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ehofman
dafa6ced1b Mathias Fröhlich:
I have done a valgrind run in flightgear. Just start it up and close it at the
fist change I had about half an hour later.

source-leak.diff:
   Also two minor ones, but leaks ...
2005-10-14 16:25:14 +00:00
ehofman
a7a46bdb90 Vassilii Khachaturov:
I've updated README.multiplayer to reflect the recent changes.
2005-10-13 13:42:17 +00:00
ehofman
e769f42f3b Mathias Fröhlich:
I stumbled across two memory errors with two wrong const references to
std::string.

As I fixed that, I also moved aircraft_dir which is only used from UIUC into
UIUC. With that uiuc_aircraftdir.h is empty and can be removed.
2005-10-12 08:55:58 +00:00
curt
54127f7601 Fix two small typos. 2005-10-11 18:58:05 +00:00
ehofman
edd619957d Use our own set of endian functions. This fixes a Cygwin problem. 2005-10-11 08:21:07 +00:00
ehofman
411d133a54 Mathias Fröhlich:
I believe I have found the agl hud problems as well as the 'hole' in the
carrier's deck. I spent half the day to reproduce that problem, it did not
occure when you start on the carrier not does it occure with JSBSim and my
really often used testaircraft. So I really need to improove my helicopter
flying qualities.

I was under the impression that *all* FDM's call

FGInterface::updateGeo*Position(..)

so set the new position in the FDM interface. Therefore I had added at the
some code that updates the scenery elevation below the aircraft to *those*
functions.
Ok, not all FDM's do so :/

The attached patch factors out a function computing the scenery altitude at
the current FDM's position. This function is also used in those FDM's which
need to update this value themselves.
Also this patch restores the nearplane setting and uses the current views
altitude instead of the current aircrafts. I think that this should further
be changed to the eypoint's agl in the future.
The agl is again ok in YASim's hud.
2005-10-08 12:33:06 +00:00
ehofman
68f248879c Harald JOHNSEN:
Changes
=======

- acmodel.cxx :
  we now have an optional new property (/sim/model/texture-path) that is used
  as the first path in wich aircraft textures are searched. If textures are not
  found there then the usual texture path or model path is used ;
  This allows to replace only needed textures for liveries ;

- options.cxx :
  added a new --livery=xxx option for the user pleasure ;
  this will just set the /sim/model/texture-path property with /livery/xxxx

- od_gauge.cxx, og_gauge.hxx, cockpit.cxx, cockpit.hxx,
  generic-instrumentation.xml :
  added an helper class that contain a rendering context for glass instrument
  or any other opengl drawn instrument ;

- wxradar.cxx, instrument_mgr.cxx, wxradar.hxx :
  first experimentation of a weather radar ;
2005-10-08 11:55:18 +00:00
ehofman
f057fd0d48 Martin Spott: Use standardized Sun directive. 2005-10-06 11:08:26 +00:00
ehofman
29f47dee24 Not all compilers understand the C++ 'and' command,
use the C style && instead.
2005-10-06 09:28:36 +00:00
mfranz
4113d0f24d normalmap 2005-10-05 11:53:34 +00:00
mfranz
c0947d18b9 cvsignore 2005-10-05 11:52:25 +00:00
mfranz
bb55e4122f Al MacLeod: fix typo 2005-10-04 20:36:38 +00:00
mfranz
ac2f7d1e4b prevent view through big hole in carrier deck 2005-10-04 18:01:45 +00:00
mfranz
af653250b5 only skip one comment line at the top of TACAN_freq.dat.gz 2005-10-02 17:57:16 +00:00
ehofman
4d0bf2e69b Add missing files. 2005-10-01 11:08:06 +00:00
ehofman
1c3e2d4942 Vivian Meazza:
This adds a TACAN instrument to the inventory. Range and bearing are calculated
to the TACAN or VORTAC beacon selected by means of the Channel Selector in the E
quipment/Radio pull-down menu.

