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Author SHA1 Message Date
mfranz
8de07e024e make clear that "Failed to find runway ..." doesn't have fatal consequences 2006-07-01 16:00:27 +00:00
curt
98c03f95e1 Vivian Meazza:
I attach 2 new files and a diff file for the associated changes to add a
“fluxgate compass” to the instrument inventory. Whist this outputs
essentially the same data as /orientation/heading-magnetic-deg, it has to
be powered, and can be made to fail. I also followed Roy’s suggestion to
generate the error properties for this instrument here rather than in
xmlauto.xml.

When this instrument is included in cvs, I intend to use it in the Hunter,
A4F Seahawk and KC135. After a bit more research, it might be appropriate
for the Spitfire and Hurricane as well. AJ would also like to use it for his
Lightning model.
2006-06-24 03:42:30 +00:00
mfranz
c4463b311c make sure the "nasal" subsystem is one of the last to be removed. That
way it can still process listener code during shutdown.
2006-06-10 22:24:05 +00:00
fredb
35a8d66415 Mask error message 'Failed to find runway 28R at ...' when no runway is requested in the command line 2006-05-31 07:20:10 +00:00
mfranz
f9959b7f2c - move auto_gui's addWaypoint to routemgr.cxx
- add command interface property (monitored by listener)
- remove all traces of auto_gui.[ch]xx
- remove some trailing spaces, fix indentation
2006-05-08 14:35:29 +00:00
mfranz
3b4e532372 working on the termination of the last hardcoded dialogs in Autopilot/auto_gui.cxx:
- move fg_init/parseWaypoints() to route_mgr/postinit()
- don't delete initial string list to keep it available for subsystem reinit
2006-04-27 15:30:42 +00:00
fredb
23e2efd5e3 Revert last change 2006-04-02 08:42:36 +00:00
fredb
e126e12fbc Under Windows, set fg-home to My Documents, or whatever localized name this folder has. 2006-04-01 11:07:45 +00:00
mfranz
6b501169a5 add missing break :-) 2006-03-14 15:30:35 +00:00
mfranz
f82a8fba52 close Aircraft/ dir after scanning for *-set.xml files 2006-03-14 15:28:29 +00:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
ehofman
5fe860750e Mathias Frhlich:
This patch makes use of the vectors now available in simgear with that past
patch. And using that it simplyfies the carrier code somehow.

- Small additional factory's to the quaternion code are done in the simgear
  part. Also more explicit unit names in the factory functions.
- The flightgear part makes use of them and simplyfies some computations
  especially in the carrier code.
- The data part fixes the coordinate frames I used for the park positions in
  the carrier to match the usual ones. I believed that I had done so, but it
  was definitly different. Also there are more parking positions avaliable now.
2006-02-19 17:28:31 +00:00
ehofman
da6568ad50 Mathias Frhlich:
The new multiplayer patch with an extension to transmit some properties with
the base package. The properties are transmitted in a way that will not
immediately brake the packet format if we need new ones.
Even if the maxmimum number needs to be limited somehow, that format might
work well until we have an improoved packet format which is even more compact
and that does not require to retransmit redundant information with each
packet.

That part is relatively fresh and based on that what Oliver provides on his
multiplayer server web page.

The properties are transferred to the client and I have modified the seahawks
rudder animation property to use a relative property path to verify that it
works appart from the fact that you can see it changing in the property
browser.

