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32 commits

Author SHA1 Message Date
James Turner
7b8804bd40 Tolerate refactored SGSound headers.
An upcoming commit will make the sound headers standalone, and no longer include various other headers / using std:: declarations. Prepare for this by making includes and usage of namespaces explicit.
2012-09-30 19:40:08 +01:00
Torsten Dreyer
43109feb0c Some more refactoring of the radios
- wrap the ident-generating code into a class
- move dme-in-range property into dme.cxx
- move dme-ident generation into dme.cxx
- support ident-button and volume for dme idents
- use globals.get_aircraft_position instead of properties
- some minor cleanup
2011-09-15 21:28:30 +02:00
Torsten Dreyer
9cef27f5ca Refactor morse and beacon as singleton 2011-09-13 20:12:52 +02:00
Frederic Bouvier
461b5fe00b Compile with MSVC10 2010-08-01 18:07:18 +02:00
James Turner
d1852430bf Make various implicit includes (via PLIB) explicit. 2010-07-28 10:25:42 +01:00
torsten
f14fc6b98f wrong logic never found the 'end' 2010-01-03 22:43:40 +01:00
ehofman
f9445874a0 Don't make the SoundManager a memebr of the subsystem manager; It needs to be initialized very early and destroyed as late as possible. That doesn't work as a subsystem meber onless some sort of priority scheme gets implemented. Get rid of auto_ptr which doesn work for the samples either. 2009-10-24 19:51:39 +02:00
ehofman
6e2974ea57 Assorted small soundsystem related fixes. 2009-10-21 16:27:45 +02:00
ehofman
e2678830ba Use auto_ptr when calling SGSoundSample 2009-10-20 00:00:08 +02:00
ehofman
86f462933d Initial commit of the new sound system, expect more updates to follow 2009-10-06 10:22:09 +02:00
daveluff
08dfa30d87 Fix MSVC compilation 2009-09-09 08:56:32 +02:00
jmt
049e1ae23e Fix compilation - missing include of globals.hxx 2009-09-09 08:56:32 +02:00
ehofman
e8db3a514a Dont execute code in case the soundmanager isn't properly initialized 2009-09-09 08:56:32 +02:00
mfranz
c9813d1b5d new FSF address 2006-02-21 01:16:04 +00:00
ehofman
9a7bbf3db5 Sync with SimGear. 2005-11-12 12:31:11 +00:00
ehofman
62a359cc4a Alex Romosan:
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.

Vassilii Khachaturov:

Dont use "const Point3D&" for return types unless you're absolutely sure.

Erik Hofman:

* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
  calculating it by hand every time.
2005-10-25 13:49:55 +00:00
curt
d05121ef46 Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
curt
944a82b576 Clean up some sound buffer allocation/deallocation issues. 2004-05-10 21:24:30 +00:00
curt
dd4d116e00 Set a rapid fall off rate for interior cockpit sounds so they won't be heard
from the tower view.
2004-04-28 03:57:50 +00:00
curt
df472fe0f5 Changes to go along with small interface changes in simgear/sound/libsgsound
(which is now written on top of OpenAL.)
2004-04-24 19:28:12 +00:00
curt
e5221f3758 Fix some compiler warnings. 2003-08-11 19:31:50 +00:00
curt
51c04e9e4c - Added "SG" prefix to sound classes that recently moved to SimGear.
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4 Extract the sound code from FlightGear and move it to SimGear 2003-05-09 18:44:33 +00:00
david
603834ccf1 Add support for numerals as well as letters in Morse identifiers
(needed for many navaids).
2003-01-29 23:30:34 +00:00
curt
f8e234bb27 Dynamically adjust audio safety margin (how much audio we stuff in the
pipe in advance) based on frame rates.
2001-03-29 05:18:29 +00:00
curt
2e8f9f7399 Added marker beacon sound effects. 2001-03-28 07:12:11 +00:00
curt
17f3d48e03 FG_ to SG_ namespace changes. 2001-03-24 02:36:45 +00:00
curt
1bf3001749 FG_ to SG_ namespace changes. 2001-03-24 00:18:01 +00:00
curt
cdd3082998 MSVC fixes. 2001-03-21 23:10:15 +00:00
curt
6e91c958e3 Play the full 4x VOR and 1x DME morse ident sequence at 30 second intervals.
When you tune into a station start at a "random" point in the sequence.
Sped up the words per minute to 13 to which means one sequence per about 4 secs.
This means we get through the whole sequence in about 20 seconds leaving 10
seconds of silence.
2001-03-09 23:35:21 +00:00
curt
95e27e8cb9 Working on vor audio ident (morse).
Fixed a bug in Network/props.cxx with the cd command.
Fixed a typo in options.cxx
2001-03-09 02:41:04 +00:00
curt
815d49e86a Reshuffled some of the sound code and created a "src/Sound" subdirectory. 2001-03-05 22:54:20 +00:00
Renamed from src/Main/morse.cxx (Browse further)