2000-06-23 02:59:03 +00:00
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// matlib.hxx -- class to handle material properties
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _MATLIB_HXX
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#define _MATLIB_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <simgear/compiler.h>
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#include <GL/glut.h>
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2001-05-15 22:30:39 +00:00
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#include <GL/gl.h>
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2000-06-23 02:59:03 +00:00
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#include STL_STRING // Standard C++ string library
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#include <map> // STL associative "array"
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#include <vector> // STL "array"
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#include <plib/ssg.h> // plib include
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2002-07-15 18:16:20 +00:00
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class FGNewMat;
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2000-06-23 02:59:03 +00:00
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2001-03-23 22:59:18 +00:00
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SG_USING_STD(string);
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SG_USING_STD(map);
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SG_USING_STD(vector);
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SG_USING_STD(less);
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2000-06-23 02:59:03 +00:00
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// Material management class
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class FGMaterialLib {
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private:
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// associative array of materials
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2001-06-12 17:52:09 +00:00
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typedef map < string, FGNewMat *, less<string> > material_map;
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2000-06-23 02:59:03 +00:00
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typedef material_map::iterator material_map_iterator;
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typedef material_map::const_iterator const_material_map_iterator;
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material_map matlib;
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public:
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// Constructor
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FGMaterialLib ( void );
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// Load a library of material properties
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bool load( const string& mpath );
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// Add the named texture with default properties
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2000-06-23 04:55:55 +00:00
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bool add_item( const string &tex_path );
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bool add_item( const string &mat_name, const string &tex_path );
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bool add_item( const string &mat_name, ssgSimpleState *state );
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2000-06-23 02:59:03 +00:00
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// find a material record by material name
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FGNewMat *find( const string& material );
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void set_step (int step);
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2001-06-26 22:00:31 +00:00
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int get_step ();
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2000-06-23 02:59:03 +00:00
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2001-12-28 23:33:32 +00:00
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/**
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* Load the next deferred texture, if there is any.
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*/
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2001-05-15 00:01:04 +00:00
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void load_next_deferred();
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2000-06-23 02:59:03 +00:00
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material_map_iterator begin() { return matlib.begin(); }
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const_material_map_iterator begin() const { return matlib.begin(); }
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material_map_iterator end() { return matlib.end(); }
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const_material_map_iterator end() const { return matlib.end(); }
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// Destructor
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~FGMaterialLib ( void );
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};
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// global material management class
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extern FGMaterialLib material_lib;
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#endif // _MATLIB_HXX
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