The movement is still a bit jerky, but that can be fixed/tuned later without
again braking the packet format.
2006-02-17 09:43:33 +00:00
mfranz
3a2148828e screenPrint() is obsolete. Use screen.log.write() for the same purpose,
or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code.  (OK'ed by Andy and Stuart)
2006-02-13 19:46:03 +00:00
mfranz
3b047b1831 set /sim/fg-home in analogy to /sim/fg-root. This is useful for various
scripts that load/write user specific data that shouldn't go to PWD, and
can't go to $FG_ROOT (due to permissions and clean separation of 'official'
data and local modifications)
2006-02-13 16:49:18 +00:00
mfranz
13c923fcc5 start "voice" subsystem 2006-02-11 12:02:40 +00:00
mfranz
4010611300 rename user preferences.xml' to autosave.xml'. The former name lead to
problems because a lot of people already have their *real* preferences
set in ~/.fgfs/preferences.xml (and don't want fgfs to stomp over them),
because the name doesn't tell people that their data aren't save there
(comments!), and because this is inconsistent with the global preferences.xml
file, where user changes *are* respected.
2006-02-11 11:51:20 +00:00
ehofman
bd1f711b51 Durk Talsma:
- Feet to meter conversion mistake (in AI getGround elev)
- Improved ground following code (not yet perfect, but for now no one will
  notice it within the marginal altitiude differences at the taxitrack or
  runway)
- Exclusion of the "AI" directory witihin data/Aircraft in
  main/init/fgSearchAircraft, to prevent AI aircraft to be picked up by the
  aircraft search function
2006-01-30 13:29:49 +00:00
ehofman
0e16419f0d Stuart Buchanan:
- Provide a Nasal interface to display simple text messages on the screen
  like the ATC display. In fact, I copied the code from the ATCDisplay.cxx
  and simply shifted it further down the screen.


Erik:

TODO: Integrate the two pieces of code.
2006-01-06 09:50:58 +00:00
ehofman
4be621fbe9 Durk Talsma, Olaf Flebbe & Mathias Frhlich:
Split up simple.cxx
2005-12-29 13:58:21 +00:00
ehofman
d11df8fcc8 Remove a debugging cout. 2005-12-27 14:30:56 +00:00
ehofman
7b1f1d73e6 Detect the hostname as early as possible to prevent a segmentation fault (and an unknown exception in the main loop situation. 2005-12-27 14:02:38 +00:00
ehofman
62c6063fa1 Only test for --fg-root and --aircraft in ~/.fgfsrc et all if it wasn't specified at the command line. 2005-12-22 14:14:08 +00:00
ehofman
ffa92dfe4b Put the user configuration file sequence into it's own function. This will slightly tidy up the code but more importantly will make it consistant across the program. 2005-12-22 10:25:07 +00:00
fredb
653f063bcf Fix a typo and an unitialized variable 2005-12-22 06:42:00 +00:00
ehofman
49ba607726 Get the environment variables HOME and HOSTNAME only once. 2005-12-21 13:36:04 +00:00
ehofman
3986347f37 MSVC fix. 2005-12-18 09:35:01 +00:00
ehofman
f6174d2bf0 Stefan Seifert: implement persistent dialog options, so changes in rendering, static LOD and sound settings dialogs are made permanent. 2005-12-17 15:34:37 +00:00
david
fbd53e772e Correct conditional so that FlightGear will compile without
special-purpose FDMs.
2005-11-29 03:12:24 +00:00
mfranz
432fbd7f23 sunpos.hxx is no more 2005-11-11 15:08:18 +00:00
andy
14c3bc5932 Architectural fix allowing the "tip" popups (FOV, view name, etc...)
to pop themselves down while the simulator is paused.

The problem was with the "real time" queue in the event manager,
causing the third argument of Nasal's settimer() (a flag for "sim
time") to be ignored.  Inverts the default sense of the argument, as
there are lots of uses of settimer() in the current code, almost none
of which want to use real time.

Note this fix introduces a header file incompatibility in SimGear --
be sure to update.
2005-11-09 20:34:46 +00:00
ehofman
029dda3297 In the process of changing, adding and removing files the last few years
there was the situation where four directories contained jst two files,
of which three directories were aircraft related, and one directory contained
test code from Curt that might be better of in SimGear anyhow.

This is just a patch to move a bunch of files to new locations. In case of
local changes to any of them you can do the following:

move replay.[ch]xx from src/Replay to src/Aircraft
move control.[ch]xx from src/Control to src/Aircraft
move ssgEntityArray.[ch]xx from src/Objects to simgear/screen

In addition it has been decided only to use .[ch]xx files in all directories
unless it's contained within an FDM specific directory, in which case the
author is free to do whatever (s)he wants.

