// material.hxx -- class to handle material properties // // Written by Curtis Olson, started May 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _MATERIAL_HXX #define _MATERIAL_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include // STL associative "array" #include // Standard C++ string library #include "tile.hxx" #define FG_MAX_MATERIAL_FRAGS 400 // Material property class class fgMATERIAL { public: // file name of texture char texture_name[256]; // material properties GLfloat ambient[4], diffuse[4], specular[4], emissive[4]; GLint texture_ptr; // transient list of objects with this material type (used for sorting // by material to reduce GL state changes when rendering the scene fgFRAGMENT * list[FG_MAX_MATERIAL_FRAGS]; int list_size; // Constructor fgMATERIAL ( void ); // Sorting routines void init_sort_list( void ); int append_sort_list( fgFRAGMENT *object ); // Destructor ~fgMATERIAL ( void ); }; // Material management class class fgMATERIAL_MGR { public: // associative array of materials map < string, fgMATERIAL, less > material_map; // Constructor fgMATERIAL_MGR ( void ); // Load a library of material properties int load_lib ( void ); // Initialize the transient list of fragments for each material property void init_transient_material_lists( void ); // Destructor ~fgMATERIAL_MGR ( void ); }; // global material management class extern fgMATERIAL_MGR material_mgr; #endif // _MATERIAL_HXX // $Log$ // Revision 1.6 1998/06/06 01:09:31 curt // I goofed on the log message in the last commit ... now fixed. // // Revision 1.5 1998/06/06 01:07:17 curt // Increased per material fragment list size from 100 to 400. // Now correctly draw viewable fragments in per material order. // // Revision 1.4 1998/06/05 22:39:53 curt // Working on sorting by, and rendering by material properties. // // Revision 1.3 1998/06/03 00:47:50 curt // No .h for STL includes. // Minor view culling optimizations. // // Revision 1.2 1998/06/01 17:56:20 curt // Incremental additions to material.cxx (not fully functional) // Tweaked vfc_ratio math to avoid divide by zero. // // Revision 1.1 1998/05/30 01:56:45 curt // Added material.cxx material.hxx //