Thomas Geymayer
2520124e97
Update for OpenSceneGraph 3.3.2 API changes.
2014-08-09 19:13:39 +02:00
James Turner
33b7e3e32e
Fix an (unlikely) startup crash
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Encountered this by accidentally clicking during startup
2014-02-24 11:41:04 +00:00
James Turner
2a1e33863a
Search all resources when adding models at runtime.
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geo.put-model / add-model mechanism now supports resolving paths
using all the defined locations, including aircraft dirs and
additional data dirs,
2014-01-23 15:02:33 +00:00
James Turner
4dcd96c4af
Remove dependency on command-mgr singleton
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Use explicit instance (from globals)
2013-11-25 09:14:46 +00:00
James Turner
41eaa58c13
Reset: panel-node cleans up listener.
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Also get rid of the global FGPanelNode pointer.
2013-11-12 22:51:15 +00:00
James Turner
a488086d30
Reset: use a smart point for model-placement.
2013-10-29 23:01:38 +00:00
James Turner
38193d7843
Support explicit aircraft interior models.
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- allow multiple model files in the -set.xml specification
- allow each model to be tagged with a usage string
- put models tagged 'interior' into a LOD group.
This is experimental, the LOD ranges will be made configurable soon.
2013-10-20 20:46:33 +01:00
James Turner
55d6d09524
Fix bug 864 - moving the 2D panel around.
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Bounding box wasn't being dirtied when changing the transform,
breaking picking visitor for the panel. Add listeners to the relevant
props so we can tell OSG when the panel transform changes.
2013-07-03 08:57:48 +01:00
James Turner
b1b6d2f6e2
Namespace fixes for std::string
2013-06-27 09:53:12 +01:00
Thomas Geymayer
bb7189eb18
Fix #1125 . Correct overloads...
2013-05-20 18:37:23 +02:00
Thomas Geymayer
7ce1e100d7
Reapply canvas placements upon aircraft-model reinit
2013-02-06 01:23:06 +01:00
James Turner
1a5b968d7e
Update for tweaked SGPickCallback API.
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(Requires corresponding SimGear commit)
2013-02-03 16:34:36 +00:00
ThorstenB
b8a3d6902e
Stop AI aircraft's sound when removing
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Sound manager keeps a reference to _fx, so reducing its ref-count isn't
enough - it must be removed explicitly.
2012-11-27 00:02:28 +01:00
ThorstenB
1d99401c04
Remove osg dependency for isNaN only.
2012-11-11 17:22:42 +01:00
James Turner
bcea720db3
Make the sound-manager optional in a few places.
2012-10-01 10:10:34 +01:00
ThorstenB
1dbc2c83e5
Minor error message improvement.
2012-09-05 00:00:25 +02:00
ThorstenB
6745d27691
#858 : Fix loading issue with aircraft models in "--fg-aircraft" directories
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Something after FG 2.8.0 has broken loading aircraft models from
--fg-aircraft directories. Issue is fixed by resolving the aircraft path
in FGAircraftModel (though this module itself hasn't changed and things
were working before...).
2012-09-04 23:57:25 +02:00
Markus Pargmann
ecfbb951ae
Remove most compile warnings
2012-07-26 11:10:27 +01:00
James Turner
08e72f8bfc
Issue 790, restore hiding of 2D panel by view.
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Restore previous behaviour where the 2D panel is automatically hidden when the current view is != 0. Also add two property controls to alter this behaviour, and the 'autohide' behaviour at runtime. (Requires an fgdata update to get matching preferences.xml)
https://code.google.com/p/flightgear-bugs/issues/detail?id=790
2012-06-26 11:24:10 +01:00
ThorstenB
a237fa6a4c
Harald JOHNSEN: Prevent a crash during startup.
2012-06-08 15:13:04 +02:00
James Turner
8f10fff8dc
Lazy-loading of the 2D panel node.
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Sink the 2D panel logic into FGPanelNode, simplifying
renderer.cxx and a few other places. Also allows potential
for unloading / paging of 2.5D panels in the future.
2012-05-16 11:43:09 +01:00
ThorstenB
e59fabaf82
Clean-up some SGMath dependencies.
2012-05-05 00:56:29 +02:00
ThorstenB
89b41395d8
Move viewer-related sources to separate folder.
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Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
James Turner
91f2d0798a
Make 2D panel mouse action repeat independent of the frame-rate.
