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flightgear/src/Input/FGKeyboardInput.cxx
James Turner 804dc4e74a Steps to make PUI optional, HiDPI tolerant.
Move all PUI event and rendering into a custom camera, which can be
rendered via an FBO to account for display-resolution scaling (HiDPI).

Start wrapping PUI calls in #ifdefs so PUI can be disabled at compile
time; a run-time switch is trivial now but not implemented yet.
2017-10-20 12:10:51 +01:00

252 lines
8 KiB
C++

// FGKeyboardInput.cxx -- handle user input from keyboard devices
//
// Written by Torsten Dreyer, started August 2009
// Based on work from David Megginson, started May 2001.
//
// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
// Copyright (C) 2001 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "FGKeyboardInput.hxx"
#include <Main/fg_props.hxx>
#include <Scripting/NasalSys.hxx>
using simgear::PropertyList;
static int getModifiers ()
{
return fgGetKeyModifiers() >> 1;
}
static bool getModShift ()
{
return (fgGetKeyModifiers() & KEYMOD_SHIFT) != 0;
}
static bool getModCtrl ()
{
return (fgGetKeyModifiers() & KEYMOD_CTRL) != 0;
}
static bool getModAlt ()
{
return (fgGetKeyModifiers() & KEYMOD_ALT) != 0;
}
static bool getModMeta ()
{
return (fgGetKeyModifiers() & KEYMOD_META) != 0;
}
static bool getModSuper ()
{
return (fgGetKeyModifiers() & KEYMOD_SUPER) != 0;
}
static bool getModHyper ()
{
return (fgGetKeyModifiers() & KEYMOD_HYPER) != 0;
}
FGKeyboardInput * FGKeyboardInput::keyboardInput = NULL;
FGKeyboardInput::FGKeyboardInput() :
_key_event(fgGetNode("/devices/status/keyboard/event", true)),
_key_code(0),
_key_modifiers(0),
_key_pressed(0),
_key_shift(0),
_key_ctrl(0),
_key_alt(0),
_key_meta(0),
_key_super(0),
_key_hyper(0)
{
if( keyboardInput == NULL )
keyboardInput = this;
}
FGKeyboardInput::~FGKeyboardInput()
{
if( keyboardInput == this )
keyboardInput = NULL;
}
void FGKeyboardInput::init()
{
fgRegisterKeyHandler(keyHandler);
}
void FGKeyboardInput::postinit()
{
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
std::string module = "__kbd";
SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
if (key_nodes == NULL) {
SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
key_nodes = fgGetNode("/input/keyboard", true);
}
FGNasalSys *nasalsys = (FGNasalSys *)globals->get_subsystem("nasal");
PropertyList nasal = key_nodes->getChildren("nasal");
for (unsigned int j = 0; j < nasal.size(); j++) {
nasal[j]->setStringValue("module", module.c_str());
nasalsys->handleCommand(nasal[j], nullptr);
}
PropertyList keys = key_nodes->getChildren("key");
for (unsigned int i = 0; i < keys.size(); i++) {
int index = keys[i]->getIndex();
SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
if( index >= MAX_KEYS ) {
SG_LOG(SG_INPUT, SG_WARN, "Key binding " << index << " out of range");
continue;
}
bindings[index].bindings->clear();
bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
bindings[index].last_state = 0;
read_bindings(keys[i], bindings[index].bindings, KEYMOD_NONE, module );
}
}
void FGKeyboardInput::bind()
{
_tiedProperties.setRoot(fgGetNode("/devices/status", true));
_tiedProperties.Tie<int>("keyboard", getModifiers);
_tiedProperties.Tie<bool>("keyboard/shift", getModShift);
_tiedProperties.Tie<bool>("keyboard/ctrl", getModCtrl);
_tiedProperties.Tie<bool>("keyboard/alt", getModAlt);
_tiedProperties.Tie<bool>("keyboard/meta", getModMeta);
_tiedProperties.Tie<bool>("keyboard/super", getModSuper);
_tiedProperties.Tie<bool>("keyboard/hyper", getModHyper);
