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Author SHA1 Message Date
James Turner
804dc4e74a Steps to make PUI optional, HiDPI tolerant.
Move all PUI event and rendering into a custom camera, which can be
rendered via an FBO to account for display-resolution scaling (HiDPI).

Start wrapping PUI calls in #ifdefs so PUI can be disabled at compile
time; a run-time switch is trivial now but not implemented yet.
2017-10-20 12:10:51 +01:00
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
James Turner
861b682acf VS2015 fixes
Explicitly specialize these templates.
2016-06-01 22:57:11 +01:00
James Turner
f07042f7d7 Use binding-list fire helper. 2013-12-15 20:43:27 +00:00
Tom Paoletti
81cd33e2fa Performance optimization: empty() instead of size()>0
empty() is guaranteed to be constant complexity for both vectors and lists, while size() has linear complexity for lists.
2013-08-19 09:01:59 +01:00
James Turner
7b663cd7f7 Split huge NasalSys header apart. 2013-02-09 15:33:05 +00:00
ThorstenB
6113981b39 #702: Misspelled "devices" property node.
(Typo from my commit earlier this week)
2012-03-08 08:58:44 +01:00
Torsten Dreyer
644bb8c4f4 Spring-cleaning: some minor optimization
- initialize uninitialized properties
- use prefix instead of postfix increments
- reduce visibility of variables
- use empty() instead of size() == 0 for vector and string
- pass string by reference, not by value
2012-03-06 22:28:18 +01:00
ThorstenB
0abf252ec8 Use tiedPropertyLists instead of manually matched tie/untie calls.
Ensures we don't forget to untie some individual properties.
2012-03-04 15:30:08 +01:00
ThorstenB
64fda03bd6 #605: Reduce warning level for unsupported keys. 2012-01-18 21:41:55 +01:00
Frederic Bouvier
f1d0ac52a6 Fix MSVC9 build 2011-11-14 08:38:58 +01:00
torsten
a464d1b2b2 use simgear::PropertyList instead of std::vector<SGPropertyNode_ptr> 2010-04-19 10:20:03 +02:00
torsten
aea9c750f3 Advanced input subsystem - Step2: Split up current input subsystem
- encapsulate code into classes
- create separate subsystem for keyboard, mouse and joystick
- group new subsystems into subsystemgroup "input"
2009-08-08 08:37:15 +02:00