// matlib.hxx -- class to handle material properties // // Written by Curtis Olson, started May 1998. // // Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _MATLIB_HXX #define _MATLIB_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include STL_STRING // Standard C++ string library #include // STL associative "array" #include // STL "array" #include // plib include class FGNewMat; SG_USING_STD(string); SG_USING_STD(map); SG_USING_STD(vector); SG_USING_STD(less); // Material management class class FGMaterialLib { private: // associative array of materials typedef map < string, FGNewMat *, less > material_map; typedef material_map::iterator material_map_iterator; typedef material_map::const_iterator const_material_map_iterator; material_map matlib; public: // Constructor FGMaterialLib ( void ); // Load a library of material properties bool load( const string& mpath ); // Add the named texture with default properties bool add_item( const string &tex_path ); bool add_item( const string &mat_name, const string &tex_path ); bool add_item( const string &mat_name, ssgSimpleState *state ); // find a material record by material name FGNewMat *find( const string& material ); void set_step (int step); int get_step (); /** * Load the next deferred texture, if there is any. */ void load_next_deferred(); material_map_iterator begin() { return matlib.begin(); } const_material_map_iterator begin() const { return matlib.begin(); } material_map_iterator end() { return matlib.end(); } const_material_map_iterator end() const { return matlib.end(); } // Destructor ~FGMaterialLib ( void ); }; // global material management class extern FGMaterialLib material_lib; #endif // _MATLIB_HXX