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flightgear/src/NetworkOLK
david 0ebe8ec8f0 Removed the FG3DModel class and replaced it with fgLoad3DModel.
Animations are now contained within the scene graph itself and are
updated whenever the graph is traversed -- that saves time by not
updating animations not currently in sight, and it allows animations
to be used for static objects and random objects as well.

Added new FGModelLoader and FGTextureLoader classes.  These are intern
tables for models, to guarantee (mostly) that no model is loaded more
than once.  FGTextureLoader is not yet used anywhere, but
FGModelLoader is now in place everywhere that ssgLoad* used to be
used (thus adding the ability to use animations).

In the future, FGModelLoader will add some interesting functionality,
including the ability to reload 3D models on the fly.
2002-08-07 01:34:49 +00:00
..
Tools MSVC++ changes contributed by Geoff McLane. 2001-05-17 21:55:22 +00:00
.cvsignore -Removed .cvsignore from itself, since .cvsignore is now in the CVS 2001-12-12 04:15:23 +00:00
fgd.h Fix include order for FreeBSD. Actually this is the published order for 2001-07-16 23:12:39 +00:00
FILES 2000 17 Jan updates from "Oliver Delise" <delise@mail.isis.de> 2000-01-18 18:28:51 +00:00
Makefile.am Updates to build system to better support automake-1.5 2001-12-28 22:29:59 +00:00
net_hud.cxx Moved winWidth and winHeight out of FGViewer since these are set on a 2000-10-19 23:09:33 +00:00
net_send.cxx Removed the FG3DModel class and replaced it with fgLoad3DModel. 2002-08-07 01:34:49 +00:00
network.cxx Major property-manager rewrite, using const char * throughout 2002-03-19 17:12:13 +00:00
network.h Code reorganization. 2000-02-15 03:30:01 +00:00
README 2000 17 Jan updates from "Oliver Delise" <delise@mail.isis.de> 2000-01-18 18:28:51 +00:00

Network README
--------------
Here in .../Simulator/Network will be the new home for multi pilot
related code.
For the moment all you get is a new menu entry "Network" with the
folowing entries:

- Hyper Blast            : Toggles between LaRCsim and a tuned Flight-Model
                           you can change between both "on the fly "
- Toggle Display         : enable/disable info (Lat/Lon/Alt) about found player
                           well, by now it will be you. ;-))
- Display Netinfos       : n.i. will display more detailed information
- Enter Callsign         : to enter your name
- Scan for Deamons       : n.i. will scan the network for FGFS_D's
- Register to FGD        : n.i. will allow pilot to connect to found Deamons
- Show Pilots            : n.i. ? not yet sure what to show, maybe their planes
- Send Message           : n.i. will send a message to a specific Pilot
- Send Message to all    : n.i. obvious, isn't it ?
- Unregister from Deamon : n.i. 

In the Tools directory you will find some progs (one first try of deamon)
to play with. There is also a README file, check it out.

You don't need a net-access to test this new stuff since it is just an idea
of how to incorporate a Multi-Pilot Mode in FGFS.

There are two security options:
a) Compiletime - commenting the "#define FG_NETWORK_OLK" in "network.h" 
   disables ALL network related stuff in case of problems, shouldn't occur ;-)
b) Runtime - setting the "int net_hud_display" variable to 0 disables any
   network display (default)

Have Phun
Oliver  <delise@mail.isis.de>