// Copyright (C) 2008 Tim Moore // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef FLIGHTGEAR_WINDOWBUILDER_HXX #define FLIGHTGEAR_WINDOWBUILDER_HXX 1 #include #include #include #include class SGPropertyNode; namespace flightgear { class GraphicsWindow; /** Singleton Builder class for creating a GraphicsWindow from property * nodes. This involves initializing an osg::GraphicsContext::Traits * structure from the property node values and creating an * osgViewer::GraphicsWindow. */ class WindowBuilder : public osg::Referenced { public: /** Initialize the singleton window builder. * @param stencil whether windows should allocate stencil planes */ static void initWindowBuilder(bool stencil); /** Get the singleton window builder */ static WindowBuilder* getWindowBuilder() { return windowBuilder.get(); } /** Create a window from its property node description. * @param winNode The window's root property node * @return a graphics window. */ GraphicsWindow* buildWindow(const SGPropertyNode* winNode); /** Get a window whose properties come from FlightGear's * command line arguments and their defaults. The window is opened * if it has not been already. * @return the default graphics window */ GraphicsWindow* getDefaultWindow(); /** Get the name used to look up the default window. */ const std::string& getDefaultWindowName() { return defaultWindowName; } protected: WindowBuilder(bool stencil); static osg::GraphicsContext::Traits* makeDefaultTraits(bool stencil); osg::ref_ptr defaultTraits; int defaultCounter; static osg::ref_ptr windowBuilder; static const std::string defaultWindowName; }; /** Silly function for making the default window and camera * names. This concatenates a string with in integer. */ std::string makeName(const std::string& prefix, int num); } #endif