A TACAN beacon has also been added to the aircraft carrier Nimitz (channel #029Y
).
2005-10-01 09:56:53 +00:00
ehofman
5555809250 Remove unused defines 2005-09-28 14:19:16 +00:00
ehofman
e9e5489bda Cygwin doesn't handle endianness properly at the moment, try a different approach. 2005-09-28 14:03:43 +00:00
ehofman
048b7df3f7 Use our own (crossplatform) stdint implementation. 2005-09-28 13:55:54 +00:00
andy
6fa0721363 Vivian pointed out that the gear keep rotating after the wheel leaves
the ground.  Fix this by zeroing the values, although a fancier
implementation (that spins down slowly and honors the brake input)
would be possible...
2005-09-27 16:53:12 +00:00
curt
02512e28c0 Add a pass through so we can capture IMU/INS/GPS data to a file at the same
time as using it to drive a copy of FlightGear.
2005-09-26 21:19:01 +00:00
curt
6f9f5338c0 Add some initial support for reading live data from a serial port (and
passing it along to FlightGear.)  I notice that the serial port read only
seems to work correctly if I read one character at a time.  Multicharacter
reads seem very unreliable.
2005-09-26 21:02:48 +00:00
curt
ee841a149f Add a lib needed by Irix. 2005-09-25 19:04:30 +00:00
ehofman
111eff7ae0 Roy Vegard Ovesen:
I've prepared a patch as suggested by Hans-Georg Wunder and Jeff McBride.

In addition I've removed the ability to completely leave out the integral
action by setting Ti to zero. The velocity form of the PID algorithm _needs_
the integral action.
2005-09-25 07:49:18 +00:00
ehofman
fa2caf88dc Add an XML grep utility. It's far from complete but it allowed me to test the animation files for the precense of the 'offset' element in the translation animation sections. 2005-09-24 12:31:41 +00:00
curt
2f98caeba8 Switch over to using SGIOChannel so we can try to read data live from
the serial port at some future time.
2005-09-23 21:23:13 +00:00
curt
4f72904235 Fix one small type ambiguity and then do some code restructuring. 2005-09-23 19:55:52 +00:00
ehofman
22423d0bab Use our own stdint.hxx implementation. 2005-09-22 11:47:58 +00:00
ehofman
278b7d7544 Better cross platform compatibility. 2005-09-21 09:43:32 +00:00
ehofman
7d0daddfcc Update for 32-bit systems. 2005-09-21 09:17:32 +00:00
andy
0f704b0a6e Changes to support the new naCall API in SimGear. NOTE: these changes
are *not* backwards compatible, and require current SimGear to
compile.
2005-09-20 21:09:52 +00:00
curt
0bb1494452 David Luff:
Attached is a patch to the airport data storage that I would like committed
after review if acceptable.  Currently the storage of airports mapped by ID
is by locally created objects - about 12 Meg or so created on the stack if
I am not mistaken.  I've changed this to creating the airports on the heap,
and storing pointers to them - see FGAirportList.add(...) in
src/Airports/simple.cxx.  I believe that this is probably better practice,
and it's certainly cured some strange problems I was seeing when accessing
the airport data with some gps unit code.  Changes resulting from this have
cascaded through a few files which access the data - 11 files are modified
in all.  Melchior and Durk - you might want to test this and shout if there
are problems since the metar and traffic code are probably the biggest
users of the airport data.  I've also added a fuzzy search function that
returns the next matching airport code in ASCII sequence in order to
support gps units that have autocompletion of partially entered codes.

