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flightgear/src/Environment/precipitation_mgr.hxx
James Turner 9e122eaf81 Partial testing framework.
Compile a useful subset of FG as a shared library, and add two basic
uses of this to exercise some Flightplan / RoutePath / navaid
functions.

The test framework can/will be expanded incrementally from here, this
is just a starting point.
2017-03-25 15:35:26 +00:00

60 lines
1.8 KiB
C++

/**
* @file precipitation_mgr.hxx
* @author Nicolas VIVIEN
* @date 2008-02-10
*
* @note Copyright (C) 2008 Nicolas VIVIEN
*
* @brief Precipitation manager
* This manager calculate the intensity of precipitation in function of the altitude,
* calculate the wind direction and velocity, then update the drawing of precipitation.
*
* @par Licences
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef _PRECIPITATION_MGR_HXX
#define _PRECIPITATION_MGR_HXX
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/environment/precipitation.hxx>
#include <simgear/props/tiedpropertylist.hxx>
class FGPrecipitationMgr : public SGSubsystem
{
private:
#ifndef FG_TESTLIB
osg::ref_ptr<osg::MatrixTransform> transform;
osg::ref_ptr<SGPrecipitation> precipitation;
#endif
float getPrecipitationAtAltitudeMax(void);
simgear::TiedPropertyList _tiedProperties;
public:
FGPrecipitationMgr();
virtual ~FGPrecipitationMgr();
// SGSubsystem methods
virtual void bind ();
virtual void unbind ();
virtual void init ();
virtual void update (double dt);
void setupSceneGraph(void);
void setPrecipitationLevel(double l);
};
#endif