89b41395d8
Simple source directory clean-up, so "Main" folder contains fewer stuff and the list of files in the editors a lot shorter.
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
// Copyright (C) 2008 Tim Moore
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef FLIGHTGEAR_WINDOWBUILDER_HXX
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#define FLIGHTGEAR_WINDOWBUILDER_HXX 1
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include <osg/GraphicsContext>
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#include <string>
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class SGPropertyNode;
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namespace flightgear
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{
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class GraphicsWindow;
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/** Singleton Builder class for creating a GraphicsWindow from property
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* nodes. This involves initializing an osg::GraphicsContext::Traits
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* structure from the property node values and creating an
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* osgViewer::GraphicsWindow.
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*/
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class WindowBuilder : public osg::Referenced
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{
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public:
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/** Initialize the singleton window builder.
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* @param stencil whether windows should allocate stencil planes
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*/
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static void initWindowBuilder(bool stencil);
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/** Get the singleton window builder
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*/
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static WindowBuilder* getWindowBuilder() { return windowBuilder.get(); }
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/** Create a window from its property node description.
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* @param winNode The window's root property node
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* @return a graphics window.
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*/
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GraphicsWindow* buildWindow(const SGPropertyNode* winNode);
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/** Get a window whose properties come from FlightGear's
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* command line arguments and their defaults. The window is opened
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* if it has not been already.
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* @return the default graphics window
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*/
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GraphicsWindow* getDefaultWindow();
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/** Get the name used to look up the default window.
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*/
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const std::string& getDefaultWindowName() { return defaultWindowName; }
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protected:
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WindowBuilder(bool stencil);
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static osg::GraphicsContext::Traits* makeDefaultTraits(bool stencil);
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osg::ref_ptr<osg::GraphicsContext::Traits> defaultTraits;
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int defaultCounter;
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static osg::ref_ptr<WindowBuilder> windowBuilder;
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static const std::string defaultWindowName;
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};
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/** Silly function for making the default window and camera
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* names. This concatenates a string with in integer.
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*/
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std::string makeName(const std::string& prefix, int num);
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}
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#endif
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