More generally, the simple airport class seems to have grown a lot with the
fairly recent addition of the parking, runway preference and schedule time
code.  It is no longer just an encapsulation of the global airport data
file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!).
 My personal opinion is that we should look to just store the basic data in
apt.dat for all global airports in a simple airport class, plus globally
needed data (metar available?), and then have the traffic, AI and ATC
subsystems create more advanced airports for themselves as needed in the
area of interest.  Once a significant number of airports worldwide have
ground networks and parking defined, it will be impractical and unnecessary
to store them all in memory.  That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
curt
c9d90d13ed Remove old FAQ maintainer's address. 2005-09-20 17:01:48 +00:00
ehofman
ab7489e20d Add a byte swap test utility. 2005-09-20 09:35:20 +00:00
ehofman
7311d05c87 Oliver Schroeder:
I have prepared a new patch for multiplayer, which fixes endianess issues with
multiplayer code. It's basically identical to the patch I sent before my
vacation, but contains minor fixes.

Multiplayer should now be working under all unix-like environments and windows
native. The basic trick is to let configure check for endianess of the host
system.

It will not work on system not using configure in the build process (excluding
windows), ie. possibly MACOS. For those system we should provide #ifdefs in
tiny_xdr.hpp.


Erik:
I've updated the patch to use the Plib utils package for endian swapping an
used a preprocessor directive to detect endianess.
2005-09-18 12:37:18 +00:00
ehofman
dcbc6369ac Harald JOHNSEN:
this is the correction for the visibility bug/yasim crash. I've also made a little change that could help in the metar init.
2005-09-18 09:49:26 +00:00
curt
e60223a952 Lee Elliot:
>> Hello List,
>>
>> I think there's a small bug in the moving-average filter in
>> xmlauto.cxx
>>
>> I noticed that the output from it was always out a bit and
>> checking with a calculator showed that it seemed to be dividing
>> by the number of samples + 1 instead of just the number of
>> samples.
>>
>> subtracting 1 from 'samples' in line 702 seems to fix the problem
>> and as 'samples' doesn't seem to be used elsewhere I think it's
>> safe.  Possibly implies that the number of samples may be one
>> less than specified but I'm not familiar enough with c++ to spot
>> it.


Roy Ovesen:

You are right. I would suggest resizing input[] to (samples + 1) instead.
Change lines 654 and 661 to:

input.resize(samples + 1, 0.0);

That way we average over the number of samples as configured.
2005-09-16 20:21:15 +00:00
ehofman
e17bc29986 Prepare for OpenAL 1.1 and a separate alut lubrary. 2005-09-15 17:31:05 +00:00
ehofman
62bb2277bc MingW32 fixes. 2005-09-11 09:53:55 +00:00
ehofman
238b3af652 Bring up to date. 2005-09-11 09:48:19 +00:00
daveluff
55e25f9871 Add a convienient ctor 2005-09-09 12:33:23 +00:00
ehofman
fad67bda10 Mathias Fröhölöiööhlich:
There was a patch from Manuel Masing a few months ago which cleaned up
SGLocation's way depending on input values. That means that with that patch
SGLocation does no longer have calls with unneeded input arguments.
I took his patch and integrated that into flightgear and made maximum use of
that changes.


Erik Hofman:
Remove some duplicate code that was moved to simgear/compiler.h
2005-09-05 13:25:09 +00:00
curt
7473730b85 Compute speed in kts. Speed is linear, but relative to earth centered
coordinates.
2005-08-29 03:06:42 +00:00
curt
c8c6fe4fe6 Created a utility (similar to GPSsmooth) that can take a recorded file of
MIDG-II binary data and replay it in FG.  For more details on the MIDG-II
see: http://www.microboticsinc.com/midg.html
2005-08-27 20:00:58 +00:00
curt
2584ecaaf9 Fix a small oops. We need to convert values from network byte order before
trying to use them.
2005-08-23 21:38:49 +00:00
curt
cf0d6af66e Slightly more user friendly output. 2005-08-23 21:36:05 +00:00
curt
d8cad2103a Minor clean up. 2005-08-23 21:02:44 +00:00
curt
e7ef4f4772 Scale gyro input power for the new[er] electrical system. 2005-08-23 02:26:16 +00:00
curt
817afc61d2 Remove some old debugging output. 2005-08-22 23:47:17 +00:00
curt
00d5d7c1b3 Remove an unneeded include. 2005-08-22 23:31:23 +00:00