 functions, rather than simple Pythagorean stuff.
*/
static void
processLines (const E00 &data, const E00Rectangle &bounds,
processLines (const E00 &data, const Rectangle &bounds,
AreaType areaType, const string &workDir, int width,
const vector<Attribute> &aat_list)
{
@ -304,10 +205,9 @@ processLines (const E00 &data, const E00Rectangle &bounds,
for (int i = 1; i <= nLines; i++) {
FGPolygon shape;
const E00::ARC &arc = data.getARC(i);
E00Rectangle arcBounds = makeBounds(arc);
Rectangle arcBounds = makeBounds(arc);
if (!bounds.isOverlapping(arcBounds)) {
cout << "Arc " << i << " outside of area; skipping" << endl;
cout << "Arc bounds: " << arcBounds << endl;
continue;
}
@ -328,79 +228,16 @@ processLines (const E00 &data, const E00Rectangle &bounds,
}
}
// Put the rectangles for the segments
// into a list
vector<FGPolygon> segment_list;
Line line;
int j;
for (j = 0; j < arc.numberOfCoordinates - 1; j++) {
double lon1 = arc.coordinates[j].x;
double lat1 = arc.coordinates[j].y;
double lon2 = arc.coordinates[j+1].x;
double lat2 = arc.coordinates[j+1].y;
double angle1, angle2, dist;
geo_inverse_wgs_84(0, lat1, lon1, lat2, lon2, &angle1, &angle2, &dist);
shape.erase();
double x, y, az;
// Wind each rectangle counterclockwise
// Corner 1
geo_direct_wgs_84(0, lat1, lon1, ANGLE(angle1+90), width/2, &y, &x, &az);
shape.add_node(0, Point3D(x, y, 0));
// Corner 2
geo_direct_wgs_84(0, lat2, lon2, ANGLE(angle1+90), width/2, &y, &x, &az);
shape.add_node(0, Point3D(x, y, 0));
// Corner 3
geo_direct_wgs_84(0, lat2, lon2, ANGLE(angle1-90), width/2, &y, &x, &az);
shape.add_node(0, Point3D(x, y, 0));
// Corner 4
geo_direct_wgs_84(0, lat1, lon1, ANGLE(angle1-90), width/2, &y, &x, &az);
shape.add_node(0, Point3D(x, y, 0));
// Save this rectangle
segment_list.push_back(shape);
for (j = 0; j < arc.numberOfCoordinates; j++) {
line.addPoint(Point3D(arc.coordinates[j].x,
arc.coordinates[j].y,
0));
}
// Build one big polygon out of all the rectangles by intersecting
// the lines running through the bottom and top sides
makePolygon(line, width, shape);
shape.erase();
// Connect the bottom part.
int nSegments = segment_list.size();
Point3D intersection;
shape.add_node(0, segment_list[0].get_pt(0, 0));
for (j = 0; j < nSegments - 1; j++) {
if (getIntersection(segment_list[j].get_pt(0, 0),
segment_list[j].get_pt(0, 1),
segment_list[j+1].get_pt(0, 0),
segment_list[j+1].get_pt(0, 1),
intersection))
shape.add_node(0, intersection);
else
shape.add_node(0, segment_list[j].get_pt(0, 1));
}
shape.add_node(0, segment_list[nSegments-1].get_pt(0, 1));
// Connect the top part
shape.add_node(0, segment_list[nSegments-1].get_pt(0, 2));
for (j = nSegments - 1; j > 0; j--) {
if (getIntersection(segment_list[j].get_pt(0, 2),
segment_list[j].get_pt(0, 3),
segment_list[j-1].get_pt(0, 2),
segment_list[j-1].get_pt(0, 3),
intersection))
shape.add_node(0, intersection);
else
shape.add_node(0, segment_list[j].get_pt(0, 3));
}
shape.add_node(0, segment_list[0].get_pt(0, 3));
// Split into tiles
cout << "Splitting polygon..." << endl;
cout << " Total size: " << shape.total_size() << endl;
@ -417,7 +254,7 @@ processLines (const E00 &data, const E00Rectangle &bounds,
* Import all polygons.
*/
static void
processPolygons (const E00 &data, const E00Rectangle &bounds,
processPolygons (const E00 &data, const Rectangle &bounds,
AreaType areaType, const string &workDir,
const vector<Attribute> pat_list)
{
@ -446,10 +283,9 @@ processPolygons (const E00 &data, const E00Rectangle &bounds,
int contour = 0;
const E00::PAL &pal = data.getPAL(i);
E00Rectangle palBounds = makeBounds(pal);
Rectangle palBounds = makeBounds(pal);
if (!bounds.isOverlapping(palBounds)) {
cout << "Polygon " << i << " outside of area, skipping" << endl;
cout << "Polygon boundary is " << palBounds << endl;
continue;
}
shape.erase();
@ -545,7 +381,8 @@ main (int argc, const char **argv)
// Default values
E00Rectangle bounds(-180.0, -90.0, 180.0, 90.0);
Rectangle bounds(Point3D(-180.0, -90.0, 0),
Point3D(180.0, 90.0, 0));
AreaType areaType = DefaultArea;
int pointWidth = 500;
int lineWidth = 50;
@ -598,22 +435,22 @@ main (int argc, const char **argv)
}
else if (arg.find("--min-lon=") == 0) {
bounds.minX = atof(arg.substr(10).c_str());
bounds.getMin().setx(atof(arg.substr(10).c_str()));
argPos++;
}
else if (arg.find("--min-lat=") == 0) {
bounds.minY = atof(arg.substr(10).c_str());
bounds.getMin().sety(atof(arg.substr(10).c_str()));
argPos++;
}
else if (arg.find("--max-lon=") == 0) {
bounds.maxX = atof(arg.substr(10).c_str());
bounds.getMax().setx(atof(arg.substr(10).c_str()));
argPos++;
}
else if (arg.find("--max-lat=") == 0) {
bounds.maxY = atof(arg.substr(10).c_str());
bounds.getMax().sety(atof(arg.substr(10).c_str()));
argPos++;
}
@ -676,7 +513,9 @@ main (int argc, const char **argv)
usage(argv[0]);
}
cout << "Bounds are " << bounds << endl;
cout << "Bounds are " << bounds.getMin().x() << ','
<< bounds.getMin().y() << " and "
<< bounds.getMax().x() << ',' << bounds.getMax().y() << endl;
cout << "Area type is " << get_area_name(areaType) << endl;;
cout << "Working directory is " << workDir << endl;
if (usePoints)