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flightgear/Scenery/material.hxx

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C++

// material.hxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _MATERIAL_HXX
#define _MATERIAL_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <map> // STL associative "array"
#include <string> // Standard C++ string library
#include "tile.hxx"
#define FG_MAX_MATERIAL_FRAGS 400
// Material property class
class fgMATERIAL {
public:
// file name of texture
char texture_name[256];
// material properties
GLfloat ambient[4], diffuse[4], specular[4], emissive[4];
GLint texture_ptr;
// transient list of objects with this material type (used for sorting
// by material to reduce GL state changes when rendering the scene
fgFRAGMENT * list[FG_MAX_MATERIAL_FRAGS];
int list_size;
// Constructor
fgMATERIAL ( void );
// Sorting routines
void init_sort_list( void );
int append_sort_list( fgFRAGMENT *object );
// Destructor
~fgMATERIAL ( void );
};
// Material management class
class fgMATERIAL_MGR {
public:
// associative array of materials
map < string, fgMATERIAL, less<string> > material_map;
// Constructor
fgMATERIAL_MGR ( void );
// Load a library of material properties
int load_lib ( void );
// Initialize the transient list of fragments for each material property
void init_transient_material_lists( void );
// Destructor
~fgMATERIAL_MGR ( void );
};
// global material management class
extern fgMATERIAL_MGR material_mgr;
#endif // _MATERIAL_HXX
// $Log$
// Revision 1.6 1998/06/06 01:09:31 curt
// I goofed on the log message in the last commit ... now fixed.
//
// Revision 1.5 1998/06/06 01:07:17 curt
// Increased per material fragment list size from 100 to 400.
// Now correctly draw viewable fragments in per material order.
//
// Revision 1.4 1998/06/05 22:39:53 curt
// Working on sorting by, and rendering by material properties.
//
// Revision 1.3 1998/06/03 00:47:50 curt
// No .h for STL includes.
// Minor view culling optimizations.
//
// Revision 1.2 1998/06/01 17:56:20 curt
// Incremental additions to material.cxx (not fully functional)
// Tweaked vfc_ratio math to avoid divide by zero.
//
// Revision 1.1 1998/05/30 01:56:45 curt
// Added material.cxx material.hxx
//