_tiedProperties.Tie(_key_event->getNode("key", true), SGRawValuePointer<int>(&_key_code));
_tiedProperties.Tie(_key_event->getNode("pressed", true), SGRawValuePointer<bool>(&_key_pressed));
_tiedProperties.Tie(_key_event->getNode("modifier", true), SGRawValuePointer<int>(&_key_modifiers));
_tiedProperties.Tie(_key_event->getNode("modifier/shift", true), SGRawValuePointer<bool>(&_key_shift));
_tiedProperties.Tie(_key_event->getNode("modifier/ctrl", true), SGRawValuePointer<bool>(&_key_ctrl));
_tiedProperties.Tie(_key_event->getNode("modifier/alt", true), SGRawValuePointer<bool>(&_key_alt));
_tiedProperties.Tie(_key_event->getNode("modifier/meta", true), SGRawValuePointer<bool>(&_key_meta));
_tiedProperties.Tie(_key_event->getNode("modifier/super", true), SGRawValuePointer<bool>(&_key_super));
_tiedProperties.Tie(_key_event->getNode("modifier/hyper", true), SGRawValuePointer<bool>(&_key_hyper));
}
void FGKeyboardInput::unbind()
{
_tiedProperties.Untie();
}
void FGKeyboardInput::update( double dt )
{
// nothing to do
}
const FGCommonInput::binding_list_t & FGKeyboardInput::_find_key_bindings (unsigned int k, int modifiers)
{
unsigned char kc = (unsigned char)k;
FGButton &b = bindings[k];
// Try it straight, first.
if (! b.bindings[modifiers].empty())
return b.bindings[modifiers];
// Alt-Gr is CTRL+ALT
else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT))
return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT));
// Try removing the control modifier
// for control keys.
else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc))
return _find_key_bindings(k, modifiers&~KEYMOD_CTRL);
// Try removing shift modifier
// for upper case or any punctuation
// (since different keyboards will
// shift different punctuation types)
else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc)))
return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT);
// Try removing alt modifier for
// high-bit characters.
else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256)
return _find_key_bindings(k, modifiers&~KEYMOD_ALT);
// Give up and return the empty vector.
else
return b.bindings[modifiers];
}
void FGKeyboardInput::doKey (int k, int modifiers, int x, int y)
{
// Sanity check.
if (k < 0 || k >= MAX_KEYS) {
// normal for unsupported keys (i.e. left/right shift key press events)
SG_LOG(SG_INPUT, SG_DEBUG, "Key value " << k << " out of range");
return;
}
_key_code = k;
_key_modifiers = modifiers >> 1;
_key_pressed = (modifiers & KEYMOD_RELEASED) == 0;
_key_shift = getModShift();
_key_ctrl = getModCtrl();
_key_alt = getModAlt();
_key_meta = getModMeta();
_key_super = getModSuper();
_key_hyper = getModHyper();
_key_event->fireValueChanged();
if (_key_code < 0)
return;
k = _key_code;
modifiers = _key_modifiers << 1;
if (!_key_pressed)
modifiers |= KEYMOD_RELEASED;
FGButton &b = bindings[k];
// Key pressed.
if (!(modifiers & KEYMOD_RELEASED)) {
SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k << " with modifiers " << modifiers );
if (!b.last_state || b.is_repeatable) {
const binding_list_t &bindings = _find_key_bindings(k, modifiers);
fireBindingList(bindings);
b.last_state = 1;
}
}
// Key released.
else {
SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k << " with modifiers " << modifiers);
if (b.last_state) {
const binding_list_t &bindings = _find_key_bindings(k, modifiers);
fireBindingList(bindings);
b.last_state = 0;
}
}
}
void FGKeyboardInput::keyHandler(int key, int keymod, int mousex, int mousey)
{
if( keyboardInput)
keyboardInput->doKey(key, keymod, mousex, mousey);
}