2012-04-15 13:21:12 +01:00
ThorstenB
4348f17b8c
#738 : crash when switching 2D panels
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FGPanelNode doesn't always own its "_panel" object - so it's not ok to
always delete it. Use ref-counting/smart-pointers instead.
2012-04-12 00:03:16 +02:00
James Turner
086df400de
Fix 2.5D panel hit detection, compute logical panel extend from actions.
2012-03-25 18:46:04 +01:00
ThorstenB
92d5620b9f
Fix Linux build
2012-03-16 23:21:07 +01:00
James Turner
8c187164fe
Work on making 2D panels act like standard scene-graph elements for picking and drawing.
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(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00
ThorstenB
596c3e5d03
Fix issues related to #419 .
2011-12-19 21:36:42 +01:00
ThorstenB
d47342a5a4
Add --log-class option, improve logging classes.
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Replace SG_GENERAL by more specific log classes in many places.
Allow "," to separate logging classes (using "|" is odd on the
command-line).
Also add new option to make logging more useful for developers.
You can use:
--log-level=debug --log-class=environment
to only get environment debug messages, or
--log-level=debug --log-class=sound,ai
to only get debug messages related to the sound or AI subsystem.
2011-12-11 14:06:17 +01:00
ThorstenB
07aa70dce9
sound: fix sound-buffer-in-use issue
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FGFX objects must be dereferenced early enough, and sound manager must be
removed late enough - otherwise openal complains about resources being
still in use when tryin to remove buffers.
Also: do not create FGFX objects for AI/MP aircraft, when AI sound is
disabled.
2011-12-04 17:18:02 +01:00
ThorstenB
93307270a8
Use lazy loading for main aircraft
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instead of paging.
2011-11-13 14:29:28 +01:00
James Turner
70b4f38ebc
Goodbye automake.
2011-11-01 11:15:53 +00:00
James Turner
1c8d8e7908
More CMake headers support
2011-07-19 07:58:03 +01:00
ThorstenB
4b74636d04
Avoid nuisance sound effects after sim-reset.
2011-03-19 14:51:39 +01:00
ThorstenB
edfc06119a
Not reported by cppcheck: fix another memory leak :)
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Extends/changes commit 687be04678
to fix a related second leak (with "model").
2011-02-04 19:38:22 +01:00
Frederic Bouvier
687be04678
Reported by cppcheck: fix a memory leak
2011-01-30 21:17:19 +01:00
James Turner
a91ec5f9f9
Initial work on CMake build files, with considerable help from Olaf Flebbe.
2010-12-19 15:06:04 +00:00
Christian Schmitt
0a5e86f4e6
remove old .cvsignore files
2010-11-11 01:16:29 +01:00
James Turner
ae7342ebe7
Fix issue identified by AndersG - don't load 2.5D panels for MP aircraft, only the main aircraft.
2010-08-14 19:50:22 +01:00
James Turner
19360a8425
Fix 'using std::' abuses
2010-08-09 08:36:20 +01:00
Anders Gidenstam
756e719b20
src/Model/panelnode.cxx: Do not leave dangling pointers behind.
2010-08-03 20:58:48 +02:00
James Turner
8e5f3ac8a3
Set the key SGModelLib callback to make aircraft-dir OSG loading work.
2010-07-29 01:07:32 +01:00
James Turner
d1852430bf
Make various implicit includes (via PLIB) explicit.
2010-07-28 10:25:42 +01:00
James Turner
3fbf3aa080
Make FGAircraftModel more subsystem-alike, move update to fgMainLoop.
2010-06-26 10:31:21 +01:00
Csaba Halasz
2683a9bd2d
Fix NaN due to possibly uninitialized _lastViewport in FGPanelNode
2009-12-22 07:18:58 +01:00
ehofman
3d19352f13
proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds.
2009-11-24 14:22:54 +01:00
ehofman
742aec2f32
Pass the north-east-down velocty directly to the sample_group and do the calculations there.
2009-11-10 16:29:51 +01:00
ehofman
c8430ce104
I really have no idea why but the velocity should be 100 times larger than feet-per-second suggests to work properly. oh and change sign
2009-11-04 23:14:54 +01:00
ehofman
6e5673de21
Position and orientation fixes for the sound code, thanks to Tim Moore
2009-11-02 23:30:02 +01:00