In this repspect the following files have been renamed in src/Multiplayer:

tiny_xdr.[ch]pp has become tiny_xdr.[ch]xx
multiplaymgr.[ch]pp has become multiplaymgr.[ch]xx
2005-11-01 13:41:49 +00:00
ehofman
eed55b48b7 Oliver Schroeder:
This is mainly an intermediate patch. I've restructured the network code.
2005-10-30 18:01:51 +00:00
ehofman
e6e618332f Add support for seasonal textures: --prop:/sim/startup/season=winter for now. 2005-10-23 13:48:36 +00:00
andy
ecd0f2306e Feature addition from Vassilii allows the user to set the tower
location with an airport ID by watching the property with a listener.
Moderately rewritten from the original patch for style.
2005-10-19 19:21:45 +00:00
ehofman
e769f42f3b Mathias Frhlich:
I stumbled across two memory errors with two wrong const references to
std::string.

As I fixed that, I also moved aircraft_dir which is only used from UIUC into
UIUC. With that uiuc_aircraftdir.h is empty and can be removed.
2005-10-12 08:55:58 +00:00
mfranz
bb55e4122f Al MacLeod: fix typo 2005-10-04 20:36:38 +00:00
ehofman
1c3e2d4942 Vivian Meazza:
This adds a TACAN instrument to the inventory. Range and bearing are calculated
to the TACAN or VORTAC beacon selected by means of the Channel Selector in the E
quipment/Radio pull-down menu.

A TACAN beacon has also been added to the aircraft carrier Nimitz (channel #029Y
).
2005-10-01 09:56:53 +00:00
curt
0bb1494452 David Luff:
Attached is a patch to the airport data storage that I would like committed
after review if acceptable.  Currently the storage of airports mapped by ID
is by locally created objects - about 12 Meg or so created on the stack if
I am not mistaken.  I've changed this to creating the airports on the heap,
and storing pointers to them - see FGAirportList.add(...) in
src/Airports/simple.cxx.  I believe that this is probably better practice,
and it's certainly cured some strange problems I was seeing when accessing
the airport data with some gps unit code.  Changes resulting from this have
cascaded through a few files which access the data - 11 files are modified
in all.  Melchior and Durk - you might want to test this and shout if there
are problems since the metar and traffic code are probably the biggest
users of the airport data.  I've also added a fuzzy search function that
returns the next matching airport code in ASCII sequence in order to
support gps units that have autocompletion of partially entered codes.

More generally, the simple airport class seems to have grown a lot with the
fairly recent addition of the parking, runway preference and schedule time
code.  It is no longer just an encapsulation of the global airport data
file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!).
 My personal opinion is that we should look to just store the basic data in
apt.dat for all global airports in a simple airport class, plus globally
needed data (metar available?), and then have the traffic, AI and ATC
subsystems create more advanced airports for themselves as needed in the
area of interest.  Once a significant number of airports worldwide have
ground networks and parking defined, it will be impractical and unnecessary
to store them all in memory.  That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
ehofman
7b824755ee Mathias Frhlich:
I have prepared a patch that:
- Introduces a FGTileMgr::scenery_available method which asks the tilemanager
  if scenery for a given range around a lat/lon pair is already loaded and make
  use of that method at some -9999 meter checks.
- Introduces a FGScenery::get_elevation_m method which queries the altitude at
  a given position. In constrast to the groundcache functions this is the best
  choice if you ask for one *single* altitude value. Make use of that thing in
  AI/ATC classes and for the current views ground level. At the current views
  part the groundcache is reused if possible.
- The computation of the 'current groundlevel' is no longer done on the
  tilemanagers update since the required functions are now better seperated.

