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Author SHA1 Message Date
James Turner
9e122eaf81 Partial testing framework.
Compile a useful subset of FG as a shared library, and add two basic
uses of this to exercise some Flightplan / RoutePath / navaid
functions.

The test framework can/will be expanded incrementally from here, this
is just a starting point.
2017-03-25 15:35:26 +00:00
Edward d'Auvergne
977ec5063f Shift of management of the precipitation OSG scene graph to the scenery manager.
The precipitation branch of the OSG scene graph is now centrally managed by the
scenery manager rather the precipitation manager itself.  The scene graph
initialisation from the constructor has also been shifted into the new
FGPrecipitationMgr::sceneGraphSetup() function.
2016-05-03 18:44:46 +02:00
Torsten Dreyer
76ea9a7968 Remove unused class SGEnviro
This class and their source files visual_enviro.[h|c]xx were
unused since OSG transition. It's only functionality was to
keep a variable for the enable-state of rendering of precipitation.
This has now been moved to SGPrecipitation.
This patch also removes all references to this class and
visual_enviro.hxx. Wxradar needs a new implementation for cloud
echoes which probably should be part of fgclouds.

See also SimGear commit 4e6159aa07f2817c09fad72db64d713e47f6f3da
2011-05-06 14:12:17 +02:00
timoore
19d9287d3a Expose precipitation property
from Vivian Meazza
2008-11-25 22:50:04 +00:00
timoore
b8de58bcdd cleanup of precipitation contribution
Reindent to Stroustrup style.

Make FGPrecipitationMgr an SGSubsystem and remove all references to it
in main.cxx and renderer.cxx.

Use SGGeod::makeZUpFrame instead of a private function in
tileentry.cxx. Rewrite that function, WorldCoordinate, to use
makeZUpFrame too.
2008-03-04 09:03:54 +00:00
timoore
eb26cb3590 precipitation effects from Nicolas Vivien 2008-03-04 09:02:24 +00:00