// FGKeyboardInput.cxx -- handle user input from keyboard devices // // Written by Torsten Dreyer, started August 2009 // Based on work from David Megginson, started May 2001. // // Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de // Copyright (C) 2001 David Megginson, david@megginson.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "FGKeyboardInput.hxx" #include
#include using simgear::PropertyList; static int getModifiers () { return fgGetKeyModifiers() >> 1; } static bool getModShift () { return (fgGetKeyModifiers() & KEYMOD_SHIFT) != 0; } static bool getModCtrl () { return (fgGetKeyModifiers() & KEYMOD_CTRL) != 0; } static bool getModAlt () { return (fgGetKeyModifiers() & KEYMOD_ALT) != 0; } static bool getModMeta () { return (fgGetKeyModifiers() & KEYMOD_META) != 0; } static bool getModSuper () { return (fgGetKeyModifiers() & KEYMOD_SUPER) != 0; } static bool getModHyper () { return (fgGetKeyModifiers() & KEYMOD_HYPER) != 0; } FGKeyboardInput * FGKeyboardInput::keyboardInput = NULL; FGKeyboardInput::FGKeyboardInput() : _key_event(fgGetNode("/devices/status/keyboard/event", true)), _key_code(0), _key_modifiers(0), _key_pressed(0), _key_shift(0), _key_ctrl(0), _key_alt(0), _key_meta(0), _key_super(0), _key_hyper(0) { if( keyboardInput == NULL ) keyboardInput = this; } FGKeyboardInput::~FGKeyboardInput() { if( keyboardInput == this ) keyboardInput = NULL; } void FGKeyboardInput::init() { fgRegisterKeyHandler(keyHandler); } void FGKeyboardInput::postinit() { SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings"); std::string module = "__kbd"; SGPropertyNode * key_nodes = fgGetNode("/input/keyboard"); if (key_nodes == NULL) { SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!"); key_nodes = fgGetNode("/input/keyboard", true); } FGNasalSys *nasalsys = (FGNasalSys *)globals->get_subsystem("nasal"); PropertyList nasal = key_nodes->getChildren("nasal"); for (unsigned int j = 0; j < nasal.size(); j++) { nasal[j]->setStringValue("module", module.c_str()); nasalsys->handleCommand(nasal[j], nullptr); } PropertyList keys = key_nodes->getChildren("key"); for (unsigned int i = 0; i < keys.size(); i++) { int index = keys[i]->getIndex(); SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index); if( index >= MAX_KEYS ) { SG_LOG(SG_INPUT, SG_WARN, "Key binding " << index << " out of range"); continue; } bindings[index].bindings->clear(); bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable"); bindings[index].last_state = 0; read_bindings(keys[i], bindings[index].bindings, KEYMOD_NONE, module ); } } void FGKeyboardInput::bind() { _tiedProperties.setRoot(fgGetNode("/devices/status", true)); _tiedProperties.Tie("keyboard", getModifiers); _tiedProperties.Tie("keyboard/shift", getModShift); _tiedProperties.Tie("keyboard/ctrl", getModCtrl); _tiedProperties.Tie("keyboard/alt", getModAlt); _tiedProperties.Tie("keyboard/meta", getModMeta); _tiedProperties.Tie("keyboard/super", getModSuper); _tiedProperties.Tie("keyboard/hyper", getModHyper); _tiedProperties.Tie(_key_event->getNode("key", true), SGRawValuePointer(&_key_code)); _tiedProperties.Tie(_key_event->getNode("pressed", true), SGRawValuePointer(&_key_pressed)); _tiedProperties.Tie(_key_event->getNode("modifier", true), SGRawValuePointer(&_key_modifiers)); _tiedProperties.Tie(_key_event->getNode("modifier/shift", true), SGRawValuePointer(&_key_shift)); _tiedProperties.Tie(_key_event->getNode("modifier/ctrl", true), SGRawValuePointer(&_key_ctrl)); _tiedProperties.Tie(_key_event->getNode("modifier/alt", true), SGRawValuePointer(&_key_alt)); _tiedProperties.Tie(_key_event->getNode("modifier/meta", true), SGRawValuePointer(&_key_meta)); _tiedProperties.Tie(_key_event->getNode("modifier/super", true), SGRawValuePointer(&_key_super)); _tiedProperties.Tie(_key_event->getNode("modifier/hyper", true), SGRawValuePointer(&_key_hyper)); } void FGKeyboardInput::unbind() { _tiedProperties.Untie(); } void FGKeyboardInput::update( double dt ) { // nothing to do } const FGCommonInput::binding_list_t & FGKeyboardInput::_find_key_bindings (unsigned int k, int modifiers) { unsigned char kc = (unsigned char)k; FGButton &b = bindings[k]; // Try it straight, first. if (! b.bindings[modifiers].empty()) return b.bindings[modifiers]; // Alt-Gr is CTRL+ALT else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT)) return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT)); // Try removing the control modifier // for control keys. else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc)) return _find_key_bindings(k, modifiers&~KEYMOD_CTRL); // Try removing shift modifier // for upper case or any punctuation // (since different keyboards will // shift different punctuation types) else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc))) return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT); // Try removing alt modifier for // high-bit characters. else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256) return _find_key_bindings(k, modifiers&~KEYMOD_ALT); // Give up and return the empty vector. else return b.bindings[modifiers]; } void FGKeyboardInput::doKey (int k, int modifiers, int x, int y) { // Sanity check. if (k < 0 || k >= MAX_KEYS) { // normal for unsupported keys (i.e. left/right shift key press events) SG_LOG(SG_INPUT, SG_DEBUG, "Key value " << k << " out of range"); return; } _key_code = k; _key_modifiers = modifiers >> 1; _key_pressed = (modifiers & KEYMOD_RELEASED) == 0; _key_shift = getModShift(); _key_ctrl = getModCtrl(); _key_alt = getModAlt(); _key_meta = getModMeta(); _key_super = getModSuper(); _key_hyper = getModHyper(); _key_event->fireValueChanged(); if (_key_code < 0) return; k = _key_code; modifiers = _key_modifiers << 1; if (!_key_pressed) modifiers |= KEYMOD_RELEASED; FGButton &b = bindings[k]; // Key pressed. if (!(modifiers & KEYMOD_RELEASED)) { SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k << " with modifiers " << modifiers ); if (!b.last_state || b.is_repeatable) { const binding_list_t &bindings = _find_key_bindings(k, modifiers); fireBindingList(bindings); b.last_state = 1; } } // Key released. else { SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k << " with modifiers " << modifiers); if (b.last_state) { const binding_list_t &bindings = _find_key_bindings(k, modifiers); fireBindingList(bindings); b.last_state = 0; } } } void FGKeyboardInput::keyHandler(int key, int keymod, int mousex, int mousey) { if( keyboardInput) keyboardInput->doKey(key, keymod, mousex, mousey); }