Alltogether it eliminates somehow redundant terrain level computations which
are now superseeded by that more finegrained functions and the existence of
the groundcache. Additionally it introduces an api to commonly required
functions which was very complex to do prevously.
2005-08-14 12:57:12 +00:00
ehofman
d4a3872f78 Remove a stale reference. 2005-07-26 16:57:56 +00:00
ehofman
1869b30b58 Mathias Frhlich:
I have traced that reset on carrier problem down to several problems. One of
them is the fact that on reset the carrier is updated while the aircraft is
not. That made the aircraft drop down an elevator sometimes. Depending on the
passed realtime while loading some parts of the scenery.
2005-07-13 12:25:16 +00:00
mfranz
2f2d14a41f better error message to help users and support staff 2005-07-03 10:27:35 +00:00
ehofman
4df7a3e9f8 Mathias Frhlich:
I have introduced the posibility to start directly on the carrier.

With that patch you will have a --carrrier=id argument where id can either be
the pennant number configured in the nimitz scenario or the carriers name
also configured in the carriers scenario.
Additionaly you can use --parkpos=id to select different positions on the
carrier. They are also configured in the scenario file.

That includes the switch of the whole FGInterface class to make use of the
groundcache.
That means that an aircraft no longer uses the current elevation value from
the scenery class. It rather has its own local cache of the aircrafts
environment which is setup in the common_init method of FGInterface and
updated either manually by calling
 FGInterface::get_groundlevel_m(lat, lon, alt_m);
or implicitly by calling the above method in the
 FGInterface::_updateGeo*Position(lat, lon, alt);
methods.
A call get_groundlevel_m rebuilds the groundcache if the request is outside
the range of the cache.

Note that for the real usage of the groundcache including the correct
information about the movement of objects and the velocity information, you
still need to set up the groundcache in the usual way like YASim and JSBSim
currently does.
If you use the native interface, you will get only static objects correctly.
But for FDM's only using one single ground level for a whole step this is IMO
sufficient.

The AIManager gets a way to return the location of a object which is placed
wrt an AI Object. At the moment it only honours AICarriers for that.
That method is a static one, which loads the scenario file for that reason and
throws it away afterwards. This looked like the aprioriate way, because the
AIManager is initialized much later in flightgears bootstrap, and I did not
find an easy way to reorder that for my needs. Since this additional load is
very small and does only happen if such a relative location is required, I
think that this is ok.

Note that moving on the carrier will only work correctly for JSBSim and YASim,
but you should now be able to start and move on every not itself moving
object with any FDM.
2005-07-03 09:39:14 +00:00
ehofman
8e5eed90d5 Remove the 'old' 3D clouds code. 2005-06-25 11:21:18 +00:00
mfranz
57aa9274d7 call the subsystems' postinit() methods after all of them are initialized 2005-06-11 09:13:44 +00:00
mfranz
d80b718039 - implement progress information (enabled by default; can be turned off via
/sim/startup/splash-progress)
- a string in /sim/startup/splash-title is displayed on top of the screen
  and by default empty
- the splash image is scaled down if 512x512 is too big
- code cleanup
2005-05-06 09:08:44 +00:00
mfranz
99f4b7e66e - open window as soon as possible
- move most of the initialization in chunks into the idle loop
- remove unused first fgSplashUpdate() parameter
2005-05-04 21:28:42 +00:00
curt
86249209b9 This is a work in progress. I am extending the "ExternalPipe" protocol to
have a "property" mode as well as the original "binary" mode.  The property mode
will allow the remote module to request any set of properties, and it will send
those properties each frame.  The remote module can reply with a list of arbitrary
property name/value pairs to update on the FlightGear side.

This is a first stab, so it's not the cleanest, most well concieved code, but it
allows an external module (communicating via a pipe) to have a huge amount of
flexibility in the data in can access and update.
2005-04-19 01:44:56 +00:00
ehofman
5bc15d7a69 Durk Talsma:
I just heard from John Wojnaroski that you and he are going to work on getting
a flightgear demo machine up for the linux expo thursday and Friday. John
indicated that he would very much like to get a CVS version with the new
traffic code up and running before the expo.
2005-02-10 09:01:51 +00:00