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flightgear/src/Viewer/WindowBuilder.hxx
ThorstenB 89b41395d8 Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00

75 lines
2.6 KiB
C++

// Copyright (C) 2008 Tim Moore
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef FLIGHTGEAR_WINDOWBUILDER_HXX
#define FLIGHTGEAR_WINDOWBUILDER_HXX 1
#include <osg/ref_ptr>
#include <osg/Referenced>
#include <osg/GraphicsContext>
#include <string>
class SGPropertyNode;
namespace flightgear
{
class GraphicsWindow;
/** Singleton Builder class for creating a GraphicsWindow from property
* nodes. This involves initializing an osg::GraphicsContext::Traits
* structure from the property node values and creating an
* osgViewer::GraphicsWindow.
*/
class WindowBuilder : public osg::Referenced
{
public:
/** Initialize the singleton window builder.
* @param stencil whether windows should allocate stencil planes
*/
static void initWindowBuilder(bool stencil);
/** Get the singleton window builder
*/
static WindowBuilder* getWindowBuilder() { return windowBuilder.get(); }
/** Create a window from its property node description.
* @param winNode The window's root property node
* @return a graphics window.
*/
GraphicsWindow* buildWindow(const SGPropertyNode* winNode);
/** Get a window whose properties come from FlightGear's
* command line arguments and their defaults. The window is opened
* if it has not been already.
* @return the default graphics window
*/
GraphicsWindow* getDefaultWindow();
/** Get the name used to look up the default window.
*/
const std::string& getDefaultWindowName() { return defaultWindowName; }
protected:
WindowBuilder(bool stencil);
static osg::GraphicsContext::Traits* makeDefaultTraits(bool stencil);
osg::ref_ptr<osg::GraphicsContext::Traits> defaultTraits;
int defaultCounter;
static osg::ref_ptr<WindowBuilder> windowBuilder;
static const std::string defaultWindowName;
};
/** Silly function for making the default window and camera
* names. This concatenates a string with in integer.
*/
std::string makeName(const std::string& prefix, int num);
}
#endif