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flightgear/src/Objects/matlib.hxx
david 84fcb479f6 Added support for dynamically-generated scenery objects. Set the
property /sim/rendering/dynamic-objects to true to enable them.
2002-07-15 18:16:20 +00:00

111 lines
2.8 KiB
C++

// matlib.hxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _MATLIB_HXX
#define _MATLIB_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <simgear/compiler.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include STL_STRING // Standard C++ string library
#include <map> // STL associative "array"
#include <vector> // STL "array"
#include <plib/ssg.h> // plib include
class FGNewMat;
SG_USING_STD(string);
SG_USING_STD(map);
SG_USING_STD(vector);
SG_USING_STD(less);
// Material management class
class FGMaterialLib {
private:
// associative array of materials
typedef map < string, FGNewMat *, less<string> > material_map;
typedef material_map::iterator material_map_iterator;
typedef material_map::const_iterator const_material_map_iterator;
material_map matlib;
public:
// Constructor
FGMaterialLib ( void );
// Load a library of material properties
bool load( const string& mpath );
// Add the named texture with default properties
bool add_item( const string &tex_path );
bool add_item( const string &mat_name, const string &tex_path );
bool add_item( const string &mat_name, ssgSimpleState *state );
// find a material record by material name
FGNewMat *find( const string& material );
void set_step (int step);
int get_step ();
/**
* Load the next deferred texture, if there is any.
*/
void load_next_deferred();
material_map_iterator begin() { return matlib.begin(); }
const_material_map_iterator begin() const { return matlib.begin(); }
material_map_iterator end() { return matlib.end(); }
const_material_map_iterator end() const { return matlib.end(); }
// Destructor
~FGMaterialLib ( void );
};
// global material management class
extern FGMaterialLib material_lib;
#endif // _MATLIB_HXX